Invoked Deck #773754 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (54)
- Aiwass, Divine Spirit of the Law x2
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Harpie's Feather Duster x1
- Invocation x1
- Invocation - "Grail" x1
- Invocation - "Sword" x1
- Ketu Dracotail x1
- Magical Meltdown x1
- Rahu Dracotail x1
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Infinite Impermanence x3
- Solemn Warning x2
Extra Deck (15)
- Dracotail Arthalion x1
- Dracotail Gulamel x1
- Dracotail Shaulas x1
- Favorite HERO Shining Flare Wingman x1
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Sorath x1
- Mixousia the Confounder x1
- Secreterion Dragon x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox, Fusion
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon boss monsters (Hyperinvoked Aeon, Dracotail Gulamel, Invoked Oceanus, Secreterion Dragon) from a Fusion-enabler chain, then defend the board with negations and hand traps; Mulcharmy draw-engine chip damage and Dracotail recursion grinding over a long game
- Turn 1 (going first): Open Aleister / Invocation or Dracotail starter, search a Fusion enabler (Ketu Dracotail, Rahu Dracotail, Invocation, Magical Meltdown), and Fusion Summon a boss; hold Ash Blossom and Ghost Belle for the response window
- Turn 2 (going second): Six-card hand with 13 hand traps; use Infinite Impermanence, Ash Blossom, Ghost Belle or Nibiru to stop the opponent's board, then rebuild through Dracotail recursion and Fusion
- Recovery: Recover from the Dracotail GY and banish zones (Dracotail Lukias, Dracotail Pan, Urgula, Shaulas) and re-enter through Aleister and Aiwass searches
- After siding: None: the deck runs an empty Side Deck, so there is no post-side plan to evaluate
Why it scores here
This list is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a limit of two, so it receives only a structural read, capped at 30, and not a normal Final Contextual score. The structural read comes from scoring the system: the deck reliably reaches its Aleister/Invocation starters with a modest hypergeometric chance (about 25% for a three-copy starter in a five-card hand), has 13 hand traps that give it real going-second interaction, and has strong Fusion bosses in the Extra Deck. Those strengths are offset by a 12.9% exact-name archetype purity, with Dracotail, Mulcharmy and Aleister engines that conflict (Mulcharmy requires controlling no cards, while Invoked and Dracotail want a board), along with a 0-card Side Deck and no recorded combos to confirm conversion. Archetype usage statistics confirm that the list is real and played, but they earned no points on their own, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 three-copy starter in opening 5) about 0.25; archetype core group P(>=1 in hand) about 0.95 but spans several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Mulcharmy draw monsters go dead while the player controls cards; 16 singleton slots and several level-0 Trap/Spell bricks lower functional hand rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling read from text: Super Polymerization, Invocation and Dracotail recursion can reach Aeon, Gulamel or Oceanus in one turn (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence reports 0 combos, so median output is unmeasured and is estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 13 hand traps and several recursive Dracotail lines give alternative routes after one interruption, but no route is verified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Dracotail Sting, Flame and Horn plus Aleister GY/banish recursion regenerate resources; Mulcharmy draw is conditional (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash, Ghost Belle, Impermanence, Nibiru, Solemn Warning, Feather Duster and Dracotail trap removal give layered, mostly instant interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps give a going-second hit rate of about 0.82 for at least one, and Fusion bosses can destroy or banish opposing monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Hyperinvoked Aeon 3800 ATK, Oceanus 3000, Secreterion 3000 and Gulamel 2800 are real closing threats, but all require Fusion access (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 44 | Main Deck is 55 cards with 61 off-exact-archetype copies and 16 singletons; purity is 12.9% (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across 14 distinct monsters from four engines; the usage statistics flag several Extra Deck cards as absent even though the card list includes them (Verified, with conflict noted) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no dated meta sample, and no matchup data; provisional placeholder at the neutral point (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Requires multi-step Fusion chains across four engines, with a 14-card Extra Deck and recursion decisions every turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-12); Engine conflict (-4); Empty Side Deck (-2); Hard dependence on Fusion access (-2). Final formula: Illegal cap: uncapped 0.80*Structural(52.7) + 0.20*TournamentReliability(40) - 8 modifiers = about 42; capped to 30 because the list is Illegal (structural-only read, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 hand traps give strong going-second interaction
- Fusion bosses with high ATK (Aeon 3800, Oceanus 3000, Secreterion 3000)
- Layered trap and quick-play negation and removal (about 21 removal-text cards)
- Real archetype core present (Aleister, Aiwass, Dracotail Lukias, Mulcharmy Fuwalos)
Weaknesses
- Illegal: Ash Blossom and Super Polymerization over the copy limit
- Low exact-archetype purity (12.9%) across four engines
- No Side Deck
- No recorded combos to verify conversion
- Heavy level-0 Trap/Spell brick risk
Critical choke points
- Super Polymerization and Invocation as the sole Fusion enablers
- Aleister monster in hand for the Invoked Fusion line
- Ash Blossom as the only once-per-turn answer to a Fusion starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-restricted hand trap or a legal substitute | Brings the copy count to the Semi-Limited limit of 2, which is required to make the list legal |
| 2 | 1 Super Polymerization | 1 legal Fusion enabler or a second Invocation | Brings the copy count to the Semi-Limited limit of 2, which is required to make the list legal |
| 3 | Mulcharmy cards (up to 4) | Aleister or Dracotail support | Reduces the engine conflict and brick risk from cards that need an empty field |
| 4 | None | 1-2 Side Deck cards | Adds post-side flexibility against common hand-trap and Fusion-stopping decks |
Evidence & confidence
- Verified: Legality: Ash Blossom and Super Polymerization exceed the legal copy limit of 2; Main 55 and Extra 15 are within size rules; Side 0 is legal; Usage stats: Mulcharmy Fuwalos, Ash Blossom and Aleister each 100% or 94% inclusion for the archetype
- Inferred: Starter reachability about 0.25 in a 5-card hand; Hand-trap hit rate about 0.82 going second; Engine conflict between Mulcharmy and Fusion lines; Interaction density and board-breaking scores from card text
- Provisional: Meta Power is null because no dated metagame sample was supplied; Matchup and format fit (D13) is a neutral placeholder
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent Passcode 86120751 did not resolve; counted as main deck usage_statistics in_this_deck flags contradict the card list for Hyperinvoked Aeon, Invoked Oceanus, Invoked Mechaba, Invoked Sorath, Invoked Baybarron and Aleister the Invoker of Madness (card list shows them in the Extra Deck); core coverage of 48% may be understated No win-rate telemetry exists; going-first, going-second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side adaptability cannot be measured
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