Sky Striker Deck #773721 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Sky Striker Ace - Raye x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (56)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- The Winged Dragon of Ra - Sphere Mode x2
- Ash Blossom & Joyous Spring x3
- Forbidden Crown x3
- Mystical Space Typhoon x1
- Pot of Desires x3
- Pot of Sloth x3
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Upstart Goblin x3
- Evenly Matched x3
- Solemn Accusation x3
- Solemn Judgment x1
Extra Deck (15)
- The Dragon that Devours the Dogma x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Raye chain) and close with 1500-2000 ATK Link bodies, with Dragon that Devours the Dogma and Ecclesia and the Dark Dragon as secondary bosses; Direct damage from Sky Striker Ace - Hayate and Sky Striker Ace - Shizuku after the board is cleared
- Turn 1 (going first): Open with Sky Striker Mobilize - Engage or Mecha - Hornet Drones to reach a Sky Striker Ace, then Link Summon Zero or Kagari and recover Spells from the GY
- Turn 2 (going second): Hold Ash Blossom, Evenly Matched and Solemn Judgment for the opponent's first Summon or activation, then rebuild through Mulcharmy draw and Pot effects
- Recovery: Draw-based recovery through Mulcharmy Fuwalos and Purulia, Pot of Desires, Pot of Sloth and Upstart Goblin, then re-enter Link Summons from the Extra Deck
- After siding: No side deck is present, so no post-side plan can be evaluated; a legal side would be needed to answer Branded or Ecclesia boards
Why it scores here
The deck opens a functional Sky Striker line on the going-first hand about 64 percent of the time (P of at least one of the 10 archetype core cards in a 5-card hand, Inferred), but it has no recorded combos, so conversion and median output are text-only estimates. Its interaction suite is the strongest part of the system: 7 hand traps, Solemn Judgment, Forbidden Crown and Evenly Matched cover the first Summon or activation and give a 57 percent chance of a hand trap when going second (Inferred). Draw engines (Mulcharmy, two Pots, Upstart Goblin) keep the resource base alive, but 42 of 56 Main Deck cards are off-archetype and 40.8 percent exact-name purity lowers brick resistance and dilutes engine coherence. Popularity and the Sky Striker archetype's usage stats confirm the list is real and accessible but did not add points, and no card scores were averaged. The illegal copy counts of Ash Blossom and The Fallen cap the deck at a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 10 archetype core cards in a 5-card opening hand) = 0.64; engine live T1-T2 is plausible but unverified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | P(no archetype core in hand5) proxy 0.36 and 14 non-engine copies such as Pots, Goblin and Solemn lower hand quality; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | Link-chain ceiling from Zero, Kagari and Raye is clear in text, but no recorded boards exist; treated as text-only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards in the evidence; median output cannot be measured and is estimated from draw and interaction density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent lines through Mobilize, Mecha and Lemnisgate and 7 hand traps give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy, two Pots, Upstart Goblin and Radiant Typhoon Vision draw cards, so the deck regenerates resources well (Inferred from text) |
| D7 | End-Board & Interaction Quality | 68 | 15 negation-text and 17 removal-text cards, with Solemn Judgment and Ash Blossom, give broad layered interaction (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(at least one hand trap in a 6-card going-second hand) = 0.57; removal and Forbidden Crown support board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link bodies at 1500-2000 ATK and Dragon that Devours at 3000 ATK provide closing power, but direct damage depends on a live line (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 38 | 56-card Main Deck with 24 distinct cards and 42 off-archetype copies; compactness is weak for a legal engine (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is full at 15 with 13 Link monsters, so flexibility is limited but access is broad (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype meta-share absent, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step Link and chain interactions with many decision points make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (illegal copy counts) (-8); No side deck (-4); Off-archetype dilution (-3). Final formula: Illegal deck: normal Final not applied. Theoretical Final = 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12, capped) = 38; displayed score capped to 25 as structural-only because the list breaks copy limits (Ash Blossom, The Fallen) and has no side deck. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap and negation density (7 hand traps, Solemn Judgment, Forbidden Crown, Evenly Matched)
- Multiple draw engines that refill the hand after spending resources
- Link monsters with independent Extra Deck access to several bosses
Weaknesses
- Illegal copy counts for Ash Blossom and The Fallen
- No side deck, so no post-side plan
- High off-archetype density (42 of 56) that dilutes the engine and raises brick risk
Critical choke points
- The Sky Striker Ace monster needed to start most Link chains
- Dependence on Mobilize, Mecha and Lemnisgate to reach a live engine when the core is not in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (or a legal replacement in the Main Deck) | Brings Ash Blossom from 3 to the Semi-Limited limit of 2 so the list becomes legal |
| 2 | 1 copy of The Fallen & The Virtuous | None (or a legal replacement in the Main Deck) | Brings The Fallen from 3 to the Semi-Limited limit of 2 so the list becomes legal |
| 3 | Off-archetype Main Deck slots (for example some of the 3-copy generic Spells) | Sky Striker engine cards or a Side Deck of 15 cards | Lowers brick risk and adds a post-side plan; the deck currently has no side deck at all |
Evidence & confidence
- Verified: Main Deck size 56 is within the 40-60 range and Extra Deck size 15 is within the 0-15 range; Ash Blossom and The Fallen exceed their Semi-Limited copy limit (3 run vs 2 legal); Side deck contains 0 cards; Archetype core group 10 copies; hand-trap group 7 copies
- Inferred: P(at least one archetype core card in a 5-card opening hand) = 0.64; Full-brick proxy 0.36; Interaction and hand-trap density give a going-second advantage (0.57 chance of a hand trap in 6 cards); Engine redundancy across Mobilize, Mecha and Lemnisgate lines
- Provisional: Meta Power (null) and matchup fit (D13 = 50) because no dated metagame sample or tournament data was supplied
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inferences No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be evaluated
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