Dracotail Deck #773864 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Effect Veiler x2
- Incredible Ecclesia, the Virtuous x3
- Branded Fusion x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Despian Quaeritis x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 62 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Control
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Dracotail/Albaz bosses from the Extra Deck (Arthalion, Albion Sanctifire, Albion Branded, Titaniklad, Granguignol, Khaos Starsource) after disrupting the opponent in their turn with hand traps; Recursive value from the GY (Pan, Urgula, Phryxul, Faimena, Fallen of the White Dragon) that rebuilds fusion access after disruption
- Turn 1 (going first): Open a searcher or starter in hand (Ketu Dracotail, Dracotail Lukias, Fallen of the White Dragon, Blazing Cartesia) to reach a Fusion Summon, keeping Ash Blossom and Droll for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C) in the opponent's turn to break their line, then convert the surviving resources into a fusion board
- Recovery: Use Dracotail Flame, Horn, or Sting to draw and recycle a Dracotail from the GY or banishment to the bottom of the Deck, then re-search or re-summon from the GY
- After siding: No side deck is registered, so there is no post-side plan; the deck relies on its main-deck hand traps for every matchup
Why it scores here
The deck scores on how the whole system behaves, not on the average of its cards. It reliably reaches a starter: the hypergeometric estimate gives about 0.78 for at least one searcher-text card in a 5-card opening hand, and the Dracotail core is almost always present. Its eight hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C) give it a strong answer to the opponent's first activation and a credible going-second plan. The Dracotail Flame, Horn and Sting draw-and-recycle effects and the GY recursion monsters keep resources flowing after disruption, which earns the resilience and economy scores. Offensive power is moderate: the Extra Deck bosses are real but are limited by a fusion-only Extra Deck and no side deck. No combo boards and no tournament or win-rate data are present, so the combo scores are text-based Inferred reads and the score is Medium confidence. Archetype popularity was not credited, and the score does not reflect averaging individual card strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one searcher-text card in a 5-card opening hand) ≈ 0.78; Dracotail core present in about 99.7% of hands by proxy; many hand-activated starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 8 hand traps and several conditional cards (Mulcharmy Fuwalos and Purulia need an empty board) create dead-hand risk; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Fusion-based ceiling with 14 distinct Extra Deck fusions and disruption-on-fusion text; no recorded boards, so this is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output is unknown because there are no recorded boards; text suggests a mid-tier floor when the opponent is not disrupted (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Eight hand traps plus Flame, Horn and Sting recycling and multiple GY recursion effects give several independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Draw-and-recycle effects (Flame, Horn, Sting, Maxx C) and GY recursion (Pan, Urgula, Phryxul, Faimena) offset spent resources (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Dracotail Sting, Flame, Horn and Pan provide destruction and negation across several zones, with layered hand traps (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Eight hand traps and negation-text cards give strong going-second disruption; there is no going-second win-rate data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck bosses are 2500 to 3000 ATK with piercing and multi-attack text, but there is no direct damage plan beyond board presence (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40 cards, 24 distinct, with a spread of hand traps and tech; some conditional cards lower compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 distinct fusions across 15 slots, with fusion access from Ketu, Rahu, Mululu, Faimena and Branded Fusion; Albaz-cluster bosses are single copies (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered (side_count 0), so there is no post-side adaptability (Verified: side count 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample, so matchup fit is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step fusion sequences and several decision points on each activation make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Control profile; Midrange is noted as a secondary read and not blended into the weights. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-3); Fusion-access choke points (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*63 + 0.20*56 - 5 ≈ 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight hand traps and negation-text cards in the main deck
- Multiple draw-and-recycle and GY recursion effects
- Fusion bosses with 2500 to 3000 ATK and multi-attack text
- Consistent Dracotail core with near-complete hand presence by proxy
Weaknesses
- Fusion-only Extra Deck relies on a few starter cards
- No side deck, so no post-side adaptation
- Conditional Mulcharmy cards can be dead in hand
- No recorded combo or win-rate data to confirm real performance
Critical choke points
- Ketu Dracotail, Rahu Dracotail, Dracotail Mululu and Branded Fusion are the fusion starters; disrupting them removes most of the Extra Deck conversion
- Going first without a searcher-text card in the opening hand (about 22% by proxy)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Mulcharmy Purulia | A Level 1 to 4 starter or searcher that works on an empty board | Reduces dead cards in hand when the board is empty; Purulia and Fuwalos only work when the player controls no cards |
| 2 | None | One to three side-deck cards | No side deck is registered; adding a small side would enable post-side adaptation and lift D12 from 10 |
Evidence & confidence
- Verified: Deck is legal in master-duel: 40 Main, 15 Extra, 0 Side, every restricted card within its banlist limit; Hand-trap count 8 and searcher-text count 10 from role-tag counts; Fusion Extra Deck of 14 distinct fusions and 1 synchro; No side deck registered (side_count 0)
- Observed: Usage statistics show the Dracotail core is standard for this archetype (16 of 25 core cards present)
- Inferred: Starter access and consistency from hypergeometric estimates (about 0.78 for a searcher-text card in a 5-card hand); Disruption and recovery from card-text reads; Going-second strength from hand-trap density
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or win-rate data)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied
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