Magnet Warrior Deck #773773 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Psi-Reflector x3. Created Oct 24, 2026 by YGO Mod.

Deck Magnet Warrior Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
49± 8/ 100
Power Score
Structural 58
Reliability 42
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.2
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss follow-up from the Assault Mode chain: T.G. Halberd Cannon/Assault Mode (4500 ATK), Red Dragon Archfiend/Assault Mode (3500 ATK, destroys all other monsters on attack), Red Nova Dragon, Crimson Blader; Stardust Dragon/Assault Mode and Junk Warrior/Assault Mode as large-ATK follow-ups after a Synchro tribute
  • Turn 1 (going first): Set and activate Assault Mode Activate (3 copies) through a searcher such as Psi-Reflector, Assault Beast or Duel Evolution - Assault Zone, then Synchro Summon into an Assault Mode boss; hold Ash Blossom and Maxx C for the opponent's first response
  • Turn 2 (going second): Use Ash Blossom and Maxx C as the hand-trap layer to interrupt the opponent's first Summon or search, then rebuild the Assault Mode chain from a searcher
  • Recovery: Assault Reboot and Assault Mode Zero recur Assault Mode cards from the GY; Mulcharmy Fuwalos and Assault Teleport draw to rebuild the hand
  • After siding: Not supported: the deck runs no Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens its engine through a searcher chain: the Assault Mode Activate trap (3 copies) is the hub, and searchers such as Psi-Reflector, Assault Beast and Duel Evolution make it reachable, with a hypergeometric estimate of about 0.34 for the trap alone in a 5-card opening hand and about 0.90 for at least one searcher-text card (Inferred). Its conversion is judged on text only because no recorded boards exist, so the ceiling (T.G. Halberd Cannon/Assault Mode, Red Dragon Archfiend/Assault Mode) and the median are both Inferred and carry a wide band. Its strongest traits are interaction and closing power: four hand-trap or negate effects (Ash Blossom x3, Maxx C) plus several Synchro negations and removals, with 4500 ATK and 3500 ATK bosses. Its weaknesses are a single-trap choke point, no sideboard, and an archetype label that does not match the list: 'Magnet Warrior' has 0 exact-name copies and 55 off-archetype copies, so the usage-statistic core is only 3 of 22 cards present. Popularity and the archetype label earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Assault Mode Activate in 5-card opening hand) = 0.3376 for 3 copies; searcher-text group P(>=1) = 0.90; engine reachable through searchers, not the trap alone (Inferred)
D2 Opening-Hand Quality & Brick Management 52 21 distinct Main Deck cards with 7 three-copy and 5 two-copy lines; Assault Mode monsters cannot be Normal Summoned, so a hand without Activate or a searcher is often dead; hand traps help but do not fix bricks (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards (combo data total 0); ceiling read from card text only: Activate plus Synchro tribute yields 3500 to 4500 ATK bosses with board-wide effects (Inferred from text)
D4 Combo Floor & Median Output 48 No median power index or power distribution available; floor and median are text-only estimates and held near the midpoint with a wide band (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Four hand traps (Ash Blossom x3, Maxx C) and recursion through Assault Reboot and Assault Mode Zero give more than one route after a disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 58 Assault Mode Zero and Assault Reboot recur from the GY; Mulcharmy Fuwalos and Assault Teleport draw; no resource profile or netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high by text: 5 negation effects and 13 removal-text cards, including Ash Blossom x3, Maxx C, T.G. Halberd Cannon/Assault Mode, Stardust Dragon/Assault Mode and Zalen (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage P(>=1 hand trap in 6 cards) = 0.4925 with 4 copies; Red Dragon Archfiend/Assault Mode and Halberd Cannon break boards; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK reaches 4500 (T.G. Halberd Cannon/Assault Mode), 3500 (Red Dragon Archfiend/Assault Mode and Red Nova Dragon) and 3000 (Stardust Dragon/Assault Mode) (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40-card Main Deck within the 40-60 range; 21 distinct cards with 9 singletons; 4 tech cards and 9 off-engine generics lower coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15 Synchro Extra Deck cards across 13 distinct names, all Synchro with multiple high-ATK bosses and a tuner base of 11 Main Deck tuners (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 0 Side Deck cards; the format allows up to 15, so there is no post-side adaptability in the evidence (Verified composition, Provisional for best-of-3)
D13 Matchup Coverage & Format Fit 45 tournament data unavailable and no dated meta sample; meta-share unknown; held near the midpoint and labeled Provisional
D14 Pilotability & Error Tolerance 40 Multi-step chain (Tribute, Activate, Assault Mode Special Summon, Synchro Summon) with many decision points; no pilot data (Inferred from card text)

How the score was computed

Strategy profile: Midrange profile with D13 dropped and weights renormalized over 95 (meta-neutral structural score). Structural ≈ 58.2, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: unrecoverable choke point (-3); weak post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 58.2, TR 42, modifiers -6 = 46.56 + 8.40 - 6 = 48.96, rounded to 49)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closing bosses: T.G. Halberd Cannon/Assault Mode (4500 ATK) and Red Dragon Archfiend/Assault Mode (3500 ATK)
  • Layered interaction: Ash Blossom x3 and Maxx C as hand traps plus Synchro negations from Stardust Dragon/Assault Mode and T.G. Halberd Cannon/Assault Mode
  • Redundant searchers reach the Assault Mode engine from several routes (Psi-Reflector, Assault Beast, Duel Evolution, Assault Lich)
  • Full 15-card Synchro Extra Deck with 13 distinct cards

Weaknesses

  • Single trap choke point: Assault Mode Activate has 3 copies and only about a 34 percent chance to appear in an opening 5-card hand
  • Archetype label mismatch: the deck is labelled Magnet Warrior but runs no Magnet Warrior cards, so the archetype usage core does not describe this list
  • No Side Deck: 0 side cards means no adaptation across a best-of-3 match
  • Assault Mode monsters cannot be Normal Summoned, so hands without Activate or a searcher are often dead
  • Mulcharmy Fuwalos (3 copies) is a conditional card that depends on the opponent's Summons and the state of the hand

Critical choke points

  • Assault Mode Activate (3 copies) gates every Assault Mode Special Summon; if it is not reachable by T2, the Assault Mode boss lines stall
  • Ash Blossom and Maxx C are the only hand-trap defence on the going-second turn, so an opponent's first-turn interaction breaks the plan
Priority Remove Add Reason
1 one Mulcharmy Fuwalos a second Assault Mode Activate-reaching searcher or a Side Deck card Reduce dependence on the 3-copy trap and add the first post-side adaptability
2 a Side Deck (up to 15 cards) A zero-card side deck leaves best-of-3 unadjusted; this is the largest gap in D12

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main (40-60), 15 Extra (0-15), 0 Side; Maxx C and One for One each run 1 copy, within their Limited cap of 1; Hypergeometric draw odds for 3-copy cards: P(>=1 in 5-card hand) = 0.3376; Card stats and text for the 40 Main and 15 Extra cards; Archetype label is Magnet Warrior with 0 exact-name copies (purity 0 percent)
  • Observed: Usage statistics: 3 of 22 Magnet Warrior core cards present (13.6 percent)
  • Inferred: Consistency and brick estimates from hypergeometric draws and card text; Interaction density and going-second hand-trap coverage from text roles; Ceiling read of Assault Mode boss lines from card text only
  • Provisional: Meta Power (null) and D13 matchup and format fit: no dated metagame sample; Tournament Reliability: no tournament or pilot record
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied archetype label Magnet Warrior does not match the list (0 exact-name copies), so archetype usage stats describe a different build

More Master Duel Info

Magnet Warrior

Magnet Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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