Dracotail Deck #773864 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
57± 8/ 100
Power Score
Structural 63
Reliability 56
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail/Albaz bosses from the Extra Deck (Arthalion, Albion Sanctifire, Albion Branded, Titaniklad, Granguignol, Khaos Starsource) after disrupting the opponent in their turn with hand traps; Recursive value from the GY (Pan, Urgula, Phryxul, Faimena, Fallen of the White Dragon) that rebuilds fusion access after disruption
  • Turn 1 (going first): Open a searcher or starter in hand (Ketu Dracotail, Dracotail Lukias, Fallen of the White Dragon, Blazing Cartesia) to reach a Fusion Summon, keeping Ash Blossom and Droll for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C) in the opponent's turn to break their line, then convert the surviving resources into a fusion board
  • Recovery: Use Dracotail Flame, Horn, or Sting to draw and recycle a Dracotail from the GY or banishment to the bottom of the Deck, then re-search or re-summon from the GY
  • After siding: No side deck is registered, so there is no post-side plan; the deck relies on its main-deck hand traps for every matchup

Why it scores here

The deck scores on how the whole system behaves, not on the average of its cards. It reliably reaches a starter: the hypergeometric estimate gives about 0.78 for at least one searcher-text card in a 5-card opening hand, and the Dracotail core is almost always present. Its eight hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C) give it a strong answer to the opponent's first activation and a credible going-second plan. The Dracotail Flame, Horn and Sting draw-and-recycle effects and the GY recursion monsters keep resources flowing after disruption, which earns the resilience and economy scores. Offensive power is moderate: the Extra Deck bosses are real but are limited by a fusion-only Extra Deck and no side deck. No combo boards and no tournament or win-rate data are present, so the combo scores are text-based Inferred reads and the score is Medium confidence. Archetype popularity was not credited, and the score does not reflect averaging individual card strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher-text card in a 5-card opening hand) ≈ 0.78; Dracotail core present in about 99.7% of hands by proxy; many hand-activated starters (Inferred)
D2 Opening-Hand Quality & Brick Management 60 8 hand traps and several conditional cards (Mulcharmy Fuwalos and Purulia need an empty board) create dead-hand risk; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 65 Fusion-based ceiling with 14 distinct Extra Deck fusions and disruption-on-fusion text; no recorded boards, so this is a text-only read (Inferred)
D4 Combo Floor & Median Output 55 Median output is unknown because there are no recorded boards; text suggests a mid-tier floor when the opponent is not disrupted (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Eight hand traps plus Flame, Horn and Sting recycling and multiple GY recursion effects give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 Draw-and-recycle effects (Flame, Horn, Sting, Maxx C) and GY recursion (Pan, Urgula, Phryxul, Faimena) offset spent resources (Inferred)
D7 End-Board & Interaction Quality 75 Dracotail Sting, Flame, Horn and Pan provide destruction and negation across several zones, with layered hand traps (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 72 Eight hand traps and negation-text cards give strong going-second disruption; there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses are 2500 to 3000 ATK with piercing and multi-attack text, but there is no direct damage plan beyond board presence (Inferred)
D10 Main Deck Efficiency & Flexibility 65 40 cards, 24 distinct, with a spread of hand traps and tech; some conditional cards lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 62 14 distinct fusions across 15 slots, with fusion access from Ketu, Rahu, Mululu, Faimena and Branded Fusion; Albaz-cluster bosses are single copies (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so there is no post-side adaptability (Verified: side count 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup fit is neutral (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step fusion sequences and several decision points on each activation make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Control profile; Midrange is noted as a secondary read and not blended into the weights. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-3); Fusion-access choke points (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*63 + 0.20*56 - 5 ≈ 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and negation-text cards in the main deck
  • Multiple draw-and-recycle and GY recursion effects
  • Fusion bosses with 2500 to 3000 ATK and multi-attack text
  • Consistent Dracotail core with near-complete hand presence by proxy

Weaknesses

  • Fusion-only Extra Deck relies on a few starter cards
  • No side deck, so no post-side adaptation
  • Conditional Mulcharmy cards can be dead in hand
  • No recorded combo or win-rate data to confirm real performance

Critical choke points

  • Ketu Dracotail, Rahu Dracotail, Dracotail Mululu and Branded Fusion are the fusion starters; disrupting them removes most of the Extra Deck conversion
  • Going first without a searcher-text card in the opening hand (about 22% by proxy)
Priority Remove Add Reason
1 One Mulcharmy Purulia A Level 1 to 4 starter or searcher that works on an empty board Reduces dead cards in hand when the board is empty; Purulia and Fuwalos only work when the player controls no cards
2 None One to three side-deck cards No side deck is registered; adding a small side would enable post-side adaptation and lift D12 from 10

Evidence & confidence

  • Verified: Deck is legal in master-duel: 40 Main, 15 Extra, 0 Side, every restricted card within its banlist limit; Hand-trap count 8 and searcher-text count 10 from role-tag counts; Fusion Extra Deck of 14 distinct fusions and 1 synchro; No side deck registered (side_count 0)
  • Observed: Usage statistics show the Dracotail core is standard for this archetype (16 of 25 core cards present)
  • Inferred: Starter access and consistency from hypergeometric estimates (about 0.78 for a searcher-text card in a 5-card hand); Disruption and recovery from card-text reads; Going-second strength from hand-trap density
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or win-rate data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

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