Lunalight Deck #773842 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Droll & Lock Bird x2
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Tri-Brigade Fraktall x2
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Fire Formation - Tenki x3
- Foolish Burial x1
- Foolish Burial Goods x1
- Forbidden Droplet x1
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x2
- Polymerization x1
- Triple Tactics Talent x1
- Dominus Impulse x1
- Lunalight Serenade Dance x1
Extra Deck (15)
- Lunalight Cat Dancer x1
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x2
- Lunalight Panther Dancer x1
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Cross-Sheep x1
- S:P Little Knight x1
- Brotherhood of the Fire Fist - Tiger King x1
- Evilswarm Nightmare x1
- Number 60: Dugares the Timeless x1
- Zoodiac Broadbull x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Lunalight Fusion bosses (Liger Dancer 3800, Leo Dancer 3500, Sabre Dancer 3000, Panther Dancer 2800, Cat Dancer 2400) Fusion Summoned through Polymerization, Lunalight Fusion, or Lunalight Wolf's Fusion effect; Fire Fist Tiger King Xyz (negates face-up effect monsters once per turn) and Tri-Brigade Fraktall as a secondary board presence
- Turn 1 (going first): Starter from Lunalight Gold Leo, Black Sheep, Kaleido Chick, Silver Hound or Emerald Bird, search Lunalight pieces, then reach a Fusion enabler (Polymerization, Lunalight Fusion, or Wolf)
- Turn 2 (going second): Open with hand traps Ash Blossom (3), Droll & Lock Bird (2) or Maxx C to strip the opponent's early plays, then Fusion Summon through the recovered board
- Recovery: Recursion from the GY: Silver Hound Special Summons a Lunalight from the Deck when sent to the GY by effect, Emerald Bird and Yellow Marten recur Lunalight monsters, and Luna Light Perfume Special Summons a Lunalight from the GY
- After siding: Not applicable: no side cards are run in the evidence, so there is no post-side plan to score
Why it scores here
The deck opens a Lunalight starter in almost every opening hand (30 core copies give P(at least one in 5) = 0.9996), and 15 searcher-text cards and recursive starters keep lines alive after one disruption, so consistency and resilience carry the score. The conversion is real but narrow: going first, the two Fusion enablers (Polymerization and Lunalight Fusion) reach an opening hand only about 24% of the time, and the 3-copy Gold Leo starter reaches one only about 34% of the time. Its ceiling comes from two-attack Fusion bosses with targeting immunity, and the going-second hand-trap density (6 traps, P(at least one in 6) = 0.65) helps it survive the opponent's first turn. Usage statistics confirm the list is the archetype's standard core and do not earn points by themselves, and no card scores were averaged; the 27 off-archetype copies (3 Mulcharmy Fuwalos, Triple Tactics Talent, Forbidden Droplet and similar) are scored as engine conflicts, not as strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one Gold Leo in opening 5) = 0.34; 30 core Lunalight copies give P>=1 = 0.9996, but Fusion enablers (Polymerization + Lunalight Fusion) give P>=1 = 0.24 going first (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Conditional or dead-prone cards: 3 Mulcharmy Fuwalos (needs no cards on your field), Triple Tactics Talent, Forbidden Droplet and Dominus Impulse; 15 searcher-text cards and 6 hand traps give backup (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No recorded boards (combo data.total combos = 0); ceiling read from text: Fusion bosses at 2800 to 3800 ATK with targeting or destruction immunity (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No median power index exists; the floor is set near the midpoint, supported only by core redundancy and searchers (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | 6 hand traps, 15 searcher-text cards, and recursive starters (Silver Hound, Emerald Bird, Yellow Marten) give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 74 | Recursion from the GY and 15 searcher-text cards support rebuilding; no resource profile data exists, so this rests on card text (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Dominus Impulse, Crossout Designator, Forbidden Droplet, Serenade Dance and 11 negation-text cards, with boss immunity text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(at least one of 6 hand traps in a 6-card going-second hand) = 0.65, then Fusion bosses on the recovered board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Liger Dancer 3800 and Leo Dancer 3500 each make a second attack; Sabre Dancer gains ATK per banished or GY Beast-Warrior (Verified text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 Main cards with 25 distinct; 27 of the 40 Main copies are off-archetype, including 3 Mulcharmy Fuwalos and a Fire Formation splash (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra slots used across 12 distinct cards; 6 Lunalight Dancer copies plus Fusion core, with Evilswarm Nightmare, Fire Fist Tiger King and Zoodiac Broadbull as off-archetype Extra slots (Verified list) |
| D12 | Side Deck Adaptability | 40 | No side cards are run and no post-side performance data exists, so this is a low placeholder (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data and no dated meta sample; set to a neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains across Extra Deck and GY with several decision points raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-3); unrecoverable choke point (-2); engine redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ 0.24 · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 30 core Lunalight copies with near-certain access to a Lunalight monster
- 6 hand traps and 11 negation-text cards give going-second interaction
- Five Fusion bosses with two-attack or immunity text give a high closing ceiling
- Recursion from GY and 15 searcher-text cards support multi-turn resilience
Weaknesses
- Fusion enablers are thin: 2 single-copy Fusion spells plus Wolf
- 3 Mulcharmy Fuwalos and several conditional spells are dead-prone
- Off-archetype splash (Fire Formation, Fire Fist, Mulcharmy, Tri-Brigade) dilutes the engine
- No side deck, so no post-side adaptation
Critical choke points
- Reaching a Fusion enabler (Polymerization or Lunalight Fusion), roughly 24% going first in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Triple Tactics Talent | 1 additional Lunalight Fusion (legal 3 copies) | Adds a second Fusion enabler, the main choke point, in place of a card that needs the opponent to activate a monster effect in your Main Phase |
| 2 | 1 Mulcharmy Fuwalos | 1 Lunalight monster or Polymerization | Reduces off-archetype dead-prone copies; Fuwalos only works while you control no cards |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side; all 6 restricted cards run at or below legal copies; Card text and stats for every card in cards[]; Archetype usage: 30 core Lunalight copies, Maxx C and Lunalight Fusion at 100% inclusion
- Observed: Usage statistics show the Lunalight core is the standard list (inclusion percentages only; no boards)
- Inferred: P(at least one Gold Leo in opening 5) = 0.34; P(Fusion enabler in opening 5) = 0.24 going first; Hand-trap coverage: P(at least one of 6 hand traps in a 6-card hand) = 0.65; Structural 65 and Final 61 from the Combo weight profile and modifiers
- Provisional: Meta Power (null; no dated meta sample); D13 matchup fit and D12 side adaptability (set neutral or low)
- Data gaps: No combos supplied: floor, median, and ceiling are text-only inference (combo data.total combos = 0) No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second, matchup, and brick rates are Inferred usage statistics in this deck flags contradict cards[]: Leo Dancer, Liger Dancer, Perfume Dancer, Panther Dancer, S:P Little Knight, Dugares, Cross-Sheep and Zoodiac Broadbull show in this deck false despite copies in cards[]; missing core cards and core-card presence are therefore not used as a deficiency (suspected preprocessor defect) No side cards: Side Deck size 0, so post-side and D12 are not measurable from the evidence Meta Power is Provisional without a dated metagame sample
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