Clown Crew Deck #773813 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x2
- Maxx "C" x1
- Nibiru, the Primal Being x2
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Fydraulis Harmonia x3
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Crossout Designator x1
- Preparation of Rites x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.6 |
| Going First | 64 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute Summon chains of Clown Crew monsters into Clown Crew Biancaviso, Fydraulis Harmonia and Extra Deck bosses, with Clown Crew Diabolo double piercing damage on Tribute Summoned attackers; Synchro, Link and Xyz pressure from Clown Crew Meteor, Clown Crew Dristy, Clown Crew Fiends and Enigmaster Packbit once the board is established
- Turn 1 (going first): Open with Clown Crew Rehearsal or Malabarisme to reach Tribute and Ritual summons, then keep Ash Blossom, Ghost Ogre and Maxx C as interaction for the opponent's first plays
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Effect Veiler, Maxx C) against the opponent's first summon, then Tribute Summon Clown Crew Biancaviso to draw and negate
- Recovery: Clown Crew New Face shuffles 3 Clown Crew cards from the GY back into the Deck to draw, Clown Crew Flair is revived from the GY, and Clown Crew Finale can be banished from the GY to add a Clown Crew monster
- After siding: None. The list runs no Side Deck (Side Deck size 0) and no post-side data exists, so there is no adaptation plan in this build
Why it scores here
The deck reliably opens a live engine: 31 copies of the Clown Crew core make at least one core card in a 5-card hand about 99.98% likely, and the 11 searcher-text cards give about 82% odds of a searcher in the opening hand (Inferred). It converts that access into Tribute Summon and Extra Deck pressure through Biancaviso, Fydraulis Harmonia and the Clown Crew Extra Deck bosses, but with no recorded boards the ceiling and median are text-based inferences only. Its 13 hand traps and the Maxx C, Crossout Designator and Herald Limited pieces give it strong interaction density and recovery through New Face, Flair and Finale, though the Rehearsal and Malabarisme choke point and the absence of any Side Deck cap how well it survives a bad opening. Popularity and archetype usage stats confirm the list is real and accessible, but they earned no points on their own, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core Clown Crew group P(at least one in 5-card hand) = 0.9998 across 31 copies; searcher group P = 0.82; Rehearsal and Malabarisme 3-copy P = 0.34 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Copy histogram is clean (9 three-copy, 3 two-copy, 7 singletons) but 13 hand traps and dead Tribute pieces create conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Biancaviso Tribute draw and negate, Diabolo double piercing and Fydraulis Harmonia chains give a strong text-level ceiling; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output is unmeasured with zero parseable boards; Rehearsal and Malabarisme choke points lower the expected floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | New Face GY shuffle, Flair revival and Rehearsal GY ritual give recursion; 13 hand traps give several independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Recursion through New Face, Finale and Flair plus draw from Biancaviso and New Face keeps resources regenerating across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Ghost Ogre, Nibiru, Droll, Veiler, Maxx C, Crossout Designator and Herald cover breadth of negation and removal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand trap group P(at least one in 6-card hand) = 0.92 and Biancaviso negate challenge an established board; no Floodgate cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing bosses are 2500 to 2900 ATK at Extra Deck level (Biancaviso, Fydraulis, Packbit, Wind Pegasus) with double piercing from Diabolo (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 main with 19 distinct cards and 14 tech or hand-trap slots; compact, but 7 singletons and no garnet-free buffer (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots across 9 distinct cards, mandatory Clown Crew Synchro, Fusion and Xyz routes plus flex singletons (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is run (Side Deck size 0); no post-side plan or data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share; format fit only inferred from usage stats and guide notes (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Tribute, Ritual and Extra Deck chains plus hand-trap timing are demanding for pilots; guide flags Rehearsal and Malabarisme as choke points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62.6, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Banlist exposure (-1); Engine compactness (2); Unrecoverable choke point (-2); Weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.6 + 0.20*54 = 60.9, then context modifiers -3 = 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Clown Crew group is near-certain to appear in the opening hand
- Thirteen hand traps and multiple negation effects give layered interaction
- Clown Crew recursion (New Face, Flair, Finale) recovers from disruption
- Compact 40-card main with clean copy histogram
Weaknesses
- No Side Deck, so no post-side adaptation
- Rehearsal and Malabarisme are single-turn choke pieces
- Hand-trap-heavy hands can be dead without an engine starter
- Only 52.7 percent exact-name archetype purity
Critical choke points
- Clown Crew Rehearsal and Clown Crew Malabarisme are the core starters; losing both to hand disruption or a bad draw stalls the engine
- Ash Blossom and Ghost Ogre are the main interaction, so an opponent's early floodgate or board-breaker removes the deck's answers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Effect Veiler | one additional non-hand-trap Clown Crew starter or searcher | Reduces the hand-trap dead-draw rate and adds a second route through the Rehearsal and Malabarisme choke point (Inferred) |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 within master-duel size rules; All restricted cards within BanMasterDuel legal copies; Usage stats show core Clown Crew inclusion at 100 percent for Rehearsal, Cappello, Flair and New Face
- Observed: Guide reports the choke point at Rehearsal and Malabarisme and strong chain-block play
- Inferred: Opening-hand consistency from hypergeometric draw tables and text reads; Median and ceiling estimates from card text, since no boards were recorded
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the list, so post-side performance is unmeasurable
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