Sky Striker Deck #773742 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Ghost Belle & Haunted Mansion x3. Created Oct 24, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
38± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-summon Sky Striker Ace monsters (Zero, Kagari, Hayate, Shizuku, Zeke, Azalea) into a board of 1500-2000 ATK Link monsters, using Sky Striker Mobilize/Special Maneuver spells for recursion and search.; Direct attacks from Sky Striker Ace - Hayate and board pressure from Lava Golem (3000 ATK) when it can be Special Summoned.
  • Turn 1 (going first): Open a Sky Striker starter (Mobilize - Linkage!, Raye, Widow Anchor, Mobilize - Engage!) and link into Kagari or Zero, holding Ash Blossom and Ghost Belle to protect the first link.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle, Evenly Matched, Infinite Impermanence) to answer the opponent's first board, then rebuild with Sky Striker Ace monsters from the Extra Deck.
  • Recovery: Recover through Spell recursion from the GY (Lemnisgate, Camellia, Shizuku and Zero searches) and Sky Striker Ace - Roze from the hand after an Ace is summoned.
  • After siding: No side deck is registered, so there is no post-side plan; a best-of-3 event would have no adaptation path.

Why it scores here

The deck is scored as a connected system and not as an average of its card scores. It reliably opens a Sky Striker starter in a large share of hands (about 0.65 for a 10-copy archetype core in a 5-card hand, Inferred), then converts that into Link Ace monsters with redundant Link routes through Zero, Kagari, Hayate and Shizuku. Its interaction is dense (15 hand traps, 16 negation-text cards, 20 removal-text cards, Inferred from text), which helps on going second, but many of those cards are dead without a target. Popularity does not earn points: the Sky Striker core shows 44% of the archetype's common cards present and no tournament record is attached. The deck is Illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), and it has no side deck, so it is capped as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Starter density is high (Mobilize - Linkage x3, Raye x3, Widow Anchor x3, Mobilize - Engage x2, Lemnisgate x2, Roze x2); the 10-copy archetype core gives P(>=1 in opening 5) ~0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 15 hand traps and 21 tech cards include several dead draws on a board with no targets (Raigeki, Harpie's Feather Duster, Forbidden Droplet, Trap Trick) (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is inferred from card text (Link ladder through Zero and Kagari, Kagari ATK gain per Spell in GY) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median output is unmeasured and reflects the brick-prone 21-tech package (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Negation density (Ash, Ghost Ogre, Ghost Belle, Evenly Matched) and several independent Link routes provide redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Spell recursion from the GY (Lemnisgate, Shizuku, Zero, Camellia search effects) offsets Link material costs; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 70 16 negation-text and 20 removal-text cards across layered hand traps and Spell/Trap answers; quality read is from card text only (Inferred)
D8 Going-Second & Board-Breaking Power 62 Raigeki, Forbidden Droplet, Forbidden Crown and Shark Cannon provide strong going-second board breaking, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Link Aces at 1500-2000 ATK, direct attacks from Hayate, and Lava Golem as a 3000-ATK closer (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 3-copy hand traps and 21 tech cards; only 42.9% exact-name archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards: 13 Link and 2 Fusion across 10 distinct Extra Deck cards, covering several Link routes (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample is attached; placeholder score is Provisional
D14 Pilotability & Error Tolerance 40 Long Link chains and multiple hand-trap timing decisions raise decision load; no combo steps recorded (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); no Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(48) = 54; context modifiers -8 gives 46; Illegal-deck cap applied gives 38 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand traps and 16 negation-text cards
  • Multiple independent Link routes (Zero, Kagari, Hayate, Shizuku, Zeke, Azalea)
  • Spell recursion from the GY supports the Link chain

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • No side deck in a format that may be best-of-3
  • Dead hand traps and tech cards in many opening hands
  • Only 42.9% exact-name archetype purity

Critical choke points

  • Ash Blossom at 3 copies is illegal, so a legal list must cut to 2
  • The first Sky Striker Ace Link needs two monsters on the field, so a single hand trap or removal can stop it
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 1 Super Polymerization Legal cards from the Sky Striker or hand-trap pool, or 0 (keep Main at 53-55) Restores copy-limit legality so the deck can receive a normal score
2 0 A 15-card side deck Enables a post-side plan for best-of-3 play (D12 is 15 today)

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 (within TCG size rules); Ash Blossom and Super Polymerization run 3 copies against a Semi-Limited limit of 2; Harpie's Feather Duster and Reinforcement of the Army are Limited at 1 copy; Sky Striker Mecha - Hornet Drones is Limited at 1 copy; Archetype purity 42.9% (exact name) and 13 Link / 2 Fusion Extra Deck cards
  • Inferred: D1 engine access uses the archetype-core probability (0.65) as a proxy; D5 and D7 come from card text, not recorded interaction data; D3 and D9 ceiling are inferred from card text
  • Provisional: Meta Power is null because no dated metagame sample is attached; D13 matchup fit is placeholder 50
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists for this deck (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype is taken from the Sky Striker archetype field

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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