Cyber Dragon Deck #773788 — Yu-Gi-Oh! Master Duel
45 Main, 13 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Disablaster the Negation Fortress x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (45)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyber Jormungardr x2
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Kurikara Divincarnate x1
- Therion "King" Regulus x2
- Disablaster the Negation Fortress x3
- Clockwork Night x3
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x1
- Cyberload Fusion x2
- Duality x2
- Lightning Storm x2
- Machine Duplication x2
- Power Bond x1
- Cybernetic Overflow x1
- Dominus Spark x2
- Infinite Impermanence x3
Extra Deck (13)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Tempo, Blind-Second/OTK
- Format: master-duel
Legality
Main 47 / Extra 13 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Extra-Deck pressure from Cyber End Dragon (4000 ATK), Cyber Twin Dragon (second attack) and Cyber Dragon Nova, reached through Cyber Dragon summons and Fusion/Xyz/Link follow-ups; Power Bond into a Machine Fusion monster; Cyber Dragon Nova Xyz recursion of Cyber Dragons from the GY
- Turn 1 (going first): Normal Summon Cyber Dragon Core (x3), whose text adds a Cyber Spell/Trap to hand, then extend with Cyber Dragon Herz / Nachster / Jormungardr or the Luminous Mech Dragon Special Summon to reach a Link/Xyz/Fusion monster
- Turn 2 (going second): Use Infinite Impermanence (x3) or Droll & Lock Bird (x1) to stop the opponent's first board, then rebuild through Cyber Dragon summons; Luminous Mech Dragon can negate one monster effect once per turn when Special Summoned
- Recovery: Cyber Repair Plant and Cyber Emergency (x3) add Cyber monsters or Spells back from the Deck; Cyber Dragon Nova and Cyber Dragon Herz recur Cyber Dragons from the GY, subject to once-per-turn limits
- After siding: No side deck (side 0); no post-side plan exists in this list
Why it scores here
The deck is scored as one system: 13 monster starters (3 Cyber Dragon Core, 3 Luminous Mech Dragon, 2 Herz, 2 Cyber Dragon, 1 Nachster, 2 Jormungardr) give a hypergeometric chance of at least one starter in a 5-card opening hand of about 0.82 (Inferred), so the engine usually comes online T1-T2 (D1 72). Conversion to pressure is credible on the text (Cyber End Dragon 4000 ATK, Cyber Twin Dragon's second attack, Nova's repeated Cyber Dragon recursion) but no recorded boards exist, so the ceiling is text-based and the median output is lower and unmeasured (D3 70, D4 45). Interaction is layered but thin per turn: Infinite Impermanence x3, Droll & Lock Bird x1, Disablaster and Luminous negations, and Lightning Storm, with a hand-trap dead-hand risk the guide texts call out (D7 66, D8 58). Brick management is weak: nine singleton slots, several conditional non-starters, a 30% exact-name purity spread across related sub-archetypes, and no side deck (D2 48, D10 52, D12 25). Popularity and the usage-statistics match did not earn points, guide sentiment that the deck is 'not strong enough for the current meta' did not move the score, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 of 13 monster starters in 5-card opening hand) ≈ 0.82; Cyber Dragon Core x3 + Luminous x3 give redundant T1 access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 9 singleton slots, several conditional non-starters (Lightning Storm, Dominus Spark, Kurikara, Cyberdark Wurm), and a guide reporting easy bricking with one hand trap dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-based ceiling: Cyber End Dragon 4000 ATK, Cyber Twin Dragon double attack, Nova recursion and Power Bond; no recorded boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; guide text says the deck's OTK is strong but unreliable, so median output is unmeasured and kept low (Inferred, guide-based) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Five distinct starter monsters, Cyber Repair Plant and Cyber Emergency recursion, and two disruption cards give alternate routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Power Bond and Cyber End Dragon cost LP; GY-based recursion through Nova and Herz depends on Cyber Dragons being in the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 14 negation-text cards; Impermanence x3, Droll x1, Disablaster and Luminous negate, but several are one-shot or Machine-locked (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second relies on hand traps (4 by regex, 0.43 chance of one in a 6-card hand) plus Cybernetic Overflow and Lightning Storm, which is conditional on an empty field (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Cyber End Dragon 4000 ATK, Cyber Twin Dragon 2800 ATK with a second attack and Chimeratech Rampage removal as closers (Verified card text; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 47 main cards, 25 distinct, 18 exact-name copies (30%), and 42 off-name copies across related sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 13 Extra Deck cards split 7 Fusion, 3 Link, 3 Xyz; several Extra slots need specific Cyber or Machine material, and their usage-core flags conflict with the cards list (Inferred) |
| D12 | Side Deck Adaptability | 25 | Side deck is 0 in Master Duel, so there is no post-side plan; scored low with no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share; guide text says the deck is not strong in the current meta (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Fusion/Xyz/Link sequencing with several once-per-turn and column interactions raises decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: scattered_sub_archetype_spread (-3); brick_risk_no_side (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*60 + 0.20*50 - 5
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 monster starters with 3 Cyber Dragon Core and 3 Luminous give redundant T1 access
- Layered negation and hand traps (Impermanence x3, Droll x1, Disablaster, Luminous)
- Strong closers in the Extra Deck (Cyber End Dragon 4000 ATK, Cyber Twin Dragon double attack)
- Legal list with no copy-limit violations (Droll & Lock Bird 1 copy vs 2 allowed)
Weaknesses
- Weak brick management: 9 singletons, several conditional non-starters, one-hand-trap dead hands per guide text
- Off-name spread across related sub-archetypes, so the engine is less coherent than the archetype name suggests
- No side deck and no post-side plan
- No recorded combo boards, so floor and median output are unmeasured
Critical choke points
- Cyber Dragon Core x3 and Luminous x3 starter set; a hand without these depends on Herz, Nachster and Jormungardr
- Droll & Lock Bird is the only Semi-Limited card, and Impermanence x3 is the main hand interaction
- Power Bond and Cyber End Dragon depend on Machine Fusion material and LP cost
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dominus Spark (x2) | A Cyber Dragon or Cyber-named backup starter, if the list has a free slot | Off-archetype trap that needs the opponent to activate a monster effect; adds brick risk without strengthening the engine (Inferred) |
| 2 | Kurikara Divincarnate (x1) | A Cyber Dragon starter or searcher that works from the hand | Requires tributing every face-up monster that activated an effect this turn, which is hard to set up in this engine (Inferred) |
Evidence & confidence
- Verified: Legality: 47 main, 13 extra, 0 side; no size or copy violations; Droll & Lock Bird 1 of 2 legal (Semi-Limited); Card texts for starters, Cyber End Dragon, Cyber Twin Dragon and Cyber Dragon Nova from the evidence excerpts; Usage stats: archetype-core inclusion percentages (note the Extra-Deck in this deck inconsistency below); Composition counts: 18 exact-name copies, 42 off-name copies, 30% purity
- Inferred: P(>=1 of 13 starters in a 5-card opening hand) ≈ 0.82; P(>=1 of 3 copies in a 5-card hand) = 0.292, matching the export; Brick risk and one-hand-trap dead hands from guide text and composition; Combo ceiling and floor are text-based only
- Provisional: Meta Power (null, no dated metagame sample); D12 side-deck adaptability (side 0); D13 matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick/starter/OTK rates Meta Power is Provisional without a dated metagame sample 1 unresolved passcode (card ID 10443957, 2 copies) counted as main; its text is unknown Deck title is null usage statistics in this deck flags conflict with the cards list for several Extra Deck cards (e.g. Cyber Dragon Nova, Chimeratech Fortress, Heosvarog, Cyber Dragon Sieger, Sky Striker Ace - Azalea, Chimeratech Megafleet Dragon, Clockwork Knight, Chronomaly Vimana), so Extra-Deck core coverage was not scored Impermanence counted as a hand trap by regex (it is a Trap card); hand-trap count may be overstated
Couldn't load the combos





