Radiant Typhoon Deck #773739 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Krosea x3. Created Oct 24, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
40± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Quick-Play engine
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Quick-Play-triggered Special Summons (Radiant Typhoon Fonix, Shiina, Enterblathnir, Varuroon) building a WIND board that pressures with 2900-3000 ATK bodies; Link and Xyz boards from the Extra Deck (Radiant Typhoon Varuroon, Hraesvelgr, Totem Bird) once the Quick-Play chain has resolved
  • Turn 1 (going first): Open a Mystical Space Typhoon or Radiant Typhoon Vision, use Quick-Play activations to hand-summon Krosea, Eldam, Swen or Meghala, then convert into a Link or Xyz Summon
  • Turn 2 (going second): Hold Ash Blossom and Shiina as hand traps against the opponent's first activation, then Quick-Play-chain into the same Radiant Typhoon board
  • Recovery: Mystical Space Typhoon in the GY enables the hand-summon conditions again; Radiant Typhoon Mandate and Vision recycle Quick-Play Spells from the GY
  • After siding: No Side Deck is registered, so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens into its Radiant Typhoon engine: the archetype core group has a 99.5% chance of at least one card in a 5-card opening hand (Inferred hypergeometric estimate), and the Quick-Play Spell and hand-summon conditions give several redundant starts. Interaction is above average for a Midrange shell, with three Ash Blossom copies, Shiina, Varuroon and Totem Bird covering hand traps and on-field negation. Its conversion ceiling is credible on paper, with 2900 to 3000 ATK boards from Fonix, Shiina and Enterblathnir, but no recorded boards exist, so the floor and median are unmeasured and scored provisionally. The score is capped low because the list breaks the copy limit on Ash Blossom (3 copies, limit 2), so this is a theoretical, structural-only read. Popularity and archetype usage confirm the list is a real, accessible build but earned no points on their own, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core-group card in a 5-card opening hand) ≈ 0.995 and P(at least one Mystical Space Typhoon in hand) ≈ 0.34; the core starters are redundant (Inferred)
D2 Opening-Hand Quality & Brick Management 65 16 searcher-text cards and 9 Quick-Play starters give a low brick rate, though 4 Quick-Play hand-summoners compete for the same activation window (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is 2900 to 3000 ATK boards from Fonix, Shiina and Enterblathnir, but no recorded combos exist, so the value is a text-only read (Inferred)
D4 Combo Floor & Median Output 50 Floor and median output are unmeasured because the evidence has zero parseable boards; scored provisionally (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Three Ash Blossom copies, Mandate and Vision recycling Quick-Play Spells provide route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mystical Space Typhoon recursion and Vision/Mandate recycling offset Pot of Extravagance costs; no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 70 Three Ash Blossom, Shiina, Varuroon, Totem Bird and Great Gallant Bandit give layered interaction; the text flags are confirmed (Inferred)
D8 Going-Second & Board-Breaking Power 66 Three Ash Blossom and Shiina as hand traps give strong going-second interaction, but there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 60 The end-board is 2900 to 3000 ATK bodies, but the TY-PHON finisher and Little Knight are absent from the list (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 40 main cards over 18 distinct names, with 41.8% exact archetype purity and 23 off-archetype copies (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 7 Link, 7 Xyz, 1 Synchro, with Varuroon, Hraesvelgr and Totem Bird as flexible picks (Verified)
D12 Side Deck Adaptability 20 The deck registers no Side Deck, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data exists; the only signal is archetype usage at 68.8% core presence (Provisional)
D14 Pilotability & Error Tolerance 55 Quick-Play timing, hand-summon conditions and Xyz/Link material choices make the deck moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Copy-limit violation (Illegal) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 57.2, then -12 banlist/copy-limit modifier = 45.2, then capped at 40 because the deck is Illegal (theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Quick-Play starters give high access to the Radiant Typhoon engine
  • Layered interaction from three hand traps, Shiina, Varuroon and Totem Bird
  • High-ATK end-board bodies (Fonix 3000, Shiina 2900, Enterblathnir 2900)

Weaknesses

  • Illegal copy count: three Ash Blossom copies exceed the Semi-Limited limit of 2
  • No Side Deck registered, so no post-side adaptability
  • Only 41.8% exact archetype purity, with 32 off-archetype copies

Critical choke points

  • Mystical Space Typhoon is the main activation gate for the hand-summon conditions
  • Radiant Typhoon Chant is Limited to one copy and is the only archetype searcher for that slot
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal, non-restricted card that fits the Quick-Play plan Bring the deck within its copy limit so it can receive a normal score
2 No change A Side Deck of up to 15 cards A registered Side Deck gives the deck a post-side plan and lets D12 be evaluated

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 (Semi-Limited); Main Deck is 40 cards and Extra Deck is 15 cards, both inside format size rules; Exact archetype purity is 41.8% and the Extra Deck splits 7 Link, 7 Xyz, 1 Synchro; Archetype usage shows 68.8% core presence in the list
  • Inferred: Starter access is near-certain for the core group (hypergeometric estimate); Interaction density is high from the hand traps and negation text; Going-second hand-trap coverage is strong; Pilotability is moderate because of Quick-Play timing and Xyz/Link material choices
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup and format fit rely only on archetype usage; Floor and median output are unmeasured
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates No Side Deck registered, so post-side scoring is absent Meta Power is provisional without a dated metagame sample

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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