Fiendsmith Deck #773727 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Santa Claws x3. Created Oct 24, 2026 by YGO Mod.

Deck Fiendsmith TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
36± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Fusion/Link extra-deck boards (Fiendsmith's Rextremende, Fiendsmith's Lacrima, Evil Twin Link monsters) converting into high-ATK end boards; the list also runs Chaos Angel, Underworld Goddess and Evil Twin's Trouble Sunny as Extra Deck payoffs.; Hand-trap and negation pressure (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Evenly Matched) that buys time for the engine on the opponent's turn.
  • Turn 1 (going first): Open on Fiendsmith Engraver or Fiendsmith's Tract to reach a LIGHT Fiend starter, then Fusion/Link toward a Fiendsmith board. Legally this line is cut short by the copy-limit violations, so the plan is theoretical.
  • Turn 2 (going second): Hold 2-3 hand traps (at least one hand trap in the six-card hand is very likely) and negate the opponent's first engine summon, then rebuild through Fiendsmith monsters in the GY.
  • Recovery: Recursion through GY-revival effects (Fiendsmith's Sequence and Requiem are not in the list, so recovery depends on Lacrima the Crimson Tears and Fiendsmith in Paradise, plus Fabled Lurrie discard-summon).
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan. The deck cannot adapt between games.

Why it scores here

The deck is scored as a system, not as an average of its card scores. The Fiendsmith core (Engraver, Tract, Lacrima and the Fusion/Link Extra Deck) has a reasonable chance of appearing early: the archetype core group hits at least once in a 5-card opening hand about 76% of the time (Inferred). Its interaction density is high, with about 20 hand-trap and tech cards and 13 negation-text cards, so the engine has a decent chance of surviving one interruption. Its end-board closing power is real (Rextremende 3000 ATK, Chaos Angel 3500, Trouble Sunny 3300, Underworld Goddess 3000). Against that, the list is illegal: Ash Blossom is over the Semi-Limited limit, and Engraver and Tract are over the Limited limit, so the normal Final formula does not apply and the score is capped low as a theoretical, structural-only read. No combo recordings exist, so the combo floor and median are text-only inferences. Archetype popularity earned no points, and no tournament or win-rate data was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Archetype core group P(>=1 in 5-card hand) = 0.76, but the engine cards are over their copy limits, so the legal version of the engine is weaker (Inferred).
D2 Opening-Hand Quality & Brick Management 45 About 20 hand-trap and tech cards plus 24 level-0 spells and traps raise the chance of dead or redundant hands; no hand-level simulation exists (Inferred).
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is a text-only read of Fusion/Link payoffs (Rextremende, Chaos Angel, Trouble Sunny) (Inferred).
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is not measured; the text-only read suggests the median is well below the ceiling (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Multiple independent negation and hand-trap routes (Ash, Ghost Belle, Ghost Ogre, Effect Veiler, Droll and Lock Bird) give redundancy after one interruption (Inferred).
D6 Resource Economy, Recovery & Grind 45 Recursion through GY effects (Lacrima, Fiendsmith in Paradise) exists, but the list has no Requiem or Sequence to recover the engine reliably (Inferred).
D7 End-Board & Interaction Quality 65 Hand-trap, negation (13) and removal (20) text density is high, with Evenly Matched and Typhoon adding board-level answers (Inferred semantic, flags Verified).
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability is 0.944 for at least one card in six cards, but the board-breaking density is driven by hand traps rather than end-board answers (Inferred).
D9 Offensive Pressure & Closing Power 60 Extra Deck end-board ATK reaches 3000 to 3500 with Rextremende, Chaos Angel and Trouble Sunny (Verified stats, Inferred closing).
D10 Main Deck Efficiency & Flexibility 35 55 main cards from 28 distinct names, with 11 cards at 3 copies and 12 singletons, so the deck is heavy with duplicate hand traps and not compact (Verified counts, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full (15 cards, 11 Link, 3 Fusion, 1 Synchro) with no visible dead slots, but several Extra cards compete for the same Fiendsmith materials (Verified composition, Inferred).
D12 Side Deck Adaptability 10 No Side Deck is registered (Side Deck size 0), so there is no post-side adaptation at all (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; the archetype is niche in the export (Provisional).
D14 Pilotability & Error Tolerance 40 Several multi-step Fusion/Link lines and many hand-trap timing decisions; complexity is high but the core lines are readable (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); illegal copy-limit (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 12 = 36; Illegal deck, so theoretical/structural-only and not a normal Final score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (about 20 hand-trap/tech cards, 13 negation-text cards)
  • Strong Extra Deck end-board options (Rextremende 3000, Chaos Angel 3500, Trouble Sunny 3300, Underworld Goddess 3000)
  • Archetype core is present often enough (about 76% for at least one core card in a 5-card hand)

Weaknesses

  • Illegal as built: three cards exceed their copy limits
  • Duplicate-heavy main deck with 28 distinct names and 55 cards, with 24 level-0 spells and traps
  • No Side Deck, so the deck cannot adapt between games
  • No combo recordings, so the floor and median are unmeasured

Critical choke points

  • Fiendsmith Engraver and Tract are the only reliable starters for the Fiendsmith engine, and both are over their Limited limit
  • Without a Fusion or Link starter in hand, the Extra Deck payoffs stay dead
Priority Remove Add Reason
1 1 Fiendsmith Engraver, 1 Fiendsmith's Tract 1 legal Fiendsmith starter or a non-Limited searcher Brings the list under the copy limits so it can be scored as a normal deck
2 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited hand trap (for example Effect Veiler, already present at 3) Ash Blossom is over its Semi-Limited limit of 2
3 1 Live Twin Sunny's Snitch or a low-impact tech card 1 Side Deck card (for example a Fiendsmith-compatible answer) The list has no Side Deck, so it cannot adapt between games

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts within size rules; Ash Blossom 3 vs 2 legal, Engraver 3 vs 1 legal, Tract 2 vs 1 legal; Archetype core group P(>=1 in hand 5) = 0.7555; Extra Deck composition 11 Link, 3 Fusion, 1 Synchro
  • Inferred: Consistency estimate from hypergeometric draw odds; Interaction density estimate from card-text flags; Structural dimension scores and weight profile
  • Provisional: Meta Power (null) and D13 format fit, no dated metagame sample supplied
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so D12 has no post-side data

More TCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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