Radiant Typhoon Deck #773739 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (40)
- Mulcharmy Fuwalos x3
- Radiant Typhoon Eldam x3
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Krosea x3
- Radiant Typhoon Meghala x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Shiina, Twin Tempests of Celestial Thunder x3
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Forbidden Droplet x3
- Mystical Space Typhoon x3
- Pot of Extravagance x2
- Radiant Typhoon Ascendance x2
- Radiant Typhoon Chant x1
- Radiant Typhoon Manifestation x1
- Radiant Typhoon Vision x3
- Radiant Typhoon Mandate x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Quick-Play engine
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Quick-Play-triggered Special Summons (Radiant Typhoon Fonix, Shiina, Enterblathnir, Varuroon) building a WIND board that pressures with 2900-3000 ATK bodies; Link and Xyz boards from the Extra Deck (Radiant Typhoon Varuroon, Hraesvelgr, Totem Bird) once the Quick-Play chain has resolved
- Turn 1 (going first): Open a Mystical Space Typhoon or Radiant Typhoon Vision, use Quick-Play activations to hand-summon Krosea, Eldam, Swen or Meghala, then convert into a Link or Xyz Summon
- Turn 2 (going second): Hold Ash Blossom and Shiina as hand traps against the opponent's first activation, then Quick-Play-chain into the same Radiant Typhoon board
- Recovery: Mystical Space Typhoon in the GY enables the hand-summon conditions again; Radiant Typhoon Mandate and Vision recycle Quick-Play Spells from the GY
- After siding: No Side Deck is registered, so there is no post-side plan in the evidence
Why it scores here
The deck reliably opens into its Radiant Typhoon engine: the archetype core group has a 99.5% chance of at least one card in a 5-card opening hand (Inferred hypergeometric estimate), and the Quick-Play Spell and hand-summon conditions give several redundant starts. Interaction is above average for a Midrange shell, with three Ash Blossom copies, Shiina, Varuroon and Totem Bird covering hand traps and on-field negation. Its conversion ceiling is credible on paper, with 2900 to 3000 ATK boards from Fonix, Shiina and Enterblathnir, but no recorded boards exist, so the floor and median are unmeasured and scored provisionally. The score is capped low because the list breaks the copy limit on Ash Blossom (3 copies, limit 2), so this is a theoretical, structural-only read. Popularity and archetype usage confirm the list is a real, accessible build but earned no points on their own, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core-group card in a 5-card opening hand) ≈ 0.995 and P(at least one Mystical Space Typhoon in hand) ≈ 0.34; the core starters are redundant (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 16 searcher-text cards and 9 Quick-Play starters give a low brick rate, though 4 Quick-Play hand-summoners compete for the same activation window (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is 2900 to 3000 ATK boards from Fonix, Shiina and Enterblathnir, but no recorded combos exist, so the value is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Floor and median output are unmeasured because the evidence has zero parseable boards; scored provisionally (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three Ash Blossom copies, Mandate and Vision recycling Quick-Play Spells provide route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mystical Space Typhoon recursion and Vision/Mandate recycling offset Pot of Extravagance costs; no resource signature exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Three Ash Blossom, Shiina, Varuroon, Totem Bird and Great Gallant Bandit give layered interaction; the text flags are confirmed (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Three Ash Blossom and Shiina as hand traps give strong going-second interaction, but there is no going-second win-rate data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | The end-board is 2900 to 3000 ATK bodies, but the TY-PHON finisher and Little Knight are absent from the list (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards over 18 distinct names, with 41.8% exact archetype purity and 23 off-archetype copies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots: 7 Link, 7 Xyz, 1 Synchro, with Varuroon, Hraesvelgr and Totem Bird as flexible picks (Verified) |
| D12 | Side Deck Adaptability | 20 | The deck registers no Side Deck, so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data exists; the only signal is archetype usage at 68.8% core presence (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Quick-Play timing, hand-summon conditions and Xyz/Link material choices make the deck moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Copy-limit violation (Illegal) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 57.2, then -12 banlist/copy-limit modifier = 45.2, then capped at 40 because the deck is Illegal (theoretical/structural-only read)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant Quick-Play starters give high access to the Radiant Typhoon engine
- Layered interaction from three hand traps, Shiina, Varuroon and Totem Bird
- High-ATK end-board bodies (Fonix 3000, Shiina 2900, Enterblathnir 2900)
Weaknesses
- Illegal copy count: three Ash Blossom copies exceed the Semi-Limited limit of 2
- No Side Deck registered, so no post-side adaptability
- Only 41.8% exact archetype purity, with 32 off-archetype copies
Critical choke points
- Mystical Space Typhoon is the main activation gate for the hand-summon conditions
- Radiant Typhoon Chant is Limited to one copy and is the only archetype searcher for that slot
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal, non-restricted card that fits the Quick-Play plan | Bring the deck within its copy limit so it can receive a normal score |
| 2 | No change | A Side Deck of up to 15 cards | A registered Side Deck gives the deck a post-side plan and lets D12 be evaluated |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 (Semi-Limited); Main Deck is 40 cards and Extra Deck is 15 cards, both inside format size rules; Exact archetype purity is 41.8% and the Extra Deck splits 7 Link, 7 Xyz, 1 Synchro; Archetype usage shows 68.8% core presence in the list
- Inferred: Starter access is near-certain for the core group (hypergeometric estimate); Interaction density is high from the hand traps and negation text; Going-second hand-trap coverage is strong; Pilotability is moderate because of Quick-Play timing and Xyz/Link material choices
- Provisional: Meta Power is null because no dated metagame sample exists; Matchup and format fit rely only on archetype usage; Floor and median output are unmeasured
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates No Side Deck registered, so post-side scoring is absent Meta Power is provisional without a dated metagame sample
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