Blue-Eyes Deck #773824 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3. Created Oct 25, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
57± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 62
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 62
Going Second 70
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and the Blue-Eyes Synchro/Fusion boss line (Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) converted from searched or Special Summoned Dragons.; Spirit with Eyes of Blue and Dragon Synchro bosses that stack negation and pressure once a board is established.
  • Turn 1 (going first): Search a Tuner or Blue-Eyes card with Wishes for Eyes of Blue or Sage with Eyes of Blue, keep Ash Blossom and Maxx C or Effect Veiler up, then Synchro or Link into a negating boss.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Ghost Ogre) to answer the opponent's first summon chain, then rebuild a boss from the surviving hand and GY.
  • Recovery: Use the GY-triggered Blue-Eyes effects and Blue-Eyes Spirit Dragon to recycle monsters, and recover Blue-Eyes White Dragon through Mausoleum of White and Roar of the Blue-Eyed Dragons.
  • After siding: Not applicable: Master Duel has no side deck in this export (Side Deck size 0), so no post-side plan is scored.

Why it scores here

The deck opens a functional plan most of the time: the searcher group (14 copies) reaches at least one hand in 89% of openings (hypergeometric, Inferred), and the Blue-Eyes core is present in nearly every opening. Its interaction is the strongest part of the system, with 13 hand traps and 11 negation-text cards that answer the first summon or effect on either side of the turn, which is why going-second and end-board interaction score well. Conversion is less certain: no recorded boards exist, so the ceiling and median scores rest on text reading and structure only (Inferred), and the low 19.6% exact-archetype purity plus the off-archetype Primite and Bystial lines add engine friction that caps consistency. Popularity and the archetype's usage stats confirm the list is real and widely run, but they earned no points by themselves, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 searcher in opening 5) ≈ 0.89; P(≥1 Blue-Eyes White Dragon in opening 5) ≈ 0.23 with only 2 copies, so the engine leans on searchers, not the starter (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Tuner-heavy list (18 Tuners) with 45 of 56 archetype-related copies off-name; Primite and Blue-Eyes pieces can conflict in hand, and the 8-star Blue-Eyes White Dragon bricks without tribute (Inferred, guide-supported)
D3 Combo Conversion & Ceiling 55 No parseable boards, so conversion is structural only: Spirit with Eyes of Blue, Blue-Eyes Spirit Dragon, and Blue-Eyes Tyrant Dragon give a credible but unmeasured line (Inferred)
D4 Combo Floor & Median Output 50 Median output cannot be measured without recorded boards; floor depends on Blue-Eyes White Dragon access and the searcher chain, which are plausible but untested (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Thirteen hand traps and multiple Blue-Eyes GY recursion effects give at least two independent answers to one interruption (Inferred, card text)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY-triggered Blue-Eyes effects recycle resources, but Blue-Eyes White Dragon recovery depends on specific support cards (Inferred, card text)
D7 End-Board & Interaction Quality 78 Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Infinite Impermanence, Nibiru, and Blue-Eyes Spirit Dragon layer negation, removal, and durable boss-level answers (Inferred semantic read, with negation_text 11 and removal_text 15)
D8 Going-Second & Board-Breaking Power 72 Going-second value comes from 13 hand traps, the hand-trap group reaching at least one hand in 92% of going-second six-card hands, and negation bosses that stay on the field (Inferred)
D9 Offensive Pressure & Closing Power 70 Blue-Eyes Tyrant Dragon (3400 ATK, attacks all monsters) and Neo Blue-Eyes Ultimate Dragon give strong closing pressure, but Neo Blue-Eyes is only a single copy (Inferred)
D10 Main Deck Efficiency & Flexibility 55 22 distinct Main Deck cards with 14 tech and 10 Spells in 41 cards; the list is coherent for a Blue-Eyes shell but spends slots on a Primite splash (Inferred, composition-based)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards across 13 distinct boss options (10 Synchro, 3 Link, 2 Fusion) with a broad spread of summon routes; several are single-copy and off-engine (Inferred, composition-based)
D12 Side Deck Adaptability 50 No Side Deck in Master Duel (Side Deck size 0), so no post-side plan can be scored; held at a neutral 50 and marked Provisional
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; only archetype usage (inclusion 82% of core cards) is available (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple decision points: hand-trap timing, Tuner selection, and tribute choices for Blue-Eyes White Dragon; manageable but demanding for a casual pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; D13 included as scored at 5 weight, Meta provisional. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict / low purity (-3); Single-copy Extra-Deck choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package (13 hand traps, 11 negation-text cards) that answers most first-turn plays on either side.
  • Searcher redundancy (14 copies) gives an ~89% chance of a searcher in the opening hand.
  • Multiple Blue-Eyes boss routes (Synchro, Fusion, Link) that give the deck several ways to convert a board.

Weaknesses

  • No recorded boards, so the combo ceiling and median cannot be verified.
  • Low exact-archetype purity (19.6%) with a Primite splash and off-engine single copies creates hand conflicts.
  • Blue-Eyes White Dragon is only 2 copies, so the central starter is missing from most openings.

Critical choke points

  • Blue-Eyes White Dragon access (2 copies, ~23% in opening 5) gates the Blue-Eyes recursion and tribute plan.
  • Dependence on Spirit with Eyes of Blue (2 copies) as the Link enabler for the Dragon engine.
Priority Remove Add Reason
1 1 Primite Drillbeam 1 additional Blue-Eyes or Dragon Synchro enabler Reduces off-engine dead draws and keeps the Primite splash from competing with the core hand.
2 1 Maxx "C" 1 Blue-Eyes Ultimate Spirit Dragon Maxx C is Limited and single-copy; swapping for a Blue-Eyes boss improves engine coherence (Inferred, the Ultimate Spirit Dragon is absent from the usage core list).

Evidence & confidence

  • Verified: Legal in master-duel: 41 Main, 15 Extra, 0 Side, no violations; Bystial Magnamhut and Maxx C are Limited at 1 copy each.; Archetype usage: 91% inclusion for Maxx C and Ash Blossom; 65% for Fydraulis Harmonia.; Searcher, hand-trap, and negation text counts from role hints.
  • Inferred: Searcher P(≥1 in opening 5) ≈ 0.89 and hand-trap P(≥1 in going-second 6) ≈ 0.92 from hypergeometric draws.; Blue-Eyes White Dragon P(≥1 in opening 5) ≈ 0.23 as a choke point.; Interaction quality and boss conversion from card text.
  • Provisional: Meta Power is null; no dated metagame sample or tournament link exists.; Matchup coverage (D13) is an unverified estimate.
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage statistics marks Blue-Eyes Ultimate Spirit Dragon (89604813) and Neo Blue-Eyes Ultimate Dragon (56532353) as not in deck, but the cards list includes both in the Extra Deck; the deck export should be verified before the usage-based core read is trusted

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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