Evil Twin/Live Twin/Evil★Twin/Live☆Twin Deck #773728 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Santa Claws x3. Created Oct 24, 2026 by YGO Mod.

Deck Evil Twin/Live Twin/Evil★Twin/Live☆Twin TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Stun
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boards from Evil Twin and Fiendsmith Extra Deck monsters, with the board-clearing and negation suite protecting the summon; Chaos Angel and high-ATK Fusion/Link beaters once the board is cleared with Raigeki or Harpie's Feather Duster
  • Turn 1 (going first): Open with Ki-sikil or Lil-la starters and Fiendsmith Engraver or Tract, holding hand traps (Ash, Impermanence, Veiler) for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand of hand traps (Ash, Ghost Ogre, Ghost Belle, Veiler, Evenly Matched) to negate or destroy the opponent's starter, then rebuild through the Extra Deck
  • Recovery: Recursion from the GY through Lacrima, Lil-la Sweet, Fiendsmith's Requiem and Sequence, plus Fiendsmith Kyrie and in Paradise
  • After siding: Not available: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its interaction suite is the standout: roughly 20 hand traps and negation cards, including Ash Blossom, Infinite Impermanence, Effect Veiler and Ghost Ogre, give it very strong going-second protection (about 94% chance of at least one hand trap in a six-card hand, per the hypergeometric estimate). The engine is weaker: it spans two archetypes (Fiendsmith and Evil Twin) plus a Mulcharmy/Live Twin bridge, with 28 distinct Main Deck cards and roughly 24 level-0 Spells and Traps that tend to brick opening hands. No combo boards were recorded, so the floor, median and ceiling are text-only inferences and not measured outputs. The score is capped because the list is illegal: three cards exceed their copy limits (Ash Blossom 3 vs 2, Fiendsmith Engraver 3 vs 1, Fiendsmith's Tract 2 vs 1), so only a theoretical, structural read is given. Archetype popularity and usage statistics were not used to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core Fiendsmith starters (Engraver x3, Tract x2) would be 0.09 to 0.18 per opening hand at legal counts, and P(at least one Engraver in a 5-card hand) is 0.25 as run; the archetype core group has P(at least one in hand) 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 About 20 hand traps and 13 negation-text cards plus 24 level-0 Spells and Traps raise the risk of dead or conflicting hands, with no monster-heavy floor on going first (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards, so ceiling is judged only from card text and Extra Deck links, such as Evil Twin Lil-la and Ki-sikil (Inferred, low confidence)
D4 Combo Floor & Median Output 40 No recorded board median or power distribution exists, so floor and median are text-only (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Ki-sikil, Lil-la, Lil-la Sweet, Ki-sikil Frost) and recursion from the GY give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Lacrima, Requiem, Sequence and Lil-la Sweet, with several search cards, supports grind, but the Limited-status search cards are over-run (Inferred)
D7 End-Board & Interaction Quality 85 About 15 interaction effects (Ash, Impermanence, Veiler, Ghost Ogre, Ghost Belle, Droll, Raigeki, Feather Duster, Typhoon, Cyclone, Evenly Matched) give very high density, layered across hand, field and Spell/Trap zones (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 75 Raigeki and Feather Duster board-break and the hand-trap set in a six-card hand give strong going-second answers, with hand-trap presence at 94% (Inferred from text and hypergeometric estimate)
D9 Offensive Pressure & Closing Power 70 Extra Deck closers are high ATK, including Evil Twin's Trouble Sunny (3300), Rextremende (3000), Underworld Goddess (3000) and Chaos Angel (3500 synchro) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 28 distinct Main Deck cards, 12 singletons, 11 three-copy cards, 24 level-0 Spells and Traps, and 55 cards in the Main Deck, which is within the 40-60 size window (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 11 Link, 3 Fusion and 1 Synchro, with two engines competing for Extra Deck space (Verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 10 Side Deck count is 0, so there are no post-side adaptations in a best-of-3 event (Verified composition)
D13 Matchup Coverage & Format Fit 50 tournament data is unavailable and no dated metagame sample is supplied, so matchup and format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 35 Two-engine sequencing, multiple hand-trap timing windows and up to 15 Extra Deck choices make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Stun primary, Combo secondary; no more than one secondary profile used, ratio not computed. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(42) = 51, then modifier -8 gives 43; capped at 30 because the list is Illegal (theoretical/structural-only, Step 2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high interaction density, with about 20 hand traps and negation effects
  • Strong going-second protection: about 94% chance of a hand trap in six cards
  • High-ATK Extra Deck finishers (Trouble Sunny 3300, Chaos Angel 3500, Rextremende 3000)
  • Board-breaking via Raigeki and Harpie's Feather Duster

Weaknesses

  • Illegal as built: three cards exceed their copy limits
  • Zero Side Deck cards, so no best-of-3 adaptation
  • Two competing Extra Deck engines (Fiendsmith and Evil Twin) reduce coherence
  • About 24 level-0 Spells and Traps and many hand traps create brick and dead-card risk

Critical choke points

  • Fiendsmith Engraver and Fiendsmith's Tract: both over the copy limit, and the Fiendsmith line depends on them
  • Live Twin Ki-sikil/Lil-la starters: few copies of the monsters that open the Evil Twin link line
Priority Remove Add Reason
1 1x Fiendsmith Engraver, 1x Fiendsmith's Tract, 1x Ash Blossom & Joyous Spring Nothing yet; trim to legal copies first Brings the list to Legal so it can receive a normal score; the copy limits, not the composition, are the blocking issue
2 A few level-0 Spells and Traps or weak singletons A Side Deck of 10-15 cards (for example extra hand traps or negation) A Side Deck of 0 cards leaves D12 at 10 and removes any post-side plan
3 One engine line (either Fiendsmith or Evil Twin) for focus Consolidate on one Extra Deck engine Two competing engines reduce consistency and make the list harder to pilot

Evidence & confidence

  • Verified: Illegal status: Ash Blossom (3 vs 2 legal), Fiendsmith Engraver (3 vs 1), Fiendsmith's Tract (2 vs 1); Main 55 and Extra 15 are within the TCG size rules; Side is 0; Card text and stats for all listed cards; Extra Deck breakdown: 11 Link, 3 Fusion, 1 Synchro
  • Inferred: Hypergeometric opening-hand probabilities (starter at least one 0.89, hand-trap in six cards 0.94); Stun primary strategy with Combo secondary, from card roles; Interaction density (D7) and going-second strength (D8); Brick and pilotability estimates (D2, D14)
  • Provisional: Matchup and format fit (D13); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists (going-first/second, matchup, brick and starter rates) usage statistics in this deck flags disagree with the card list: Evil★Twin Ki-sikil, Lil-la, Ki-sikil Deal, Fiendsmith's Requiem, Sequence, Agnumday and others are shown in the Extra Deck but reported as not in this deck; treated as a stats-side inconsistency and not used to set scores Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More TCG Info

Evil Twin/Live Twin/Evil★Twin/Live☆Twin

Evil Twin/Live Twin/Evil★Twin/Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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