R.B. Deck #773724 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Mecha Phantom Beast Tetherwolf x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck R.B. TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 27, 2026
33± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: R.B. Link board built from R.B. monsters and Link Summons, closing with R.B. The Brute Blues and Shepherd's Crook attacks; Sky Striker and Mecha Phantom Beast Link and Xyz pressure, which is only partly supported by the main deck
  • Turn 1 (going first): Open on R.B. Stage Landing or Funk Dock plus a monster that Special Summons, then Link Summon through R.B. Operation Test or the Extra Deck Link monsters
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Effect Veiler, Droll) to negate the opponent's first summon or engine, then rebuild the R.B. board
  • Recovery: Recover from the Graveyard with R.B. Operation Test, Ga10 Cutter, Lambda Cannon and Mulcharmy draw effects
  • After siding: Not evaluable: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its R.B. core is consistent (about 99.6 percent to have at least one archetype card in a 5-card opening hand), and the 21 hand traps and 18 negation-text cards give it strong interaction density, which is the main reason its structural score is not lower. Consistency and conversion are weak: the list runs 32 percent exact-archetype purity across R.B., Mecha Phantom Beast, Mulcharmy, Sky Striker and Artifact, so several engines compete for the same hand and many hand traps are dead when they are not needed. With no recorded boards, combo ceiling and median output are text-only inferences and rate low. The deck is also illegal as built because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so it receives a banlist-exposure penalty and a low final score. Popularity or archetype usage did not add points, and no side deck means no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Archetype core present in opening hand about 99.6 percent of the time; single starters only 9 to 25 percent per card in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 21 hand traps and mixed-archetype clutter raise dead-hand risk; no conflict-free brick estimate available (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable boards, so combo ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured and is inferred low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several overlapping hand traps and two Link routes give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Graveyard recursion via Operation Test, Ga10 Cutter, Lambda Cannon and Mulcharmy draws (Inferred)
D7 End-Board & Interaction Quality 70 18 negation-text cards and 25 removal-text cards give dense, layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second value from hand traps is high, but board-breaking depends on engine follow-up (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on R.B. Brute Blues and Shepherd's Crook ATK, with no end-board sample to confirm (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 main cards across 27 distinct names with only 32 percent exact-archetype purity; low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 14 Link and 1 Xyz, with Link access shared across three sub-archetypes (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty, so no adaptability is shown (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine decision tree with many hand-trap timing choices is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Control primary with Stun as secondary (no separate ratio computed). Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage across the main deck
  • R.B. archetype core present in nearly every opening hand
  • Link-based Extra Deck offers multiple routes to a board

Weaknesses

  • Illegal as built: three copies of Ash Blossom & Joyous Spring against a limit of two
  • Low archetype purity (32 percent) across competing sub-archetypes
  • 21 hand traps raise dead-hand and brick risk
  • No recorded combos, so ceiling and median are unmeasured
  • Empty side deck gives no post-side plan

Critical choke points

  • Ash Blossom & Joyous Spring copy count must be cut to 2 before the list is playable
  • Starter access for each single-copy engine card is well under 30 percent per hand
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A non-hand-trap engine or starter from the R.B. core Brings the list to legal copy limits and removes the Semi-Limited violation
2 Off-archetype hand traps (Droll & Lock Bird, Ghost Belle extras) Exact R.B. starters or recursion Raises archetype purity and reduces dead-hand risk
3 None A 15-card side deck Adds a post-side plan so best-of-3 play is evaluable

Evidence & confidence

  • Verified: Legality: 3 copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of 2; Main 56 cards, Extra 15, Side 0; Archetype purity 32.4 percent with the listed sub-archetype spread; Card text for each listed card
  • Inferred: Consistency estimates from the hypergeometric draw table; Hand-trap and negation density as interaction quality; Going-first and going-second splits
  • Provisional: Matchup and format fit (no dated metagame sample); Meta Power (null)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN side deck is empty, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More TCG Info

R.B.

R.B. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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