/Assault Mode Deck #773771 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Psi-Reflector x3. Created Oct 24, 2026 by YGO Mod.
Deck /Assault Mode Master Duel
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Arcanite Magician/Assault Mode x1
- Assault Beast x2
- Assault Sonic Warrior x2
- Crimson Blader/Assault Mode x2
- Junk Warrior/Assault Mode x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Red Dragon Archfiend/Assault Mode x1
- Stardust Dragon/Assault Mode x1
- T.G. Halberd Cannon/Assault Mode x1
- Ash Blossom & Joyous Spring x3
- Assault Lich x2
- Assault Synchron x1
- Fydraulis Harmonia x2
- Psi-Reflector x3
- Assault Mode Zero x3
- Assault Teleport x1
- Duel Evolution - Assault Zone x3
- One for One x1
- Assault Mode Activate x3
- Assault Reboot x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Assault Mode Activate tributes a Synchro monster and Special Summons a /Assault Mode boss of the same name stem (T.G. Halberd Cannon/Assault Mode, Red Dragon Archfiend/Assault Mode, Junk Warrior/Assault Mode, Stardust Dragon/Assault Mode) from the Deck, then the boss ends the opponent's board.; Crimson Blader/Assault Mode and Junk Warrior/Assault Mode pressure through ATK gain and doubled battle damage; Assault Mode Zero and Assault Teleport give recursion and card flow.
- Turn 1 (going first): Open with a searcher (Psi-Reflector, Assault Beast, Assault Lich, Duel Evolution - Assault Zone) to fetch Assault Mode Activate, then Synchro-summon a Tuner-based monster and tribute it into an /Assault Mode boss.
- Turn 2 (going second): Hold Ash Blossom & Joyous Spring, Maxx "C" and Fydraulis Harmonia as hand interaction to stop the opponent's summon, then use a Stardust or T.G. Halberd Cannon negation on the first board-building effect.
- Recovery: Assault Mode Zero (banished from GY) sets Activate from hand or GY, Assault Teleport returns a /Assault Mode monster to draw 2, and Mulcharmy Fuwalos refills the hand when the field is empty.
- After siding: No side deck in Master Duel format (side_count 0); post-game adaptation is not available, so the plan is the same main deck each game.
Why it scores here
The deck reliably opens a functional starter because 14 searcher-text cards give about 0.90 probability of at least one searcher in an opening 5, although Assault Mode Activate alone is only about 0.34 in hand (Inferred). Conversion is strong when the engine goes live: Activate turns a Synchro material into a high-ATK /Assault Mode boss, with T.G. Halberd Cannon/Assault Mode at 4500 ATK and Junk Warrior/Assault Mode gaining ATK per /Assault Mode monster. Interaction is layered across four hand-traps plus Synchro negations (Stardust Dragon, T.G. Halberd Cannon, Crimson Dragon Quetzalcoatl), which supports the going-second plan. The score is driven by consistency, median output, and interaction on the system; it is not an average of card scores, and Mulcharmy and Maxx "C" are not credited for popularity or usage. Median and floor output are not measured because no combos were supplied, so those scores are text-inferred and pull confidence down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 searcher in opening 5) ≈ 0.90 from the 14-card searcher group; Assault Mode Activate alone P(≥1 in 5) ≈ 0.34 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Copy histogram 9 singles / 5 doubles / 7 triples; several Level 0 spells and Assault Mode-only monsters can dead-draw in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Best boss outputs are T.G. Halberd Cannon/Assault Mode at 4500 ATK and Junk Warrior/Assault Mode at 2800+ ATK with doubled damage; no recorded boards to confirm (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 55 | combos_evidence reports zero parseable boards, so median and power distribution are unknown and only text-inferred (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Searchers plus Assault Mode Zero recursion and Psi-Reflector/Assault Beast reloads give independent lines after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Assault Teleport draws 2 and Mulcharmy Fuwalos draws on opponent summons; Assault Mode Zero recurs from GY (Inferred from text) |
| D7 | End-Board & Interaction Quality | 65 | Four hand-traps (Ash Blossom, Maxx "C", Fydraulis Harmonia, Mulcharmy trigger) plus Synchro negations on Stardust, T.G. Halberd and Quetzalcoatl (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap count 4 gives P(≥1 hand-trap in 6) ≈ 0.49; Red Dragon Archfiend and T.G. Halberd Cannon clear boards on attack (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK up to 4500 (T.G. Halberd Cannon/Assault Mode) and piercing/double-damage text on Junk Warrior/Assault Mode (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main with 21 distinct cards; 16 Main slots are off-engine tech/hand-traps and generic draw, so compactness is moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra slots are Synchro with mandatory tributes; Assault Mode-named Synchros overlap the Activate line, so Extra usage is efficient but tightly coupled (Verified structure) |
| D12 | Side Deck Adaptability | 35 | Master Duel side_count 0; no post-side adaptation exists in this format (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable and no dated meta sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Activate tribute lines, name-stem requirements and Extra Deck restrictions raise error rate; many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Assault Mode Activate single-choke enabler (-3); Engine conflict between Synchro sub-archetypes (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 61.9 → 0.80*61.9 + 0.20*55 = 60.5, then modifiers −4 → 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 14 searcher-text cards give a high chance of a live opening
- Layered interaction: four hand-traps plus Synchro negations cover both turns
- Boss ceiling: /Assault Mode bosses reach 3000–4500 ATK with doubled or board-clearing effects
- Full Extra Deck usage: all 15 Extra slots are Synchros with defined roles
Weaknesses
- Single-card engine: Assault Mode Activate has three copies and no alternative route to the bosses
- Name-stem dependence: /Assault Mode bosses require exact Synchro name matches, which reduces flexibility
- High copy-count on off-engine cards dilutes the main engine
- No side deck and no matchup or win-rate data
Critical choke points
- Assault Mode Activate in hand or GY (≈0.34 in opening 5)
- A live Synchro on the field to tribute, so an early Synchro negation can stall the whole turn
- Searcher access when the opponent has hand-traps on the first searcher
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Maxx "C" slot | A second Assault Mode Activate or a Level 1 Tuner-based searcher | Maxx "C" is a single copy with narrow value, while Activate is the choke point with 3 copies; raising Activate density or a second searcher increases engine reliability (Inferred). |
| 2 | One Assault Teleport | One additional Assault Mode Zero or Duel Evolution - Assault Zone | Assault Teleport needs a /Assault Mode monster in hand to return; the recursion/search cards keep the engine running more reliably (Inferred from text). |
Evidence & confidence
- Verified: Legality: 40 Main / 15 Extra / 0 Side in Master Duel size rules; Maxx "C" and One for One are Limited with 1 copy each (legal); Card text: Junk Warrior/Assault Mode gains ATK and doubles battle damage; T.G. Halberd Cannon/Assault Mode is 4500 ATK; Extra Deck composition: 15 Synchro monsters
- Inferred: Opening-5 searcher probability ≈ 0.90; Activate alone ≈ 0.34; Going-second hand-trap probability ≈ 0.49; Engine conflict among Synchro sub-archetypes
- Provisional: Meta Power (no dated sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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