Power Patron Deck #773841 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3, Nervedo the Shadebeast Power Patron x3. Created Oct 25, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
58± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.4
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Level 10 / Power Patron boards (Jupiter, Nerva, Gustav Max, Varudras, Mercurium) and Vidolium at 5000 ATK, reached through Pendulum-monster searches and Power Patron Portal / Plane searches; Fusion, Link and Xyz follow-ups (Magistus Chorozo, Predaplant, Artmage Non-Finito, Exceed the Pendulum, Charmer Quartet) once the Pendulum base is online
  • Turn 1 (going first): Open a searcher (Medius, Junoldo, Vidolium, Shade, Portal or Plane), add a Power Patron body, then extend into a Level 10 Xyz or Fusion while holding Impermanence or Ash for the first opposing response
  • Turn 2 (going second): Use the 7 hand-trap and negate cards (Ash, Impermanence, Dominus Impulse, Maxx C, Nervedo, Vodnika, Artmage Impasto) to stop the opponent's Special Summon, then rebuild a Power Patron board from the Pendulum Zone and Extra Deck
  • Recovery: Re-search Pendulum monsters through Medius, Junoldo, Vidolium and Shade; recycle Power Patron bodies from the GY through Vidolium's Special Summon option and Vodnika
  • After siding: Not evaluable: the deck runs 0 side-deck cards, so there is no post-side plan in the list

Why it scores here

The deck reliably opens a searcher: 20 searcher-text cards give P(at least one in a 5-card opening hand) of about 0.98, and the 9 triple-copy cards plus 2-copy Medius and Junoldo give redundant Pendulum and Power Patron bodies. The Extra Deck is flexible across Link, Fusion, Xyz and Synchro, with several Level 10 Xyz and Fusion options that can close a board, and Vidolium gives a 5000 ATK finisher. Interaction is dense (17 negation-text cards and 7 hand-trap-flagged cards, with P(at least one hand trap in a 6-card going-second hand) of about 0.71), which is why defensive power carries the score. The score does not come from averaging card scores, from Power Patron being a popular archetype, or from usage statistics; no recorded boards or win rates exist, so the ceiling and median are text-based inferences. Exact-name purity is only 18%, the deck has no side deck, and its line depends on the Pendulum base, which keeps the score in the upper 50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one 3-copy starter in a 5-card hand) = 0.34 per card; searcher group P(at least one in hand) = 0.98; redundant Pendulum and Power Patron bodies (Inferred)
D2 Opening-Hand Quality & Brick Management 62 15 Pendulum monsters and 15 Spell/Trap cards risk dead or conflicting hands; 9 triple-copy cards add redundancy; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 70 Level 10 Xyz/Fusion finishers (Jupiter, Gustav Max, Varudras, Mercurium, Nerva) and Vidolium's 5000 ATK; no recorded boards to confirm conversion (Inferred)
D4 Combo Floor & Median Output 55 Median output is not measured; 20 searchers suggest reliable low-tier boards but with no sample to check it (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Searchers (Medius, Junoldo, Vidolium, Shade) and GY recursion give multiple routes after one disruption; negation density helps (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Vidolium, Junoldo and Vodnika, and card advantage from Maxx C and Triple Tactics Talent; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 74 17 negation-text cards and 7 hand-trap-flagged cards; several layered responses (Impermanence, Ash, Dominus Impulse, Nervedo) (Inferred)
D8 Going-Second & Board-Breaking Power 66 7 hand traps give P(at least one in going-second hand) = 0.71; Dominus Impulse and Impermanence can answer boards on the opponent's turn (Inferred)
D9 Offensive Pressure & Closing Power 72 Vidolium at 5000 ATK, Gustav Max's direct 2000 damage, and Level 10 Xyz bosses at 3000 to 3500 ATK (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 40 main cards in 19 distinct names; 9 triple copies; exact-name archetype purity only 18%, with 45 off-archetype copies (Verified composition, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 70 15 distinct Extra Deck cards across Link (6), Fusion (4), Xyz (4), Synchro (1), giving broad coverage of summon routes (Verified composition)
D12 Side Deck Adaptability 25 No side deck (0 cards), so no post-side adaptability can be credited (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share link; no dated sample; usage stats show the archetype core is run, but format fit is not measured (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-zone Pendulum, Extra Deck and negation sequencing with several once-per-turn effects; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62.4, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-3); Off-archetype and sub-archetype spread (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.4 + 0.20*58 = 61.5, then modifiers -4 = 57.5, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant searchers: 20 cards that search or add Pendulum and Power Patron monsters, with P(at least one in hand) about 0.98
  • Dense interaction: 17 negation-text cards and 7 hand-trap-flagged cards, with a 0.71 chance of a hand trap in a going-second hand
  • Flexible Extra Deck: 15 distinct cards across Link, Fusion, Xyz and Synchro
  • High closing ceiling: Vidolium at 5000 ATK and Level 10 Xyz bosses at 3000 to 3500 ATK
  • Legal list: Maxx C is at its Limited cap (1 copy), and every other card is Unlimited

Weaknesses

  • No side deck, so no post-side adjustment
  • Low exact-name purity (18%); a large off-archetype share lowers consistency across the Pendulum base
  • Pendulum-heavy opening hands can be dead without a searcher or a Pendulum Zone setup
  • Tech and off-archetype cards (Go! D/D/D, Triple Tactics Talent, Vodnika, Plundered Plane) add more decisions than the engine needs
  • No measured win rate, combo floor or matchup data, so the score rests on inference

Critical choke points

  • Pendulum Zone setup: most searchers and Pendulum bodies need it live, so a dead Pendulum Zone stalls the start
  • Single Level 10 Extra Deck route: several finishers share the same Level 10 material requirement, so losing the Xyz base removes most closes
Priority Remove Add Reason
1 0 side cards (empty side deck) A 15-card side deck with 2 to 3 copies of the deck's best hand traps and Power Patron negates D12 scores 25 because the list has no post-side plan; a side deck fills that gap without touching the main-deck engine
2 1 Go! - D/D/D Divine Zero King Rage A third searcher or Power Patron body from the Extra or Main pool Go! has a narrow trigger and little use in this engine, so a searcher adds consistency with no loss of the core line

Evidence & confidence

  • Verified: Legal list: 40 main, 15 extra, 0 side; within the Master Duel size rules; Maxx C is Limited, run at 1 copy, which is its legal cap; All other restricted cards are Unlimited; Card stats and text from the resolved card list; Composition: 19 distinct main, 15 distinct Extra Deck, copy histogram 7x1 / 3x2 / 9x3 (matches the card list)
  • Observed: Usage stats: 26 archetype stat rows; the core inclusion values are recorded but describe the archetype, not this deck's play
  • Inferred: P(starter in opening hand) and P(hand trap in going-second hand) from hypergeometric calculations; Ceiling and interaction reads from card text; Going-first and going-second power estimates; Vidolium and Level 10 Xyz closes as the main win conditions
  • Provisional: Meta Power (null; no dated metagame sample); Matchup fit (D13); Side deck value (D12) with no post-side data; Tournament reliability
  • Data gaps: No combos supplied: the floor, median and ceiling of the combo line are text-based inference only Usage-stat conflict: 6 core cards are marked in_this_deck=false (Junora, Jupiter, Nerva, Varudras, Mercurium, Charmer, Beyond), yet all of them appear in the resolved card list as extra-deck copies. This needs a check in the evidence builder; the card list was treated as the source of truth Hand-trap count conflict: role_tag_counts reports 7 hand traps, but only 3 cards carry is_hand_trap=true in the card list. The probability for the 7-card group uses the 7 figure, so it may be overstated Archetype parsing artifact: Shade the Obscure has archetype "| supports_archetypes Power Patron", which shows a text-parsing problem in the export No tournament link, so no meta share or per-pilot match record No win-rate telemetry exists in YGOVN (going first/second, matchup, brick and starter rates) Guide evidence is one snippet with no sections, so it is a weak source for the strategy No side deck, so no post-side evidence

More Master Duel Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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