Dracotail Deck #773837 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
55± 7/ 100
Power Score
Structural 61
Reliability 55
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Level 8 or higher Dragons and Fallen-of-Albaz-linked Fusions (Arthalion, Albion, Titaniklad, Granguignol, Dogma, Mirrorjade) that outclass the board at 2500 to 3000 ATK; Direct and multi-attack pressure from Dracotail Arthalion and Alba-Lenatus after the opponent's board is cleared by Dracotail removal and Fusion-based destruction
  • Turn 1 (going first): Open with Faimena, Mulcharmy or Ash-type cards in hand, search or recur a Dracotail or Albaz enabler, and hold a Dracotail Spell/Trap (Flame, Sting or Horn) to answer the first big play
  • Turn 2 (going second): Use hand traps (Ash, Droll and Lock Bird, Maxx C, Ghost Belle, Nibiru) to break the opponent's opening summon, then Fusion Summon on the following turn from the remaining hand and field
  • Recovery: Recover Dracotail monsters from the Graveyard (Urgula, Phryxul, Lukias effects) and rebuild a Fusion line through the Albaz enablers that remain in hand or Deck
  • After siding: Not applicable: Master Duel exposes no Side Deck (side_count 0), so no post-side plan exists; this is a single-game format for the deck as built

Why it scores here

The deck reliably opens a Control-style plan on the opponent's turn: roughly 82 percent of 5-card hands contain at least one searcher-text card and about 76 percent of 6-card going-second hands contain at least one hand trap, which is what lets it answer the first summon. Its conversion ceiling comes from a complete Extra Deck of 2500 to 3000 ATK Fusion finishers, with Dracotail Arthalion and Alba-Lenatus providing multi-attack pressure once the board is cleared. Interaction is layered across hand traps, Spell/Trap removal and Fusion-based destruction, and Graveyard recursion gives it recovery across turns, though the recorded combo evidence is empty so floor and median output are text-based inference only. Score is computed from the seven-part system (engine, consistency, interaction, resilience, resource economy, closing power, Extra Deck coverage), not from averaging individual card scores, and popularity from usage statistics did not earn points. The deck carries no Side Deck and has no metagame or tournament data, so Meta Power is provisional and the score is held at Medium confidence with a band of plus or minus 7.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one copy of a 3-copy starter in a 5-card opening hand) ≈ 0.34; P(at least one searcher-text card in opening hand) ≈ 0.82; Albaz-enabler redundancy is thin (Fallen of Albaz x1 plus Fallen of the White Dragon x2 as enablers) (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps and 11 searcher-text cards can dead-draw on the controlling player's own turn, and only 34.5 percent of main-deck copies are exact Dracotail, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; the ceiling rests on text reads of Fusion Summons from Albion Branded, Granguignol, Titaniklad and Arthalion plus Branded Fusion and Rahu Dracotail access (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output is unknown; hand-trap-driven disruption keeps the floor above zero but the median is not measured (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent routes into Fusion (Branded Fusion, Rahu, Ketu, Mululu, Pan) plus recursion via Dracotail monsters in the Graveyard give several lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Graveyard recursion from Urgula, Phryxul and Lukias, plus Dracotail Flame and Sting card advantage, restores resources in long rounds (Inferred from text)
D7 End-Board & Interaction Quality 72 Interaction density is high: 8 hand traps, Dracotail Flame, Sting and Horn, and Dracotail Pan destruction, with Ash Blossom and Droll and Lock Bird covering the most common summon routes (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Strong going-second profile: 76 percent of 6-card hands hold a hand trap and Droll, Maxx and Nibiru punish the opponent's first big turn; no measured split (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing power from 2500 to 3000 ATK Fusions, with multi-attack from Arthalion and Alba-Lenatus and Secreterion's ATK reduction offset by banished count (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 60 40 main with 26 distinct cards; copy histogram 15 singles, 8 doubles and 3 triples; archetype purity is only 34.5 percent and generic hand traps fill slots (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Full 15-card Extra Deck of 14 distinct Fusions, Link and Synchro with 13 Fusions usable on the same Albaz and Dracotail lines; the Extra core is complete (Verified composition)
D12 Side Deck Adaptability 30 Master Duel has no Side Deck (side_count 0), so post-side adaptability cannot be measured and scores low by construction (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no dated metagame sample; format fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains, Albaz Special Summon restrictions and hand-trap timing make pilotability demanding (Inferred from text)

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflicts and low archetype purity (-2); Single-copy Albaz enabler dependence (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 61.21 gives 59.97 before modifiers; modifiers -5 gives 54.97, rounded to 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and Maxx/Droll/Nibiru give strong going-second disruption
  • Complete 15-card Extra Deck with 2500 to 3000 ATK Fusion finishers and multi-attack
  • Multiple Fusion routes (Branded Fusion, Rahu, Ketu, Mululu, Pan) and Graveyard recursion provide redundancy
  • Legal under Master Duel size and Limited/Semi-Limited rules at declared copy counts

Weaknesses

  • No combo boards recorded, so ceiling and median are text inference only
  • Only 34.5 percent exact archetype purity; generic hand traps dilute the engine
  • No Side Deck, so no post-side adaptation is available in this format
  • Hand-trap-heavy hands can brick on the controlling player's own turn

Critical choke points

  • Fallen of Albaz (1 copy) plus the Fallen of the White Dragon enablers gate most Extra Deck Fusion lines
  • Branded Fusion and Rahu Dracotail are Limited at one copy, so a single lost copy removes a Fusion route
Priority Remove Add Reason
1 1 Mulcharmy Fuwalos 1 additional Dracotail-named starter or search card Lowers generic slots and raises archetype purity from 34.5 percent; the swap is a reasoned consistency fix, not a measured result

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; all restricted copies within legal_copies; Extra Deck composition: 13 Fusion, 1 Link, 1 Synchro; 14 distinct; Archetype purity 34.5 percent exact name
  • Observed: Usage statistics show Dracotail core inclusion at 84 to 100 percent for the cards in the list
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Interaction density and disruption read from card text; Structural dimension scores D1 to D11 and D14
  • Provisional: Meta Power (null); D12 side adaptability (no Side Deck in format); D13 matchup and format fit (no dated metagame or tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for this deck (going-first, going-second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags are false for every Extra Deck core card (Gulamel, Arthalion, Alba-Lenatus, Albion Sanctifire, Titaniklad, Mirrorjade, Rindbrumm, Dogma, Ecclesia and Dark Dragon, Secreterion) even though the cards list shows all of them in the Extra Deck; the flag appears to cover the Main Deck only, so missing_core 64 percent is understated and the Extra core is effectively complete Deck title is null in the export, so the deck name cannot be shown

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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