D/D/D Deck #773817 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, D/D Gryphon x3, D/D Savant Kepler x3. Created Oct 25, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
58± 7/ 100
Power Score
Structural 62
Reliability 48
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Control, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss summons (Link, XYZ, Synchro, Fusion) built off a D/D Pendulum and Dark Contract engine, with large 3000+ ATK bosses such as Kali Yuga, Arc Crisis, Bright Armageddon and Deus Machinex closing the game; Recursion of D/D monsters from the Graveyard through Necro Slime, Swirl Slime, Lance Soldier and the Caesar XYZ, plus Dark Contract standby damage as chip pressure
  • Turn 1 (going first): Search a D/D Pendulum or Dark Contract with the Gate, set the Pendulum zones, and use Pendulum and Extra Deck summons to reach a board before the opponent can respond
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Maxx C) to answer the first summon or search, then rebuild through the Extra Deck boss
  • Recovery: Recover from disruption through Graveyard D/D monsters (Necro Slime, Swirl Slime, Lance Soldier) and banish-or-GY special summons from the Dark Contract and Caesar lines
  • After siding: No sideboard in this list (side 0). Master Duel has no side deck, so there is no post-side plan; the deck relies on its main-deck hand traps for all adaptation

Why it scores here

The deck scores on the system, not on its cards: a 40-card D/D/D list with three copies each of its key starters (Kepler, Machinex, Gryphon, Dark Contract with the Gate, Ash Blossom) gives roughly a 34% chance of at least one specific starter in a going-first 5-card hand and about 78% for at least one searcher among the 10 searcher-text cards. Nine hand-trap or negation cards (Ash, Ghost Ogre, Ghost Belle, Droll, Maxx C) give about an 81% chance of at least one hand trap in a going-second 6-card hand, which is what keeps the deck's interaction and going-second plan credible. The Extra Deck carries strong closing bosses (Kali Yuga 3500 ATK, Bright Armageddon 3500, Arc Crisis 4000, Deus Machinex 3000), and the list runs no combo recorded boards, so the ceiling and median are text-based inference only and were not scored from measured output. Popularity and the Vietnamese guides confirm the archetype is played but did not add points, and the card scores were not averaged. The main caps are the lack of recorded boards, the Pendulum and Dark Contract self-damage cost, and the absence of any side plan in this format.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one copy of a 3-copy starter in 5 cards) = 0.34 going first; P(at least one searcher-text card in 5) = 0.78; engine depends on Pendulum plus Dark Contract search (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and searchers reduce dead hands, but the list has 13 singleton main-deck cards and no measured brick rate; full-brick estimate not computed (Inferred)
D3 Combo Conversion & Ceiling 68 Text-only ceiling: Extra Deck bosses with 3000-4000 ATK and negate or destroy effects, but no recorded boards to confirm the conversion (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output cannot be measured; scored near midpoint from text-only reasoning (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Nine hand-trap or negation cards and the Dark Contract search give several independent answers to one interruption, plus Graveyard recursion for continuation (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recursion (Necro Slime, Swirl Slime, Lance Soldier, Caesar) and Dark Contract searches sustain resources, offset by 1000 damage per Dark Contract on each Standby Phase (Inferred)
D7 End-Board & Interaction Quality 70 Negation text on 12 cards and removal text on 22, with layered hand traps and field-negating Extra Deck bosses such as Kali Yuga and Siegfried (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density (about 81% for at least one) plus a field-negating boss; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000+ ATK Extra Deck bosses and direct-damage Dark Contract effects; closing power is clear from card text, not from measured boards (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40-card main with 23 distinct cards, 13 singletons and a clear D/D core; some off-archetype lines (Mulcharmy x3, Dominus x3, Maxx C) reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards covering Link, XYZ, Synchro and Fusion with several one-of bosses and two Gilgamesh; usage flags conflict with the card list, so coverage is read from the list (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side 0); Master Duel has no sideboard, so there is no post-side adaptation data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent, so matchup fit is provisional and excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Pendulum and Extra Deck summon chains with many decision points and no recorded examples to confirm step count (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine compactness (2); no post-side plan (-2); self-damage burden (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural uses the Combo profile with D13 dropped and the remaining weights renormalized to 97

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy starters and Dark Contract searchers give redundancy into the Extra Deck
  • Nine hand traps and 12 negation-text cards cover both turns
  • Strong Extra Deck closers with 3000+ ATK and field-negating effects
  • Compact 40-card main with a clear D/D core

Weaknesses

  • No recorded boards, so ceiling and median are unmeasured
  • Self-damage from Dark Contract effects adds cost across long games
  • No sideboard in this format, so no post-side plan
  • Several off-archetype lines (Mulcharmy, Dominus, Maxx C) dilute the engine
  • Pilot complexity is high with Pendulum and multi-step Extra Deck chains

Critical choke points

  • Pendulum summon access through Kepler, Machinex and Gryphon, which the list runs three of each
  • Dark Contract with the Gate as the main searcher
  • Extra Deck boss reach through the Graveyard recursion cards
Priority Remove Add Reason
1 Mulcharmy Fuwalos x1 D/D monster or Dark Contract searcher Reduces off-engine dead cards in the opening hand; Inferred from archetype_spread and the brick reasoning, not from measured hands
2 Dominus Impulse x1 Second hand trap or searcher Shifts a niche interaction slot toward starter access; Inferred, untested

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0, all cards legal under the Master Duel ban field; Limited and Semi-Limited cards (Crossout Designator, Maxx C, Droll and Lock Bird) are at or under their legal copy limits; Card text for all 40 Main and 15 Extra cards from the card source
  • Observed: Archetype usage shows 14 of 25 core cards present in this list
  • Inferred: Hypergeometric consistency: starter 34%, searcher 78%, hand trap 81% going second; Structural and interaction scores from card text; Going-first and going-second power from dimension blends; Graveyard recursion and Extra Deck boss reach from card text
  • Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability weighting
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going first/second, matchup, brick, or starter rates usage statistics in this deck flags conflict with the cards list for Extra Deck cards (e.g., Gilgamesh, Zeus, Kali Yuga, Caesar listed with copies in cards but in this deck false in core/missing core cards); treated as a join defect and not used to read deviation from the archetype core deck title is null Master Duel has no sideboard, so D12 measures a format constraint as well as the list Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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