Dracotail Deck #773753 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Dracotail TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail boss monsters (Gulamel, Pan, Urgula, Shaulas, Arthalion) from the Extra Deck using Dracotail and hand monsters as material, then keep the board through hand traps and Dracotail recursion.; Invoked and Aleister fusions (Hyperinvoked Aeon, Invoked Oceanus) as alternate large bodies when Dracotail monsters are not available.
  • Turn 1 (going first): Opening Dracotail starter or searcher (Lukias, Ketu, Faimena), then a Fusion Summon with Rahu Dracotail or Ketu backup; keep Ash Blossom or Ghost Belle up as the response to the opponent's first engine.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Infinite Impermanence) to stop the opponent's first summon or spell, then rebuild through Mulcharmy draws and Dracotail GY recursion.
  • Recovery: Dracotail Sting, Horn, and Flame recycle a Dracotail card to the bottom of the Deck and draw 1, which restarts a line after a board wipe or a single removal.
  • After siding: Not supported: the list has 0 side cards, so there is no post-side plan to evaluate for best-of-3 play.

Why it scores here

The deck reliably opens a Dracotail core: the archetype-core group has about a 97 percent chance of at least one card in the opening 5, and the searcher group about 72 percent (Inferred from hypergeometric estimates). Its conversion ceiling comes from Fusion boss monsters such as Gulamel, Pan, Urgula, and Shaulas, and from the hand-trap suite (13 hand-trap cards, about 82 percent chance of at least one in a going-second 6-card hand, Inferred), which supports the going-second score. Recursion through the Dracotail Flame, Horn, and Sting cards gives a real recovery route, but no combo boards were recorded, so the floor and median scores are text-only inferences with low confidence. The deck runs mixed engines (Mulcharmy, Invoked, Aleister, Solemn, Harpie), which lowers consistency and pilotability; it also runs 3 Ash Blossom and 3 Super Polymerization, both over the copy limit, and it has no side deck. Popularity and archetype usage did not earn points, and card scores were not averaged; the score reflects the system's interaction, recovery, and boss count, capped because the list is Illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core group P(>=1 in opening 5) ~0.97, searcher group ~0.72, 2-3 copy starters in the core (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 singleton cards and 13 hand-trap cards compete for hand slots; full-brick proxy ~0.03 but hand-trap-only hands are likely (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards (total_combos 0); ceiling is a text-only read of Gulamel, Pan, Urgula, and Shaulas (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence, so median output is unknown and treated as a low-confidence midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Dracotail Flame, Horn, and Sting plus Mulcharmy draws give independent recovery lines; 13 hand traps add protection (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from Dracotail GY cards and 12 searcher-text cards; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 13 hand-trap cards, 15 negation-text and 21 removal-text cards on the card text; no board data (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second P(>=1 hand trap in 6) ~0.82 and multiple Fusion bosses; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK: Hyperinvoked Aeon 3800, Pan 2700, Gulamel 2800, Shaulas and Urgula 2400; piercing or direct text not checked (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 main (within 40-60) with 21 level-0 non-monsters and about 23 percent exact-archetype purity; spread across 5+ sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards (12 Fusion, 3 Link) with usage stats showing the Dracotail boss set; some boss cards are missing from the list (Verified / Observed)
D12 Side Deck Adaptability 20 0 side cards: no post-side plan at all in a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta Power is null (Provisional)
D14 Pilotability & Error Tolerance 45 Four interacting engines (Dracotail, Mulcharmy, Invoked, Aleister) with multi-step Fusion lines (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-4); no side deck (-3); unresolved card and no combo evidence (-2). Final formula: Pre-cap: 0.80*Structural(56) + 0.20*TournamentReliability(50) + modifiers(-9) = ~46; capped at 35 because the list is Illegal. Theoretical / structural-only result. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably accessible (about 97 percent to open at least one core card).
  • Dense hand-trap suite gives strong going-second interaction.
  • Multiple Fusion boss monsters with high ATK for closing games.
  • Dracotail recursion cards give a recovery route after interruption.

Weaknesses

  • Illegal list: 3 Ash Blossom and 3 Super Polymerization exceed their Semi-Limited limit of 2.
  • No side deck, so no best-of-3 adaptation.
  • Mixed engines (Mulcharmy, Invoked, Aleister, Dracotail) lower consistency and raise pilot load.
  • No recorded combo boards, so floor and median output are unverified.

Critical choke points

  • Fusion Summon access depends on Dracotail monsters and Rahu, Ketu, or Mululu being drawn together.
  • Hand-trap density trades off against starter count in the opening hand.
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring none (legal list) Brings the copy count to the legal limit of 2; the Illegal status blocks any real score.
2 1 Super Polymerization none (legal list) Brings the copy count to the legal limit of 2.
3 none a 15-card side deck Enables best-of-3 adaptation; D12 is currently 20.

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a legal limit of 2.; Main Deck 55 (within 40-60), Extra 15 (within 0-15), Side 0 (no side deck).; Boss ATK and Extra Deck composition from card data; Dracotail core inclusion from usage statistics.
  • Observed: Archetype usage stats show the Dracotail core (Gulamel, Flame, Faimena, Sting, Horn, Rahu) at 100 percent inclusion.
  • Inferred: Hypergeometric starter, hand-trap, and searcher probabilities.; Interaction density and negation/removal reads from card text (regex scaffold confirmed only from excerpts).; Going-first and going-second power estimates.
  • Provisional: Meta Power (null, no dated metagame sample).; Matchup and format fit (D13), and tournament reliability inputs for matchups.
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. One passcode (86120751) could not be resolved to a card and is counted as main. No win-rate telemetry: going-first/second, matchup, and brick/starter rates are Inferred or Unknown. No side deck: post-side plan cannot be evaluated. Meta Power is Provisional unless a dated metagame sample is supplied.

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