Power Patron Deck #773856 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 25, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
58± 8/ 100
Power Score
Structural 63
Reliability 52
Going First 67
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 67
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Power Patron Level 10 Extra Deck threats (Jupiter, Nerva, Gustav Max, Varudras, Mercurium, Junora) reached through the Pendulum/Power Patron engine; Vidolium the Unstable (5000 ATK at Level 12) and Link/Xyz board pressure from the Extra Deck
  • Turn 1 (going first): Search with Medius the Pure / Prohibited Portal / Pendulum Treasure, set a scale pair, and build toward a Level 10 Extra Deck summon; hand traps are mostly held for the opponent's turn
  • Turn 2 (going second): Six-card hand with a 71% chance of a hand trap (Infinite Impermanence, Ash Blossom, Maxx C) to stop the opponent's board, then rebuild through Pendulum searches
  • Recovery: Medius the Pure recursion from the GY, Plundered Vidolia Plane and Pendulum searches re-fill the hand; Infinite Impermanence and Ash Blossom protect the engine
  • After siding: No side deck is registered, so there is no post-side plan; best-of-3 adaptation is unsupported by this list

Why it scores here

The deck opens its engine reliably: about 98% of opening fives contain at least one of its 20 searcher-text cards, and its key Power Patron and Pendulum starters run three copies, so the engine is redundant rather than fragile. Its conversion ceiling is read from card text only, since no recorded boards exist; the Level 10 Extra Deck options suggest strong board pressure, which is Inferred. The main constraint is the Pendulum scale pair (scale 1 with scale 11), which by our hypergeometric estimate is roughly 34% in an opening five and 44% in a going-second six, so the median is held well below the ceiling. Interaction is dense (seven hand traps and 17 negation-text cards), with a 71% chance of a hand trap in a going-second six, which earns the interaction and going-second dimensions. The deck has no side deck, so its post-side dimension scores low; archetype popularity and the Vietnamese guide confirm the list is real but earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Searcher-text group P(at least one in opening 5) = 0.976; scale-1 plus scale-11 pair in opening 5 approx 0.34 by our hypergeometric estimate, so engine access is good but not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 hand traps and several 1-copy tech slots (Maxx C, Triple Tactics Talent, Go! D/D/D) are dead on the player's own turn; hand-trap group P(at least one in going-second 6) = 0.711 (Inferred)
D3 Combo Conversion & Ceiling 70 Level 10 Extra Deck options (Jupiter, Nerva, Gustav Max, Varudras, Mercurium) suggest high board-level ceiling from card text; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is an estimate; the scale-pair requirement pulls the typical result below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Medius the Pure recursion, Prohibited Portal x3 and seven hand traps give independent routes after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Pendulum Treasure, Junoldo draw-2 and Triple Tactics Talent give some float and card advantage; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 74 Infinite Impermanence, Ash Blossom, Maxx C, Dominus Impulse and Artmage Impasto give layered negation and removal text (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage at 71% plus Dominus Impulse negation; Vidolium gives a large board-breaking threat (Inferred)
D9 Offensive Pressure & Closing Power 72 Level 10 Xyz/Fusion threats and Vidolium at 5000 ATK from card text; no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards at minimum size; 10 cards at three copies, but 8 single-copy and several off-archetype tech slots reduce coherence (Verified slot counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 66 Full 15-card Extra Deck mixing Link (7), Xyz (4), Fusion (3) and Synchro (1) with multiple Level 10 options; usage in this deck flags conflict with the card list (Inferred)
D12 Side Deck Adaptability 25 No side deck is registered, so no post-side plan can be scored; this is a structural gap (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share is absent, so this stays at a neutral prior (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Pendulum scale setup with Extra Deck summons and many decision points; moderate error tolerance (Inferred)

How the score was computed

Strategy profile: 0.70 Combo / 0.30 Stun. Structural ≈ 63, Going First ≈ 67, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Pendulum scale-pair choke point (-2); No side deck (-2); Redundant three-copy starters (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ 0.34 · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy searchers and starters give a redundant engine
  • Seven hand traps and dense negation text give layered interaction, including going second
  • Level 10 Extra Deck options give a high board-level ceiling

Weaknesses

  • Pendulum scale pair is a single choke point for many lines
  • Hand traps are dead on the player's own turn, especially going first
  • No side deck, so no post-side adaptation

Critical choke points

  • Pendulum scale pair (scale 1 and scale 11) required before Pendulum Summons
  • Medius the Pure and Prohibited Portal as the only search route to Level 10 threats
  • Single-copy Junoldo and Maxx C reduce redundancy
Priority Remove Add Reason
1 One copy of Mulcharmy Fuwalos A Power Patron-compatible Pendulum monster of the missing scale (1 or 11), if one is legal in Master Duel Mulcharmy is off-archetype and dead in many hands; a scale-matching Pendulum raises the Pendulum pair probability (Inferred)
2 None A side deck of up to 15 cards A zero-card side deck gives no adaptation plan; add one if the format allows it (Verified structural gap)

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, 0 Side within Master Duel 40-60 Main, 0-15 Extra, 0-15 Side limits; Maxx C is Limited and run at its legal limit of 1 copy; Usage core inclusion for Ash Blossom, Prohibited Portal and Nervedo; Guide 1493 exists (Vietnamese) and describes Power Patron as Level 10 spam with searchers
  • Inferred: Searcher access 0.976 and hand-trap access 0.711 from the preprocessor's hypergeometric estimates; Pendulum scale-pair probability about 0.34 going first and 0.44 going second; Level 10 Extra Deck ceiling read from card text; Interaction layering from text role hints
  • Provisional: Meta Power is null; matchup and format fit (D13 = 50) are a neutral prior with no dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags conflict with the card list: Junora, Jupiter, Varudras, Beyond the Pendulum, Charmer Quartet, S:P Little Knight, Nerva, Artmage Non-Finito, Exceed the Pendulum and Mercurium appear in the Extra zone but are flagged in this deck false, so core-card presence (60) is unreliable Shade the Obscure archetype field contains a malformed value ('| supports_archetypes Power Patron') in the export Deck title is null

More Master Duel Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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