Labrynth Deck #773831 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Fydraulis Harmonia x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Absolute King Back Jack x3
- Arianna the Labrynth Servant x3
- Labrynth Chandraglier x2
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x2
- Lady Labrynth of the Silver Castle x1
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Fydraulis Harmonia x3
- Big Welcome Labrynth x3
- Destructive Daruma Karma Cannon x2
- Dimensional Barrier x2
- Dominus Impulse x3
- Dominus Spark x3
- Songs of the Dominators x3
- Transaction Rollback x2
- Trap Trick x3
- Welcome Labrynth x2
Extra Deck (15)
- A Bao A Qu, the Lightless Shadow x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Unchained Abomination x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Anguish x1
- Unchained Soul of Rage x1
- Chaos Angel x2
- Enigmaster Packbit x1
- Psychic End Punisher x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Labrynth Normal Trap chains set up a board of Synchro, Link and Xyz boss monsters (Chaos Angel, Psychic End Punisher, Super Starslayer TY-PHON, Lady and Lovely Labrynth) that out-attribute the opponent's board.; Attrition: traps and recursion effects (Big Welcome Labrynth, Welcome Labrynth, Dominus Spark) keep returning cards while the opponent runs out of resources.
- Turn 1 (going first): Open with a searcher (Arianna, Labrynth Cooclock or Welcome Labrynth) to find a Normal Trap, set it, and hold Trap Trick or Dimensional Barrier to protect the setup for one turn.
- Turn 2 (going second): Use the set Normal Traps and Dominus Impulse or Songs of the Dominators to negate the opponent's first summon or Special Summon chain, then convert the saved resources into a Lady Labrynth or Extra Deck boss.
- Recovery: Recover from a cleared board by recycling Normal Traps and Labrynth monsters from the Graveyard (Stovie Torbie, Chandraglier, Big Welcome) and re-deploying Lady Labrynth.
- After siding: No Side Deck is registered (0 side cards); the list has no post-side plan in its current build, and Master Duel is normally played without one.
Why it scores here
The deck reliably opens a functional Labrynth plan: three copies of the searchers Arianna and Labrynth Cooclock give about a 74 percent chance of at least one searcher in a 5-card opening hand, and the 17 monsters keep most hands from being all traps (Inferred). Its strength is in the system rather than the individual cards: the Normal Trap engine, the trap-based negates (Dominus Impulse, Songs of the Dominators, Maxx C as a hand trap) and the recursion effects give it interaction and resource recovery across turns. The Extra Deck (two Chaos Angel, two Malong, Psychic End Punisher, Super Starslayer TY-PHON, seven Links) gives it closing power, but no recorded boards exist, so the conversion and floor scores are text-only inference. Popularity and archetype share earned no points (no tournament data), and card scores were not averaged; the score is driven by consistency, recovery, interaction and closing on the whole list, with a modest penalty for its cross-archetype spread (27 percent exact-name purity) and the Limited Maxx C.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy card in hand of 5) = 0.34; P(at least one searcher in hand of 5) = 0.74; the Labrynth core is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Only 17 monsters among 40 cards and 23 trap cards, so hands of traps only are possible; P(no monster in a 5-card hand) is about 0.05 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; the ceiling is inferred from Normal Trap chains into Chaos Angel and Lady Labrynth (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards or power distribution; the median is text-only and the floor is set by Normal Trap stalls (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Recursion through Big Welcome Labrynth, Welcome Labrynth and Labrynth Cooclock plus Lady Labrynth's protection while a Set card is on the field (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 70 | Card draw and search (Arianna, Back Jack, Maxx C) and GY recursion (Stovie Torbie, Chandraglier) give a good resource return (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Eight negate-text cards and 21 removal-text hits across traps and Extra Deck monsters (Chaos Angel banish, Psychic End Punisher banish) (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Dimensional Barrier and Destructive Daruma provide going-second answers; Dominus traps negate summons in response (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 66 | Chaos Angel 3500 ATK x2, Psychic End Punisher 3500 ATK, Super Starslayer TY-PHON 2900 ATK, Lady Labrynth 3000 ATK (Verified from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 main cards, 18 distinct, copy histogram 1x4 / 2x6 / 3x8; 23 traps reduce the monster density, so some dead-card risk remains (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 68 | All 15 Extra Deck slots used: 7 Synchro, 7 Link, 1 Xyz; the Extra mixes three sub-archetype engines (Inferred) |
| D12 | Side Deck Adaptability | 40 | No Side Deck registered, so no post-side plan can be scored; Master Duel is normally played without one (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share and no dated metagame sample; the score is neutral placeholder and dropped from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Engine relies on Normal Trap set-and-activate timing and several optional Quick Effects across GY and hand (Inferred from text) |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_conflicts_cross_archetype (-2); banlist_exposure_limited_card (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = Control profile with D13 dropped and renormalised over 93 weight points = 61.7; 0.80*61.7 + 0.20*55 = 60.4, then modifiers -3 = 57.4 -> 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense search and recursion engine (9 searcher texts, Arianna and Cooclock on Normal Summon, Big Welcome and Welcome Labrynth recursion)
- Layered interaction: Dominus Impulse, Songs of the Dominators, Trap Trick, Dimensional Barrier and Maxx C
- Strong Extra Deck closing power (Chaos Angel x2, Psychic End Punisher, Super Starslayer TY-PHON)
Weaknesses
- Exact-name purity is only 27 percent; the engine is spread across Dominus, Unchained and Chaos sub-archetypes
- 23 trap cards in 40 main slots raise the risk of trap-only hands
- No Side Deck and no recorded boards, so post-side and combo claims cannot be verified
Critical choke points
- Normal Trap in the Graveyard for Big Welcome and Welcome Labrynth recursion
- A Labrynth monster on the field to set and activate Normal Traps
- Maxx C as the only hand trap (1 copy, Limited)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Destructive Daruma Karma Cannon (1 copy) | Labrynth Stovie Torbie or a monster that holds the board after a trap-only start | Daruma forces the controller's own face-up monsters to the Graveyard as well, which hurts a Labrynth board that depends on monsters on the field; a monster reduces trap-only hands. |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 are within Master Duel size rules; All cards are Unlimited except Maxx C (Limited, 1/1 copy); Card stats for Chaos Angel, Lady Labrynth, Psychic End Punisher, Super Starslayer TY-PHON; Hypergeometric probabilities (0.3376, 0.3943, 0.7418, 0.15)
- Observed: One guide (Hướng Dẫn Chơi Labrynth) describes the deck as a trap-heavy control list
- Inferred: Normal Trap engine and recursion reliability; Interaction density from negate and removal text; Extra Deck closing power under the Control profile
- Provisional: Meta power (no dated metagame sample); Tournament matchup fit (no tournament link); Side deck adaptability (no Side Deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta power is provisional without a dated metagame sample No Side Deck registered, so post-side is unscored Guide is a single humorous Vietnamese post; it gives intent, not verified line details
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