Megalith Deck #773822 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Megalith Aratron x3, Megalith Phul x3. Created Oct 25, 2026 by YGO Mod.

Deck Megalith Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
54± 6/ 100
Power Score
Structural 62
Reliability 50
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual boss monsters (Ame no Murakumo no Mitsurugi 3200 ATK, Megalith Notrah Plura 3700 ATK) summoned through Megalith and Mitsurugi ritual lines, with Ame no Habakiri no Mitsurugi lowering opposing ATK by 800.; Extra Deck link, synchro and xyz pressure (King of the Feral Imps, Gallant Granite, Golden Cloud Beast - Malong) once a ritual board is established.
  • Turn 1 (going first): Search Ritual Spells and Ritual Monsters with Pre-Preparation of Rites and Megalith Anastasis, then Ritual Summon a Megalith boss with Megalith Unformed or Mitsurugi Ritual, using Ash Blossom and Maxx C as interaction.
  • Turn 2 (going second): Hold Ash Blossom and Maxx C to protect the turn-1 ritual line, then use Ame no Habakiri or Murakumo effects to answer the opponent's board, with Megalith Unformed ATK reduction as a second layer.
  • Recovery: Rebuild from the graveyard with Mitsurugi Ritual and Megalith ritual recursion effects, and search the next ritual monster with the 24 searcher-text cards.
  • After siding: No side deck is registered, so no post-side plan can be verified; any side plan is a gap to fill.

Why it scores here

The deck's consistency rests on its searchers: 24 searcher-text cards give about a 97% chance of at least one searcher in an opening five-card hand, so the engine is usually live by turn 2. Interaction is the strongest part of the system, with Ash Blossom, Maxx C, Herald of the Arc Light, Mitsurugi Great Purification and Murakumo's negation and removal text covering both turns. Closing power comes from the 3200 and 3700 ATK ritual bosses plus the ATK-reduction effects. The score is held down because the list runs three or four overlapping engines (Megalith, Mitsurugi, a Fiendsmith cluster and Mulcharmy), with only 24.6% exact archetype purity, and because there is no side deck and no recorded combo or tournament data. Archetype popularity earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in opening 5) ≈ 0.97 across 24 searcher-text cards; ritual starters are 3-copy singles, so the live rate is good but not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Two ritual sub-engines and a Fiendsmith cluster compete for hand space, and tribute-cost ritual monsters raise the risk of dead hands (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards; ceiling read from text only: Murakumo on-summon destruction, Habakiri -800 ATK and Notrah Plura at 3700 ATK, with conversion unmeasured (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output is unmeasured; the Megalith core is consistent but often needs a second engine to convert (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Several independent starters (Pre-Preparation, Anastasis, Unformed, Mitsurugi Ritual and Mirror) plus Ash and Maxx C give recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searcher density and draw effects (Mulcharmy Fuwalos and Purulia, Maxx C) rebuild the hand, and graveyard ritual recursion helps, though tribute costs are heavy (Inferred)
D7 End-Board & Interaction Quality 74 10 negation-text and 12 removal-text cards across Ash, Maxx C, Herald, Great Purification and the Mitsurugi monsters; only Herald and Maxx C are Limited (Inferred semantic)
D8 Going-Second & Board-Breaking Power 72 Going-second boards are answered by Murakumo's destruction, Habakiri's -800 ATK and Unformed's -500 ATK, but these depend on ritual summons that can brick (Inferred)
D9 Offensive Pressure & Closing Power 70 Two 3200-plus ATK ritual bosses and ATK reduction give closing power; no end-board data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 48 50 main-deck cards with 28 distinct names and 24.6% exact archetype purity across four sub-archetypes; compactness is low (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots split across XYZ, Synchro and Link with one Fusion; three engine families compete for those slots (Verified structure, Inferred coverage)
D12 Side Deck Adaptability 25 No side deck cards; no post-side plan exists in the evidence (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the Megalith core's usage is archetype-level only, so this is set neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Tribute-based ritual lines and cross-engine decisions add many decision points, so repeatable results need an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Toolbox is noted as secondary but not blended. Structural ≈ 62, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 24 searcher-text cards give near-certain access to at least one searcher in the opening hand
  • Layered interaction: Ash Blossom, Maxx C, Herald, Great Purification and Murakumo negation text
  • Board-breaking and closing options: Murakumo on-summon destruction, Habakiri ATK reduction, Notrah Plura at 3700 ATK

Weaknesses

  • Three or four overlapping engines (Megalith, Mitsurugi, Fiendsmith, Mulcharmy) with only 24.6% exact archetype purity
  • No side deck, so no post-side adaptation
  • No recorded combos, tournament data or win-rate telemetry

Critical choke points

  • Ritual summons need a Ritual Monster in hand plus tributes; Mitsurugi lines depend on single-copy Mitsurugi Ritual and Mitsurugi Mirror
  • Extra Deck is split across three families, so the wrong Extra card for the board is common
Priority Remove Add Reason
1 Fiendsmith Engraver x2, Lacrima the Crimson Tears x1, Fiendsmith's Tract x1 Megalith or Mitsurugi ritual support (for example, a further Megalith searcher or a second ritual spell), if the list is kept as one engine Removes the sub-engine that conflicts with the ritual core and raises purity and hand coherence
2 Fiendsmith's Requiem, Fiendsmith's Lacrima and Fiendsmith's Sequence from the Extra Deck Extra Deck cards that support the Megalith or Mitsurugi ritual boards Reduces Extra Deck dead slots when the Fiendsmith main-deck cards are gone
3 none A side deck of 3 to 15 cards covering the most common opposing interaction Gives a post-side plan that the evidence currently lacks

Evidence & confidence

  • Verified: Legal under the Master Duel size and banlist rules (50 main, 15 extra, 0 side); Exact archetype purity is 24.6% with 28 distinct names; Extra Deck split: 5 XYZ, 5 Synchro, 4 Link, 1 Fusion
  • Inferred: Opening-hand searcher access and engine liveness from hypergeometric estimates; Interaction density from card-text read; Ceiling and median output from card text, since no boards are recorded
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN for going-first, going-second, matchups or brick rates Meta Power is provisional without a dated metagame sample Side deck is empty, so no post-side plan can be evaluated

More Master Duel Info

Megalith

Megalith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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