Mayakashi Shiranui Deck #773857 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Hajun, the Winged Mayakashi x3, Imsety, Glory of Horus x3. Created Oct 25, 2026 by YGO Mod.
Deck Mayakashi Shiranui Master Duel
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (60)
- Doomking Balerdroch x1
- Droll & Lock Bird x2
- Eldlich the Golden Lord x3
- Hajun, the Winged Mayakashi x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Maxx "C" x1
- Mezuki x2
- Necroworld Banshee x1
- Yuki-Musume, the Ice Mayakashi x1
- Ash Blossom & Joyous Spring x3
- Dakki, the Graceful Mayakashi x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Glow-Up Bloom x1
- Cursed Eldland x3
- Delta of Invitation x2
- Eldlixir of Black Awakening x1
- Eldlixir of White Destiny x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- King's Sarcophagus x2
- Mayakashi Return x3
- One for One x1
- That Grass Looks Greener x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Zombie World x2
- Conquistador of the Golden Land x3
- Eldlixir of Scarlet Sanguine x3
- Eldlixir of the Glorious Golden Land x1
- Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga x1
- Golden Land Forever! x1
- Huaquero of the Golden Land x2
- Rivalry of Warlords x1
Extra Deck (15)
- Fallen Angel of the Golden Land x1
- Avendread Savior x1
- S:P Little Knight x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Yuki-Onna, the Ice Mayakashi x1
- Yuki-Onna, the Icicle Mayakashi x1
- Gashadokuro, the Skeletal Mayakashi x1
- Oboro-Guruma, the Wheeled Mayakashi x1
- Tengu, the Winged Mayakashi x1
- Tsuchigumo, the Poisonous Mayakashi x1
- Yoko, the Graceful Mayakashi x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.8 |
| Going First | 62 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck Link, Synchro and XYZ boards built from Zombie and Mayakashi monsters, closing with 2800-3300 ATK monsters (Gashadokuro, Yoko, Yuki-Onna Absolute Zero, The Zombie Vampire); Eldlich the Golden Lord and Golden Land recursion from the GY, with Zombie World as a field-wide Zombie enabler
- Turn 1 (going first): Open Mayakashi Return or Cursed Eldland to find a Mayakashi or Eldlich starter, Special Summon through Hajun, Imsety, Eldlich or Yuki-Musume, then Link or Synchro into the Extra Deck board
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Maxx C to answer the opponent's first summon or activation, then rebuild the board from the GY through Eldlich, Mezuki and Glow-Up Bloom
- Recovery: Recur from the GY: Eldlich the Golden Lord, Mezuki, Glow-Up Bloom and Yuki-Musume all have GY effects, and Golden Land traps can banish from the GY to set Eldlixirs
- After siding: No side deck is registered in the export, so no post-side plan can be verified
Why it scores here
The deck reliably opens a starter about one time in four in a 5-card opening hand per copy, but a searcher is live in about 84% of opening hands (Mayakashi Return, Cursed Eldland, Glow-Up Bloom, Delta of Invitation), so the engine is reachable without being guaranteed. Its interaction is the strongest part of the system: nine hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Maxx C) give about a 64% chance of at least one hand trap when going second, and the Golden Land and Eldlixir traps add removal and negation on the field. Resilience comes from having several independent GY-recursion routes rather than a single starter. The main weaknesses are the cohesion of the Extra Deck, which includes Vampire, Vendread and Level 12 Xyz cards that the main deck barely enables, and the 34 Spell/Trap slots that dilute the Mayakashi and Eldlich engine. Popularity and archetype usage were not counted as power, and no card scores were averaged; the score comes from consistency, interaction and recursion as they interact in this list.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 searcher in opening 5) ≈ 0.84; P(>=1 Mayakashi Return in 5) ≈ 0.23; engine starters are single-copy-dependent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Nine hand traps, 13 tech cards and 19 singleton slots; several dead-in-hand cards without a board (Zombie World, Harpie's Feather Duster, Rivalry of Warlords) (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling reads from card text: Hajun, Eldlich, Yuki-Musume, and 2800-3300 ATK Extra Deck boards; no recorded combos to verify (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable boards, so median output cannot be measured; held low to reflect uncertainty (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Four distinct hand traps plus GY recursion (Mezuki, Eldlich, Glow-Up Bloom) give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Golden Land banish-from-GY Eldlixir setups and Cursed Eldland pay 800 LP for recovery; recursion is strong but LP-costly (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Nine hand traps, Golden Land Forever!, Huaquero/Conquistador removal, and Yuki-Onna negation effects give broad layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Ash, Ghost Ogre, Ghost Belle, Droll and Maxx C punish summons on the opponent's turn; ≈0.64 for at least one hand trap going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck closers at 2900-3300 ATK (Gashadokuro, Yoko, Yuki-Onna Absolute Zero, Zombie Vampire) are real but not all summonable from the main deck (Verified stats, Inferred access) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 26 monsters and 34 Spell/Trap slots in 60 cards; 17+ off-archetype singletons dilute the core engine (Verified composition, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is split across Mayakashi, Vampire, Vendread, Yuki-Onna and TY-PHON; the Vampire, Vendread and Level 12 Xyz cards have few main-deck enablers (Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck in the export, so post-side adaptation cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no dated meta sample, and no archetype share in the export; fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several branching decisions (hand-trap timing, Golden Land GY banish, Link vs Synchro routes) raise pilot demands (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo weights not blended. Structural ≈ 55.8, Going First ≈ 62, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts in Extra Deck (-3); Layered interaction breadth (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 55.8, TR 52, modifiers -1 => 54
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