Sky Striker Deck #773721 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Sky Striker Ace - Raye x3. Created Oct 24, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Raye chain) and close with 1500-2000 ATK Link bodies, with Dragon that Devours the Dogma and Ecclesia and the Dark Dragon as secondary bosses; Direct damage from Sky Striker Ace - Hayate and Sky Striker Ace - Shizuku after the board is cleared
  • Turn 1 (going first): Open with Sky Striker Mobilize - Engage or Mecha - Hornet Drones to reach a Sky Striker Ace, then Link Summon Zero or Kagari and recover Spells from the GY
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched and Solemn Judgment for the opponent's first Summon or activation, then rebuild through Mulcharmy draw and Pot effects
  • Recovery: Draw-based recovery through Mulcharmy Fuwalos and Purulia, Pot of Desires, Pot of Sloth and Upstart Goblin, then re-enter Link Summons from the Extra Deck
  • After siding: No side deck is present, so no post-side plan can be evaluated; a legal side would be needed to answer Branded or Ecclesia boards

Why it scores here

The deck opens a functional Sky Striker line on the going-first hand about 64 percent of the time (P of at least one of the 10 archetype core cards in a 5-card hand, Inferred), but it has no recorded combos, so conversion and median output are text-only estimates. Its interaction suite is the strongest part of the system: 7 hand traps, Solemn Judgment, Forbidden Crown and Evenly Matched cover the first Summon or activation and give a 57 percent chance of a hand trap when going second (Inferred). Draw engines (Mulcharmy, two Pots, Upstart Goblin) keep the resource base alive, but 42 of 56 Main Deck cards are off-archetype and 40.8 percent exact-name purity lowers brick resistance and dilutes engine coherence. Popularity and the Sky Striker archetype's usage stats confirm the list is real and accessible but did not add points, and no card scores were averaged. The illegal copy counts of Ash Blossom and The Fallen cap the deck at a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 10 archetype core cards in a 5-card opening hand) = 0.64; engine live T1-T2 is plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 P(no archetype core in hand5) proxy 0.36 and 14 non-engine copies such as Pots, Goblin and Solemn lower hand quality; no brick data (Inferred)
D3 Combo Conversion & Ceiling 48 Link-chain ceiling from Zero, Kagari and Raye is clear in text, but no recorded boards exist; treated as text-only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards in the evidence; median output cannot be measured and is estimated from draw and interaction density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines through Mobilize, Mecha and Lemnisgate and 7 hand traps give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy, two Pots, Upstart Goblin and Radiant Typhoon Vision draw cards, so the deck regenerates resources well (Inferred from text)
D7 End-Board & Interaction Quality 68 15 negation-text and 17 removal-text cards, with Solemn Judgment and Ash Blossom, give broad layered interaction (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 62 P(at least one hand trap in a 6-card going-second hand) = 0.57; removal and Forbidden Crown support board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Link bodies at 1500-2000 ATK and Dragon that Devours at 3000 ATK provide closing power, but direct damage depends on a live line (Inferred)
D10 Main Deck Efficiency & Flexibility 38 56-card Main Deck with 24 distinct cards and 42 off-archetype copies; compactness is weak for a legal engine (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15 with 13 Link monsters, so flexibility is limited but access is broad (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share absent, so this is Provisional
D14 Pilotability & Error Tolerance 35 Several multi-step Link and chain interactions with many decision points make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (illegal copy counts) (-8); No side deck (-4); Off-archetype dilution (-3). Final formula: Illegal deck: normal Final not applied. Theoretical Final = 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12, capped) = 38; displayed score capped to 25 as structural-only because the list breaks copy limits (Ash Blossom, The Fallen) and has no side deck. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap and negation density (7 hand traps, Solemn Judgment, Forbidden Crown, Evenly Matched)
  • Multiple draw engines that refill the hand after spending resources
  • Link monsters with independent Extra Deck access to several bosses

Weaknesses

  • Illegal copy counts for Ash Blossom and The Fallen
  • No side deck, so no post-side plan
  • High off-archetype density (42 of 56) that dilutes the engine and raises brick risk

Critical choke points

  • The Sky Striker Ace monster needed to start most Link chains
  • Dependence on Mobilize, Mecha and Lemnisgate to reach a live engine when the core is not in hand
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (or a legal replacement in the Main Deck) Brings Ash Blossom from 3 to the Semi-Limited limit of 2 so the list becomes legal
2 1 copy of The Fallen & The Virtuous None (or a legal replacement in the Main Deck) Brings The Fallen from 3 to the Semi-Limited limit of 2 so the list becomes legal
3 Off-archetype Main Deck slots (for example some of the 3-copy generic Spells) Sky Striker engine cards or a Side Deck of 15 cards Lowers brick risk and adds a post-side plan; the deck currently has no side deck at all

Evidence & confidence

  • Verified: Main Deck size 56 is within the 40-60 range and Extra Deck size 15 is within the 0-15 range; Ash Blossom and The Fallen exceed their Semi-Limited copy limit (3 run vs 2 legal); Side deck contains 0 cards; Archetype core group 10 copies; hand-trap group 7 copies
  • Inferred: P(at least one archetype core card in a 5-card opening hand) = 0.64; Full-brick proxy 0.36; Interaction and hand-trap density give a going-second advantage (0.57 chance of a hand trap in 6 cards); Engine redundancy across Mobilize, Mecha and Lemnisgate lines
  • Provisional: Meta Power (null) and matchup fit (D13 = 50) because no dated metagame sample or tournament data was supplied
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inferences No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be evaluated

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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