Magnet Warrior Deck #773821 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Koa'ki Meiru Guardian x3, Magnet Warrior Sigma Minus x3. Created Oct 25, 2026 by YGO Mod.
Deck Magnet Warrior Master Duel
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (41)
- Awakening of the Possessed - Nefariouser Archfiend x1
- Beta The Electromagnet Warrior x2
- Block Dragon x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x2
- Duoterion x2
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Lava Golem x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Protector of the Sanctuary x1
- Tellusion the Magna Warrior x1
- Morphing Jar x1
- Adamancipator Researcher x1
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Magnet Bonding x3
- Possessed Destiny x1
- Infinite Impermanence x2
Extra Deck (15)
- Conduction Warrior Plasma Magnum x2
- Flux Ochsenfeld x1
- Nerva the Power Patron of Creation x1
- Aussa the Earth Charmer, Immovable x1
- Barricadeborg Blocker x1
- Charmer Quartet in Bloom x1
- Clown Crew Dristy x1
- Cross-Sheep x1
- Curious, the Lightsworn Dominion x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Baronne de Fleur x1
- Shooting Riser Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 67 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Link, Fusion, Synchro
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Fusion boss monsters (Conduction Warrior Plasma Magnum, Nerva, Linear Magnum, Nibiru, Tellusion, Block Dragon) built from Magnet Warrior and Rock bodies, with Koa'ki Meiru and Adamancipator as secondary pressure lines; Recursion-based rebuilds through Tellusion (GY special summon) and Magnet Warrior GY effects, plus Mulcharmy and Maxx C card-draw pressure against Special Summon-heavy opponents
- Turn 1 (going first): Open Magnet Bonding or Beta to search a Level 4 or lower Magnet Warrior, Sigma Minus for a negate or Fusion, then Linear Magnum or Epsilon to reach a 2500+ ATK boss with Ash Blossom and Impermanence protecting the line
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Impermanence, and Maxx C as hand traps against the first Special Summon, then convert the surviving hand into a Rock or EARTH board using Koa'ki Meiru and Magnet Warrior Sigma Minus negation
- Recovery: Use Magnet Bonding, Duoterion, and Beta searches to rebuild from the hand, Tellusion to Special Summon from the GY, and Adamancipator Seeker or Researcher excavation to restore Rock monsters
- After siding: No side deck is registered, so there is no post-side plan. The main deck carries all tech and hand traps; adding a side would be required for a real post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its core engine is very reliable to find: the archetype core is about 28 copies, and the hypergeometric estimate of at least one core card in a 5-card opening hand is about 0.998 (Inferred). Three-copy starters such as Magnet Bonding, Sigma Minus, Linear Magnum, and Koa'ki Meiru, along with 13 searcher-text cards, give several independent routes from the hand to a boss, which earns the engine and resilience dimensions their points. Nine hand traps give about 0.80 odds of at least one going second, and those traps plus Sigma Minus and Koa'ki Meiru negation provide meaningful interaction. The deck is held back by a large one-copy tech suite of 15 cards, a noticeable off-archetype share (55 of 56 non-exact archetype copies), a complete absence of recorded boards, and an empty side deck, which removes any post-side plan. Popularity in the guide and usage data confirms the list is real but does not add power points. No dated meta data exists, so Meta Power is null and the final score rests on 0.80 structural and 0.20 reliability plus modifiers.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core card in 5) ≈ 0.998; three-copy Magnet starters give redundant openings (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 15 one-copy techs and situational hand traps increase dead-card risk; searchers reduce it (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable boards; ceiling is a text read of Plasma Magnum, Linear Magnum, and Tellusion lines (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded median power; floor relies on Magnet Bonding and Beta searches reaching a Rock body (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Nine hand traps and multiple Magnet starters provide independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Thirteen searcher-text cards and Tellusion GY recursion sustain rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Sigma Minus, Koa'ki Meiru, Impermanence, Crossout, and Droll give layered interaction; no board data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Droll and hand traps challenge a going-second board, but Rock-boss breaking is text-only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK ranges 2300 to 3300 (Nibiru, Nerva, Linear Magnum) provide closing power (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 main cards with 25 distinct names; 15 one-copy techs and 55 off-archetype copies dilute consistency (Verified / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 64 | Full 15-card Extra Deck (4 Fusion, 9 Link, 2 Synchro) with multiple Magnet Fusion and Link access routes (Verified / Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Fusion, Link, and Rock-chain sequencing with several decision points (Inferred) |
How the score was computed
Strategy profile: Midrange (meta-neutral, D13 dropped and renormalised over 95). Structural ≈ 63, Going First ≈ 67, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Weak post-side plan (empty side deck) (-3); Engine conflicts (-2); Hard garnet burden (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null): 0.80*63 + 0.20*55 = 61.4, then -6 = 55.4, rounded to 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype engine almost always reachable from the opening hand
- Nine hand traps and multiple negation effects (Sigma Minus, Koa'ki Meiru, Impermanence, Crossout)
- Full 15-card Extra Deck with Fusion, Link, and Synchro routes to 2500+ ATK bosses
- Redundant searchers (Magnet Bonding, Beta, Duoterion, Awakening) and Tellusion GY recursion
Weaknesses
- Empty side deck: no best-of-3 adaptation
- Large one-copy tech suite and 55 off-archetype copies lower consistency
- No recorded combo boards, so ceiling and median are unverified
- Several Extra Deck engines (Possessed, Charmer, Knightmare, Clown Crew) do not share the core's Rock and EARTH needs
Critical choke points
- Opening Magnet Starter or Magnet Bonding search, since many lines begin with a Level 4 or lower Magnet monster
- Rock and EARTH field requirements for Sigma Minus, Omega Plus, and Block Dragon
- Hand traps that need the right opposing action (Droll, Maxx C, Nibiru) are dead cards in some hands
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lava Golem | A hand trap or Magnet searcher sized side deck (up to 15 cards) | Lava Golem needs two opposing monsters to tribute and costs the Standby Phase; a side deck is the largest gap in D12 |
| 2 | Possessed Destiny | A second Magnet Warrior starter or Rock searcher | Possessed is a one-copy off-archetype card; a same-archetype starter raises D1 and D10 without an extra archetype engine |
| 3 | Maxx C | Adamancipator Researcher copy or Magnet Bonding copy | Maxx C is Limited and one-copy; replacing it with a consistent searcher trims the brick risk and the banlist exposure |
Evidence & confidence
- Verified: Main Deck 41 cards and Extra Deck 15 cards, both within master-duel size rules; side 0 is legal (0 to 15); Legal status: Crossout Designator (Limited, 1 copy), Maxx C (Limited, 1 copy), Droll and Lock Bird (Semi-Limited, 2 copies) are all within limits; Usage data: archetype core cards Maxx C, Ash Blossom, Mulcharmy, Magnet Bonding, Sigma Minus at 100 percent or 85.7 percent inclusion; Guide snippet (1369) says the archetype is current, with Duoterion searching Bonding spells
- Observed: Archetype usage stats show Koa'ki Meiru at 50 percent and Beta at 50 percent inclusion among comparable lists
- Inferred: Opening-hand consistency (0.998 core, 0.33 for a 3-copy card, 0.80 hand-trap odds going second) is a hypergeometric estimate; Interaction density and negate-based resilience derived from card text; Board-breaking and closing power from boss ATK and text reads
- Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics.in this deck is false for Extra Deck cards Baronne de Fleur, Flux Ochsenfeld, and Conduction Warrior Plasma Magnum, though the card list includes them; core-card presence (68.2) and missing core cards therefore appear to ignore the Extra Deck and should not be relied on deck title is null in the export
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