D/D/D Deck #773817 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- D/D Necro Slime x1
- D/D Swirl Slime x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- D/D Count Surveyor x1
- D/D Gryphon x3
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Scale Surveyor x2
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x3
- D/D Lance Soldier x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Dark Contract with the Gate x3
- Dark Contract with the Zero King x1
- Triple Tactics Talent x1
- Dark Contract with the Eternal Darkness x1
- Dominus Impulse x3
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Super Doom King Bright Armageddon x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Control, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss summons (Link, XYZ, Synchro, Fusion) built off a D/D Pendulum and Dark Contract engine, with large 3000+ ATK bosses such as Kali Yuga, Arc Crisis, Bright Armageddon and Deus Machinex closing the game; Recursion of D/D monsters from the Graveyard through Necro Slime, Swirl Slime, Lance Soldier and the Caesar XYZ, plus Dark Contract standby damage as chip pressure
- Turn 1 (going first): Search a D/D Pendulum or Dark Contract with the Gate, set the Pendulum zones, and use Pendulum and Extra Deck summons to reach a board before the opponent can respond
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Maxx C) to answer the first summon or search, then rebuild through the Extra Deck boss
- Recovery: Recover from disruption through Graveyard D/D monsters (Necro Slime, Swirl Slime, Lance Soldier) and banish-or-GY special summons from the Dark Contract and Caesar lines
- After siding: No sideboard in this list (side 0). Master Duel has no side deck, so there is no post-side plan; the deck relies on its main-deck hand traps for all adaptation
Why it scores here
The deck scores on the system, not on its cards: a 40-card D/D/D list with three copies each of its key starters (Kepler, Machinex, Gryphon, Dark Contract with the Gate, Ash Blossom) gives roughly a 34% chance of at least one specific starter in a going-first 5-card hand and about 78% for at least one searcher among the 10 searcher-text cards. Nine hand-trap or negation cards (Ash, Ghost Ogre, Ghost Belle, Droll, Maxx C) give about an 81% chance of at least one hand trap in a going-second 6-card hand, which is what keeps the deck's interaction and going-second plan credible. The Extra Deck carries strong closing bosses (Kali Yuga 3500 ATK, Bright Armageddon 3500, Arc Crisis 4000, Deus Machinex 3000), and the list runs no combo recorded boards, so the ceiling and median are text-based inference only and were not scored from measured output. Popularity and the Vietnamese guides confirm the archetype is played but did not add points, and the card scores were not averaged. The main caps are the lack of recorded boards, the Pendulum and Dark Contract self-damage cost, and the absence of any side plan in this format.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one copy of a 3-copy starter in 5 cards) = 0.34 going first; P(at least one searcher-text card in 5) = 0.78; engine depends on Pendulum plus Dark Contract search (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand traps and searchers reduce dead hands, but the list has 13 singleton main-deck cards and no measured brick rate; full-brick estimate not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Text-only ceiling: Extra Deck bosses with 3000-4000 ATK and negate or destroy effects, but no recorded boards to confirm the conversion (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so median output cannot be measured; scored near midpoint from text-only reasoning (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Nine hand-trap or negation cards and the Dark Contract search give several independent answers to one interruption, plus Graveyard recursion for continuation (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Graveyard recursion (Necro Slime, Swirl Slime, Lance Soldier, Caesar) and Dark Contract searches sustain resources, offset by 1000 damage per Dark Contract on each Standby Phase (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text on 12 cards and removal text on 22, with layered hand traps and field-negating Extra Deck bosses such as Kali Yuga and Siegfried (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap density (about 81% for at least one) plus a field-negating boss; no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 3000+ ATK Extra Deck bosses and direct-damage Dark Contract effects; closing power is clear from card text, not from measured boards (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40-card main with 23 distinct cards, 13 singletons and a clear D/D core; some off-archetype lines (Mulcharmy x3, Dominus x3, Maxx C) reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra Deck cards covering Link, XYZ, Synchro and Fusion with several one-of bosses and two Gilgamesh; usage flags conflict with the card list, so coverage is read from the list (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side 0); Master Duel has no sideboard, so there is no post-side adaptation data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent, so matchup fit is provisional and excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Pendulum and Extra Deck summon chains with many decision points and no recorded examples to confirm step count (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine compactness (2); no post-side plan (-2); self-damage burden (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural uses the Combo profile with D13 dropped and the remaining weights renormalized to 97
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy starters and Dark Contract searchers give redundancy into the Extra Deck
- Nine hand traps and 12 negation-text cards cover both turns
- Strong Extra Deck closers with 3000+ ATK and field-negating effects
- Compact 40-card main with a clear D/D core
Weaknesses
- No recorded boards, so ceiling and median are unmeasured
- Self-damage from Dark Contract effects adds cost across long games
- No sideboard in this format, so no post-side plan
- Several off-archetype lines (Mulcharmy, Dominus, Maxx C) dilute the engine
- Pilot complexity is high with Pendulum and multi-step Extra Deck chains
Critical choke points
- Pendulum summon access through Kepler, Machinex and Gryphon, which the list runs three of each
- Dark Contract with the Gate as the main searcher
- Extra Deck boss reach through the Graveyard recursion cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos x1 | D/D monster or Dark Contract searcher | Reduces off-engine dead cards in the opening hand; Inferred from archetype_spread and the brick reasoning, not from measured hands |
| 2 | Dominus Impulse x1 | Second hand trap or searcher | Shifts a niche interaction slot toward starter access; Inferred, untested |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0, all cards legal under the Master Duel ban field; Limited and Semi-Limited cards (Crossout Designator, Maxx C, Droll and Lock Bird) are at or under their legal copy limits; Card text for all 40 Main and 15 Extra cards from the card source
- Observed: Archetype usage shows 14 of 25 core cards present in this list
- Inferred: Hypergeometric consistency: starter 34%, searcher 78%, hand trap 81% going second; Structural and interaction scores from card text; Going-first and going-second power from dimension blends; Graveyard recursion and Extra Deck boss reach from card text
- Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability weighting
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going first/second, matchup, brick, or starter rates usage statistics in this deck flags conflict with the cards list for Extra Deck cards (e.g., Gilgamesh, Zeus, Kali Yuga, Caesar listed with copies in cards but in this deck false in core/missing core cards); treated as a join defect and not used to read deviation from the archetype core deck title is null Master Duel has no sideboard, so D12 measures a format constraint as well as the list Meta Power is Provisional unless a dated metagame sample is supplied
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