Radiant Typhoon Deck #773832 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.
Deck Radiant Typhoon Master Duel
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Noble Knight's Shield-Bearer x1
- Radiant Typhoon Eldam x2
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Krosea x3
- Radiant Typhoon Meghala x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Shiina, Twin Tempests of Celestial Thunder x2
- Ash Blossom & Joyous Spring x3
- Fire Formation - Tenki x2
- Forbidden Crown x2
- Forbidden Droplet x2
- Mystical Space Typhoon x3
- Pot of Extravagance x1
- Radiant Typhoon Ascendance x1
- Radiant Typhoon Chant x2
- Radiant Typhoon Vision x1
- Super Polymerization x2
- Triple Tactics Talent x1
- Radiant Typhoon Mandate x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Greatfly x1
- Hraesvelgr, the Desperate Doom Eagle x1
- I:P Masquerena x1
- Radiant Typhoon Varuroon, the Marine Eidolon x3
- S:P Little Knight x1
- Wynn the Wind Charmer, Verdant x1
- Number 75: Bamboozling Gossip Shadow x1
- Phantom Fortress Enterblathnir x1
- Totem Bird x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Quick-Play-triggered summons of Radiant Typhoon monsters (Fonix, Varuroon, Swen, Krosea) and Extra Deck boss monsters, after negating or shuffling the opponent's board; Extra Deck link and xyz boss monsters (Enterblathnir, Shiina, Totem Bird) once the board is established
- Turn 1 (going first): Open with Mystical Space Typhoon or a Radiant Typhoon searcher, keep Ash Blossom or Droll up as protection, and convert the first Quick-Play into Fonix or Varuroon
- Turn 2 (going second): Use the hand traps (Ash Blossom, Droll and Lock Bird, Maxx C) to interrupt the opponent's first board, then continue through Mystical Space Typhoon and the Quick-Play summons
- Recovery: Recover Quick-Play Spells and Radiant Typhoon Spell/Traps from the GY with Chant, Vision, Ascendance and Mandate, and rebuild the field through Swen and Eldam searches
- After siding: No side deck is registered, so there is no post-side plan; the main deck has to cover all matchups
Why it scores here
The deck opens a functional plan most of the time: with 3 copies of Mystical Space Typhoon, 3 Krosea, 3 Swen and 15 searcher-text cards, the 0.92 chance of at least one searcher in the opening five cards and the near-certain archetype core keep the engine reachable on turn 1 or 2. Its strength is interaction density, not board size: Ash Blossom, Droll and Lock Bird, Maxx C, Radiant Typhoon Mandate and Varuroon give it several independent answers, and the recursion through Chant, Vision and Ascendance lets it keep going after a disruption. Going-second hand traps raise its odds of surviving the opponent's first turn, although the deck has no side deck to adapt. Scoring here is based on the whole system (consistency, median output and interaction together); the popularity of the archetype and the average power of the individual cards were not counted. Because no combo boards, tournament results or metagame sample were supplied, the ceiling and matchup figures are estimates and the meta score is left provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in opening 5) = 0.34 and P(at least one searcher in opening 5) = 0.92; the archetype core is near-certain to appear, but the Quick-Play engine needs a specific Spell (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 23 distinct Main Deck cards with 9 cards at 3 copies; roughly 12 tech/hand-trap cards are dead on some hands, and a full brick is estimated rather than measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; the ceiling is text-based (Fonix, Varuroon, Mandate and Enterblathnir can swing a board), so the ceiling is Inferred from card text only |
| D4 | Combo Floor & Median Output | 50 | No recorded boards; the median reads as moderate because the engine depends on Quick-Play timing and the 36 off-archetype copies are a mixed-line dependency (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Ash Blossom, Droll, Maxx C, Mandate and recursion through Chant/Vision/Ascendance give independent continuation routes after one interruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion (Chant, Vision, Ascendance, Mandate) and Swen/Eldam searches regenerate resources, although Pot of Extravagance is a Limited single that adds variance (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Forbidden Crown, Forbidden Droplet, Mandate, Varuroon and Fonix provide layered negation and board breaking; the Limited singles add durability limits (Inferred from card text and flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Six hand traps with a 0.65 chance of at least one going second, plus Droplet and Crown, give a real answer to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Fonix (3000 ATK), Varuroon (3000 DEF, negation) and Enterblathnir/Shiina extras provide closing power, but no direct-attack or end-board data was supplied (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main Deck cards with 23 distinct; 36 of 40 are off the exact archetype name, so coherence depends on the Radiant Typhoon sub-archetype and splashes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards filled with 8 link, 4 fusion and 3 xyz monsters; the Extra Deck is fully used but several slots are flexible boss options (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so post-side adaptability cannot be assessed and the score is low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; the guide calls the deck strong, but matchup outcomes are not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Quick-Play timing, hand-trap decisions and multiple Spell/Trap placement steps demand medium pilot skill (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Limited singleton exposure (-1); Off-archetype engine dependency (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*58.0 + 0.20*52 = 56.8, then modifiers -4 = 52.8, rounded to 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap suite (Ash Blossom, Droll, Maxx C, Mandate, Varuroon)
- Strong recursion through Chant, Vision, Ascendance and Mandate
- Searcher density of 15 cards keeps the engine reachable
- Extra Deck covers link, xyz and fusion boss options
Weaknesses
- No side deck, so no post-side adaptation
- Only 34.5 percent exact archetype purity, so engine coherence depends on sub-archetype splash
- Three Limited singletons leave no slack
- Heavy dependence on Quick-Play timing
Critical choke points
- Mystical Space Typhoon in the opening hand (only 0.34 chance across 3 copies)
- Quick-Play Spell availability for the Fonix and Varuroon summons
- Single Limited copies of Radiant Typhoon Vision, Maxx C and Pot of Extravagance
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Forbidden Droplet | A side deck of 6-15 cards | A side deck adds post-side adaptability, which the current 0-card side lacks |
| 2 | One off-archetype splash card | An additional Radiant Typhoon Quick-Play Spell or Spell/Trap | Raises exact-archetype purity and makes the Quick-Play engine more reliable |
Evidence & confidence
- Verified: Legal status and size: 40 Main, 15 Extra, 0 Side against master-duel size rules; All restricted cards are within legal copies (Limited x1, Semi-Limited x2); Archetype usage: 17 of 25 core cards present; Guide attests the deck is strong and uses Mystical Space Typhoon as an engine
- Inferred: Engine reachability from hypergeometric probabilities; Brick and garnet burden from card text; Hand-trap and interaction value from text flags; Structural score and modifiers
- Provisional: Meta power (no dated metagame sample); Matchup and tournament reliability
- Data gaps: no combos supplied: ceiling, median and floor are text-based inference only no tournament link: archetype meta-share and per-pilot match record absent no side deck registered: post-side adaptability cannot be assessed no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta power is Provisional unless a dated metagame sample is supplied
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