Mecha Phantom Beast Deck #773725 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Artifact Lancea x3, Mecha Phantom Beast Tetherwolf x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (56)
- Artifact Lancea x3
- Droll & Lock Bird x1
- Mecha Phantom Beast Tetherwolf x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- R.B. Ga10 Cutter x1
- R.B. Ga10 Driller x1
- R.B. Ga10 Pile Bunker x1
- R.B. Lambda Blade x1
- R.B. Lambda Cannon x1
- R.B. VALCan Rocket x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x3
- Mecha Phantom Beast O-Lion x3
- Cosmic Cyclone x3
- R.B. Funk Dock x3
- R.B. Operation Test x1
- R.B. Stage Landing x3
- Sky Striker Mecha - Hornet Drones x1
- Terraforming x1
- Infinite Impermanence x3
- R.B. Last Stand x1
- R.B. Next Phase x1
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck link/Xyz pressure from R.B. and Sky Striker link monsters, with Super Starslayer TY-PHON as a large Xyz finisher; Mecha Phantom Beast and Mulcharmy board presence plus draw engines that grind through repeated hand-trap interaction
- Turn 1 (going first): Open a hand-trap-plus-starter combination (Effect Veiler, Ghost Ogre, Ash Blossom, Infinite Impermanence) to slow the opponent, then Normal Summon an MPB or R.B. starter into a link route; the 1 going-first plan has no recorded boards to confirm it
- Turn 2 (going second): Use the 21 hand traps (negations and removal) to answer the opponent's first board, then rebuild through R.B. Stage Landing and R.B. Operation Test recursion and a link into the Extra Deck
- Recovery: R.B. Funk Dock and R.B. Stage Landing search or revive R.B. monsters, Mulcharmy Fuwalos and Purulia draw cards, and Ghost Belle recursion can refill the hand after a board is cleared
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
This list is illegal as submitted (three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two), so its score is capped at a theoretical, structural-only value of 30 and it does not receive a normal Final Contextual score. The main deck runs four sub-archetypes (R.B., Mecha Phantom Beast, Mulcharmy, Sky Striker) with an exact-name archetype purity of only 8.5%, which weakens engine coherence even though the hand-trap density (21 cards, 18 negation-text cards) gives the deck strong interruption resilience and end-board interaction on paper. Starter access is moderate: the hypergeometric chance of at least one 3-copy starter in a 5-card going-first hand is about 25%, and the 21 hand traps give roughly a 95% chance of at least one in a going-second six-card hand. No recorded boards exist, so floor, median and ceiling are text-only inferences and are kept well below any best-case reading. Popularity and archetype usage did not earn points, and the score was built on the deck as a system rather than by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 3-copy starter in 5) about 0.25 and P(>=1 hand trap in 6) about 0.95 on the going-second side; 4 sub-archetypes dilute the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 21 hand traps plus 4 sub-archetype engines and 65 off-archetype copies make many hands non-functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | Ceiling rests on R.B. and Sky Striker link routes and TY-PHON, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output cannot be measured because combo data has no parseable boards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Many independent negates and removal effects give several routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | R.B. recursion and Mulcharmy draw effects regenerate resources, but no net advantage data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 25 removal-text and 18 negation-text cards give layered interaction across the turn (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps and removal challenge boards well; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | TY-PHON at 2900 ATK and R.B. link attack potential are real, but closing relies on fragile link routes (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main cards with only 27 distinct names and 8.5% exact-archetype purity show low coherence (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards spread across R.B., Sky Striker, Clockwork Knight and TY-PHON with no core engine (Verified) |
| D12 | Side Deck Adaptability | 15 | The side deck is empty, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Four interacting engines and up to 21 hand-trap decisions raise the pilot skill ceiling (Inferred) |
How the score was computed
Strategy profile: Toolbox 80% / Midrange 20% (structural computed on Toolbox weights). Structural ≈ 53, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal list cap (-8); hard engine conflict (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*40 = 50.4; banlist-exposure modifier -12 gives 38.4; illegal-list cap sets final to 30 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 21 hand traps with 18 negation-text cards give interaction on the opponent's first board
- Layered removal text (25 cards) and Ghost Belle recursion add durability
- R.B. recursion and Mulcharmy draw effects give some resource regeneration
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- Four sub-archetypes (R.B., Mecha Phantom Beast, Mulcharmy, Sky Striker) with 8.5% exact-archetype purity
- Empty side deck leaves no post-side plan
- Extra Deck spread across two link engines with no clear single core
Critical choke points
- Each engine's Extra Deck link route depends on specific Link monsters being in hand or GY
- Hand-trap-only hands with no starter are a plausible brick line in going-first openings
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal non-Semi-Limited card or nothing | The list is illegal as submitted; removing one copy brings it to the Semi-Limited limit of 2 |
| 2 | Off-archetype tech cards that overlap with hand-trap slots | Cards that continue one dominant engine (for example R.B. only, or Mecha Phantom Beast only) | Improves D1, D2 and D10 coherence by reducing the 4-engine spread |
| 3 | None (the side deck is empty) | A side deck of 5-15 cards for post-side answers | Gives a post-side plan so D12 can be scored |
Evidence & confidence
- Verified: Illegal: Ash Blossom & Joyous Spring run 3 copies, Semi-Limited limit 2; Main Deck 56 cards and Extra Deck 15 cards (within the 40-60 and 0-15 size rules); Archetype purity 8.5% exact name, with 65 off-archetype copies; Side deck empty (0 cards)
- Inferred: Hand-trap density gives strong interruption resilience and interaction; Starter access probability about 25% in going-first hands; Going-second hand-trap availability about 95%
- Provisional: Matchup and format fit, since no dated meta sample is supplied; Tournament reliability, since no tournament data is supplied
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Empty side deck, so no post-side data exists Deck title is null
Couldn't load the combos





