Labrynth Deck #773831 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Absolute King Back Jack x3, Arianna the Labrynth Servant x3, Fydraulis Harmonia x3. Created Oct 25, 2026 by YGO Mod.

Deck Labrynth Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
57± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Labrynth Normal Trap chains set up a board of Synchro, Link and Xyz boss monsters (Chaos Angel, Psychic End Punisher, Super Starslayer TY-PHON, Lady and Lovely Labrynth) that out-attribute the opponent's board.; Attrition: traps and recursion effects (Big Welcome Labrynth, Welcome Labrynth, Dominus Spark) keep returning cards while the opponent runs out of resources.
  • Turn 1 (going first): Open with a searcher (Arianna, Labrynth Cooclock or Welcome Labrynth) to find a Normal Trap, set it, and hold Trap Trick or Dimensional Barrier to protect the setup for one turn.
  • Turn 2 (going second): Use the set Normal Traps and Dominus Impulse or Songs of the Dominators to negate the opponent's first summon or Special Summon chain, then convert the saved resources into a Lady Labrynth or Extra Deck boss.
  • Recovery: Recover from a cleared board by recycling Normal Traps and Labrynth monsters from the Graveyard (Stovie Torbie, Chandraglier, Big Welcome) and re-deploying Lady Labrynth.
  • After siding: No Side Deck is registered (0 side cards); the list has no post-side plan in its current build, and Master Duel is normally played without one.

Why it scores here

The deck reliably opens a functional Labrynth plan: three copies of the searchers Arianna and Labrynth Cooclock give about a 74 percent chance of at least one searcher in a 5-card opening hand, and the 17 monsters keep most hands from being all traps (Inferred). Its strength is in the system rather than the individual cards: the Normal Trap engine, the trap-based negates (Dominus Impulse, Songs of the Dominators, Maxx C as a hand trap) and the recursion effects give it interaction and resource recovery across turns. The Extra Deck (two Chaos Angel, two Malong, Psychic End Punisher, Super Starslayer TY-PHON, seven Links) gives it closing power, but no recorded boards exist, so the conversion and floor scores are text-only inference. Popularity and archetype share earned no points (no tournament data), and card scores were not averaged; the score is driven by consistency, recovery, interaction and closing on the whole list, with a modest penalty for its cross-archetype spread (27 percent exact-name purity) and the Limited Maxx C.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy card in hand of 5) = 0.34; P(at least one searcher in hand of 5) = 0.74; the Labrynth core is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Only 17 monsters among 40 cards and 23 trap cards, so hands of traps only are possible; P(no monster in a 5-card hand) is about 0.05 (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; the ceiling is inferred from Normal Trap chains into Chaos Angel and Lady Labrynth (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards or power distribution; the median is text-only and the floor is set by Normal Trap stalls (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Recursion through Big Welcome Labrynth, Welcome Labrynth and Labrynth Cooclock plus Lady Labrynth's protection while a Set card is on the field (Inferred from card text)
D6 Resource Economy, Recovery & Grind 70 Card draw and search (Arianna, Back Jack, Maxx C) and GY recursion (Stovie Torbie, Chandraglier) give a good resource return (Inferred from text)
D7 End-Board & Interaction Quality 72 Eight negate-text cards and 21 removal-text hits across traps and Extra Deck monsters (Chaos Angel banish, Psychic End Punisher banish) (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 66 Dimensional Barrier and Destructive Daruma provide going-second answers; Dominus traps negate summons in response (Inferred from text)
D9 Offensive Pressure & Closing Power 66 Chaos Angel 3500 ATK x2, Psychic End Punisher 3500 ATK, Super Starslayer TY-PHON 2900 ATK, Lady Labrynth 3000 ATK (Verified from card stats)
D10 Main Deck Efficiency & Flexibility 64 40 main cards, 18 distinct, copy histogram 1x4 / 2x6 / 3x8; 23 traps reduce the monster density, so some dead-card risk remains (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 68 All 15 Extra Deck slots used: 7 Synchro, 7 Link, 1 Xyz; the Extra mixes three sub-archetype engines (Inferred)
D12 Side Deck Adaptability 40 No Side Deck registered, so no post-side plan can be scored; Master Duel is normally played without one (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no dated metagame sample; the score is neutral placeholder and dropped from Structural (Provisional)
D14 Pilotability & Error Tolerance 45 Engine relies on Normal Trap set-and-activate timing and several optional Quick Effects across GY and hand (Inferred from text)

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_conflicts_cross_archetype (-2); banlist_exposure_limited_card (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = Control profile with D13 dropped and renormalised over 93 weight points = 61.7; 0.80*61.7 + 0.20*55 = 60.4, then modifiers -3 = 57.4 -> 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense search and recursion engine (9 searcher texts, Arianna and Cooclock on Normal Summon, Big Welcome and Welcome Labrynth recursion)
  • Layered interaction: Dominus Impulse, Songs of the Dominators, Trap Trick, Dimensional Barrier and Maxx C
  • Strong Extra Deck closing power (Chaos Angel x2, Psychic End Punisher, Super Starslayer TY-PHON)

Weaknesses

  • Exact-name purity is only 27 percent; the engine is spread across Dominus, Unchained and Chaos sub-archetypes
  • 23 trap cards in 40 main slots raise the risk of trap-only hands
  • No Side Deck and no recorded boards, so post-side and combo claims cannot be verified

Critical choke points

  • Normal Trap in the Graveyard for Big Welcome and Welcome Labrynth recursion
  • A Labrynth monster on the field to set and activate Normal Traps
  • Maxx C as the only hand trap (1 copy, Limited)
Priority Remove Add Reason
1 Destructive Daruma Karma Cannon (1 copy) Labrynth Stovie Torbie or a monster that holds the board after a trap-only start Daruma forces the controller's own face-up monsters to the Graveyard as well, which hurts a Labrynth board that depends on monsters on the field; a monster reduces trap-only hands.

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 are within Master Duel size rules; All cards are Unlimited except Maxx C (Limited, 1/1 copy); Card stats for Chaos Angel, Lady Labrynth, Psychic End Punisher, Super Starslayer TY-PHON; Hypergeometric probabilities (0.3376, 0.3943, 0.7418, 0.15)
  • Observed: One guide (Hướng Dẫn Chơi Labrynth) describes the deck as a trap-heavy control list
  • Inferred: Normal Trap engine and recursion reliability; Interaction density from negate and removal text; Extra Deck closing power under the Control profile
  • Provisional: Meta power (no dated metagame sample); Tournament matchup fit (no tournament link); Side deck adaptability (no Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta power is provisional without a dated metagame sample No Side Deck registered, so post-side is unscored Guide is a single humorous Vietnamese post; it gives intent, not verified line details

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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