forbidden Deck #773743 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 24, 2026 by YGO Mod.

Deck forbidden TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 42
Going First 42
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link monsters (Zero, Kagari, Shizuku) attacking after the Sky Striker spell engine is live, backed by hand-trap interaction; Forbidden Droplet and Forbidden Crown negation lines to clear the opponent's board for a direct attack
  • Turn 1 (going first): Open a Sky Striker starter (Mobilize - Linkage!, Mecha - Shark Cannon) plus a hand trap, then link into Sky Striker Ace monsters while keeping hand traps up
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Ghost Belle to break the opponent's first play, then rebuild the Sky Striker link engine from the GY spells
  • Recovery: Recur Sky Striker spells from the GY with Lemnisgate and Zeke/Azalea, and re-run hand traps from the Deck
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as a Midrange system with a Stun-leaning interaction package, not as an average of its card scores. Its dense hand-trap suite (15 hand-trap-tagged cards, 16 negation-text cards) and the Ghost Ogre / Ghost Belle / Ash Blossom group give it real going-second interaction, which earns the strongest dimensions (D7 and D8). The Sky Striker link engine supplies the closing power, but only 16 monsters sit in the 55-card Main Deck and the archetype core is present in only about 39% of opening 5-card hands, so starter access and opening-hand consistency stay moderate. Popularity and usage-stat presence do not add points here, and no combo or tournament data exists, so ceiling and floor scores are text-only inferences. The list is Illegal under the TCG ban list (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), so the final score is capped at 30 and the result is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 Sky Striker starter in hand of 5) is about 0.25 per 3-copy card and 0.39 for the 5-copy archetype core; engine turn-1 access is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 40 16 monsters among 55 Main Deck cards and 39 spell/trap cards mean summon-dependent hands can brick, though hand traps keep hands functional (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; the Sky Striker link tree (Zero, Kagari, Shizuku) suggests a multi-step ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is unknown; text-only estimate sits below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple negations and recursion (Lemnisgate, Zeke, Azalea) provide some alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Sky Striker spells recur from the GY and Upstart Goblin draws, but Super Polymerization and Forbidden Crown spend resources without regeneration (Inferred)
D7 End-Board & Interaction Quality 68 15 hand traps, 16 negation-text cards, and 20 removal-text cards give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage P(at least 1 in 6 cards) is about 0.87 across 15 hand traps, supporting board challenge (Inferred)
D9 Offensive Pressure & Closing Power 45 Sky Striker Ace - Zero (2000 ATK) and Kagari (1500 base, gaining ATK per GY spell) provide closing pressure, with no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards with 25 distinct, 16 monsters and 8 singletons is moderately compact but spell-heavy (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 13 Link and 2 Fusion across 10 distinct cards, with the Sky Striker Link package covering most of the slots (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Many Quick Effect negations and multi-step Link Summons with GY-count conditions require frequent decisions and careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Stun-profile secondary weighting, disclosed only as the Midrange table for structural calculation. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); no_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (15 hand traps) gives strong going-second interaction
  • Sky Striker Link package has real closing power with Zero and Kagari
  • Extra Deck slots are used efficiently with 13 Link monsters

Weaknesses

  • Illegal list: Ash Blossom and Super Polymerization run 3 copies against a limit of 2
  • Only 16 monsters in 55 Main Deck cards, so summon-dependent hands are brick-prone
  • No side deck registered

Critical choke points

  • Sky Striker Mobilize - Linkage! and Mecha - Shark Cannon as the only turn-1 starters
  • Sky Striker Ace monsters must be on the field before the link engine turns on
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-copy card that adds a starter or monster Brings the list within the TCG Semi-Limited limit of 2 copies
2 1 copy of Super Polymerization 1 legal Sky Striker support card or a monster Brings the list within the Semi-Limited limit of 2 copies and adds monster density
3 none a 15-card side deck Gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within size rules for TCG; Ash Blossom and Super Polymerization each run 3 copies against a legal limit of 2 (Illegal); Extra Deck: 13 Link and 2 Fusion; Copy histogram: 8 singletons, 4 doubles, 13 triples
  • Inferred: Turn-1 starter access P is about 0.25 per 3-copy card; Hand-trap coverage on going second P is about 0.87; Interaction density is high from text tags
  • Provisional: Meta Power is null, and matchup and format-fit scores need a dated meta sample
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered

More TCG Info

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