Radiant Typhoon Deck #773832 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Radiant Typhoon Krosea x3, Radiant Typhoon Swen x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Radiant Typhoon Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
53± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Quick-Play-triggered summons of Radiant Typhoon monsters (Fonix, Varuroon, Swen, Krosea) and Extra Deck boss monsters, after negating or shuffling the opponent's board; Extra Deck link and xyz boss monsters (Enterblathnir, Shiina, Totem Bird) once the board is established
  • Turn 1 (going first): Open with Mystical Space Typhoon or a Radiant Typhoon searcher, keep Ash Blossom or Droll up as protection, and convert the first Quick-Play into Fonix or Varuroon
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll and Lock Bird, Maxx C) to interrupt the opponent's first board, then continue through Mystical Space Typhoon and the Quick-Play summons
  • Recovery: Recover Quick-Play Spells and Radiant Typhoon Spell/Traps from the GY with Chant, Vision, Ascendance and Mandate, and rebuild the field through Swen and Eldam searches
  • After siding: No side deck is registered, so there is no post-side plan; the main deck has to cover all matchups

Why it scores here

The deck opens a functional plan most of the time: with 3 copies of Mystical Space Typhoon, 3 Krosea, 3 Swen and 15 searcher-text cards, the 0.92 chance of at least one searcher in the opening five cards and the near-certain archetype core keep the engine reachable on turn 1 or 2. Its strength is interaction density, not board size: Ash Blossom, Droll and Lock Bird, Maxx C, Radiant Typhoon Mandate and Varuroon give it several independent answers, and the recursion through Chant, Vision and Ascendance lets it keep going after a disruption. Going-second hand traps raise its odds of surviving the opponent's first turn, although the deck has no side deck to adapt. Scoring here is based on the whole system (consistency, median output and interaction together); the popularity of the archetype and the average power of the individual cards were not counted. Because no combo boards, tournament results or metagame sample were supplied, the ceiling and matchup figures are estimates and the meta score is left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in opening 5) = 0.34 and P(at least one searcher in opening 5) = 0.92; the archetype core is near-certain to appear, but the Quick-Play engine needs a specific Spell (Inferred)
D2 Opening-Hand Quality & Brick Management 58 23 distinct Main Deck cards with 9 cards at 3 copies; roughly 12 tech/hand-trap cards are dead on some hands, and a full brick is estimated rather than measured (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; the ceiling is text-based (Fonix, Varuroon, Mandate and Enterblathnir can swing a board), so the ceiling is Inferred from card text only
D4 Combo Floor & Median Output 50 No recorded boards; the median reads as moderate because the engine depends on Quick-Play timing and the 36 off-archetype copies are a mixed-line dependency (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash Blossom, Droll, Maxx C, Mandate and recursion through Chant/Vision/Ascendance give independent continuation routes after one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 60 Recursion (Chant, Vision, Ascendance, Mandate) and Swen/Eldam searches regenerate resources, although Pot of Extravagance is a Limited single that adds variance (Inferred from card text)
D7 End-Board & Interaction Quality 70 Forbidden Crown, Forbidden Droplet, Mandate, Varuroon and Fonix provide layered negation and board breaking; the Limited singles add durability limits (Inferred from card text and flags)
D8 Going-Second & Board-Breaking Power 62 Six hand traps with a 0.65 chance of at least one going second, plus Droplet and Crown, give a real answer to an established board (Inferred)
D9 Offensive Pressure & Closing Power 58 Fonix (3000 ATK), Varuroon (3000 DEF, negation) and Enterblathnir/Shiina extras provide closing power, but no direct-attack or end-board data was supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 23 distinct; 36 of 40 are off the exact archetype name, so coherence depends on the Radiant Typhoon sub-archetype and splashes (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards filled with 8 link, 4 fusion and 3 xyz monsters; the Extra Deck is fully used but several slots are flexible boss options (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is registered, so post-side adaptability cannot be assessed and the score is low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; the guide calls the deck strong, but matchup outcomes are not supplied (Provisional)
D14 Pilotability & Error Tolerance 50 Quick-Play timing, hand-trap decisions and multiple Spell/Trap placement steps demand medium pilot skill (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-2); Limited singleton exposure (-1); Off-archetype engine dependency (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*58.0 + 0.20*52 = 56.8, then modifiers -4 = 52.8, rounded to 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap suite (Ash Blossom, Droll, Maxx C, Mandate, Varuroon)
  • Strong recursion through Chant, Vision, Ascendance and Mandate
  • Searcher density of 15 cards keeps the engine reachable
  • Extra Deck covers link, xyz and fusion boss options

Weaknesses

  • No side deck, so no post-side adaptation
  • Only 34.5 percent exact archetype purity, so engine coherence depends on sub-archetype splash
  • Three Limited singletons leave no slack
  • Heavy dependence on Quick-Play timing

Critical choke points

  • Mystical Space Typhoon in the opening hand (only 0.34 chance across 3 copies)
  • Quick-Play Spell availability for the Fonix and Varuroon summons
  • Single Limited copies of Radiant Typhoon Vision, Maxx C and Pot of Extravagance
Priority Remove Add Reason
1 One Forbidden Droplet A side deck of 6-15 cards A side deck adds post-side adaptability, which the current 0-card side lacks
2 One off-archetype splash card An additional Radiant Typhoon Quick-Play Spell or Spell/Trap Raises exact-archetype purity and makes the Quick-Play engine more reliable

Evidence & confidence

  • Verified: Legal status and size: 40 Main, 15 Extra, 0 Side against master-duel size rules; All restricted cards are within legal copies (Limited x1, Semi-Limited x2); Archetype usage: 17 of 25 core cards present; Guide attests the deck is strong and uses Mystical Space Typhoon as an engine
  • Inferred: Engine reachability from hypergeometric probabilities; Brick and garnet burden from card text; Hand-trap and interaction value from text flags; Structural score and modifiers
  • Provisional: Meta power (no dated metagame sample); Matchup and tournament reliability
  • Data gaps: no combos supplied: ceiling, median and floor are text-based inference only no tournament link: archetype meta-share and per-pilot match record absent no side deck registered: post-side adaptability cannot be assessed no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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