/Assault Mode Deck #773772 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Psi-Reflector x3. Created Oct 24, 2026 by YGO Mod.

Deck /Assault Mode Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
52± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59.2
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Assault Mode Activate enables Tribute-based Special Summons of /Assault Mode monsters (Red Dragon Archfiend/Assault Mode, T.G. Halberd Cannon/Assault Mode, Junk Warrior/Assault Mode, Crimson Blader/Assault Mode) that are the deck's boards and attackers.; Synchro beatsticks from the 15-card Extra Deck (Crimson Blader, Stardust Dragon, Junk Warrior) once the Synchro base is on board.
  • Turn 1 (going first): Open Assault Mode Activate or a searcher (Psi-Reflector, Duel Evolution - Assault Zone, Assault Beast, Assault Lich, Crimson Blader/Assault Mode) to reach a Tribute-able Synchro, then Special Summon an /Assault Mode boss.
  • Turn 2 (going second): Use Ash Blossom, Maxx C and the Synchro negation/destruction effects (T.G. Halberd Cannon/Assault Mode, Stardust Dragon/Assault Mode) to break the opponent's first combo before summoning the boss.
  • Recovery: Use Mulcharmy Fuwalos draw and Assault Teleport draw-2, plus GY-banish Assault Mode Zero and Assault Reboot, to recover Activate and rebuild the Tribute board.
  • After siding: No Side Deck is registered (0 cards), so no post-side plan can be evaluated from this list.

Why it scores here

The deck reliably opens Assault Mode Activate or a searcher often enough to make the engine live: P(at least one Activate in a going-first 5-card hand) is about 0.34, but 14 searcher-text cards push P(at least one searcher) to about 0.90, so the engine is reachable through search rather than through the raw starter. Conversion is the Tribute-to-boss line into T.G. Halberd Cannon/Assault Mode, Red Dragon Archfiend/Assault Mode and Junk Warrior/Assault Mode, whose stat lines carry the closing power, but no recorded boards exist to confirm the ceiling. Survival relies on 4 hand traps (Ash Blossom, Maxx C and the Synchro negation effects) plus draw effects, but there is no going-second hand-trap density measurement, so this is an Inferred read. The score comes from the connected system (engine access, closing stats and interaction layering); it is not an average of card scores, and the popularity of the Assault Mode archetype did not add points. Low confidence: no combos, no tournament link and no side deck were supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 Assault Mode Activate in 5 cards) = 0.34 and P(>=1 searcher-text card) = 0.90 give a live engine through search (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Dead-draw risk from /Assault Mode-gated monsters and Synchro-only Extra with 3-copy engine cards is moderate; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling via Tribute-summoned /Assault Mode bosses (T.G. Halberd Cannon/AM 4500 ATK) is high on paper, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence supplied, so median output is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Redundant starters across Ash Blossom, Mulcharmy Fuwalos, Psi-Reflector, Assault Lich and Duel Evolution give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Assault Teleport draws 2, Mulcharmy draws, and GY-banish recursion of Zero and Reboot support a moderate grind (Inferred)
D7 End-Board & Interaction Quality 60 Four negation/removal-tagged sources (Halberd Cannon/AM, Stardust Dragon/AM, Ash, Maxx C) layer interaction, but there is no end-board measurement (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second board breaking depends on Halberd Cannon/AM's summon negation and Red Dragon Archfiend/AM's attack-wipe, with 4 hand traps for the first turn (Inferred)
D9 Offensive Pressure & Closing Power 74 Closing stats are strong: Halberd Cannon/AM 4500 ATK, Red Dragon Archfiend/AM 3500 ATK, Junk Warrior/AM 2800 ATK plus 1000 per /AM monster (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 cards, all at minimum size, 21 distinct cards with three 3-of engine pieces and several singles including off-core tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards, 13 distinct, with 2 copies each of Nightwinged Cleric (not run) and Crimson Blader; most Extra cards need a Tuner-based Synchro base (Verified composition, Inferred)
D12 Side Deck Adaptability 40 No Side Deck is registered (0 cards), so post-side adaptability cannot be assessed and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Tribute-plus-Synchro sequencing and /AM-gated summons demand substantial decision-making (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.2, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Assault Mode Activate single-point enabler (-3); Deviation from archetype core (-2); No side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*59.2 + 0.20*55 - 6 = 52.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine access through 14 searcher-text cards makes the starter reachable
  • Strong closing stats in Tribute-summoned /Assault Mode bosses
  • Four hand traps and multiple negation effects give layered interaction
  • Compact 40-card main at the Master Duel minimum

Weaknesses

  • No recorded combos, so ceiling and median are unmeasured
  • Low exact-name archetype purity (7.3%) and 12 of 25 core cards missing
  • No side deck
  • Heavy reliance on Assault Mode Activate as the single enabler

Critical choke points

  • Assault Mode Activate: all /Assault Mode Tribute summons depend on it (3 copies)
  • Synchro base: Tuner material is needed for most of the 15-card Extra Deck
Priority Remove Add Reason
1 One Assault Teleport Second Assault Mode Activate or a second Tuner-based searcher Reduces dependence on the single enabler; Teleport only draws 2 and does not start the engine (Inferred)

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 within Master Duel size rules; Maxx C and One for One at 1 copy each, Limited, legal; Card stats and text for every listed card; Usage stats: 13 of 25 core cards present
  • Inferred: Engine access probabilities (P=0.34 for Activate, P=0.90 for searcher); Closing power from stat lines; Interaction layering and going-second estimates
  • Provisional: Median output and floor (no combos); Matchup and format fit (no meta); Post-side adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick/starter/OTK and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More Master Duel Info

/Assault Mode

/Assault Mode Breakdown

 
 

 

 

 

 

 

 
 

 

 
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