Trap Hole Deck #773719 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Blackwing - Bora the Spear x3, Blackwing - Kalut the Moon Shadow x3, Blackwing - Shura the Blue Flame x3. Created Oct 24, 2026 by YGO Mod.

Deck Trap Hole TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
25± 8/ 100
Power Score
Structural 43
Reliability 38
Going First 42
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 45
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blackwing synchro beaters (Silverwind the Ascendant, Blackwing Armor Master, Blackwing Armed Wing) pushing through with Mirror Force, Torrential Tribute and Dark Armed Dragon as board control (Inferred from card text).; Dark Armed Dragon removal and Stardust Dragon / Dark End Dragon board presence (Inferred from card text).
  • Turn 1 (going first): Normal Summon a Blackwing Level 3-5 monster, use Blackwing Tuner or Blackwing effects to reach a Blackwing synchro; hold Dimensional Prison, Solemn Judgment or Pulling the Rug for the opponent's turn (Inferred).
  • Turn 2 (going second): Use hand traps (D.D. Crow, Pulling the Rug, Legacy of Yata-Garasu's draw interaction) and Dust Tornado / Mystical Space Typhoon to strip the opponent's first board, then rebuild into a Blackwing synchro (Inferred).
  • Recovery: Recover through Black Whirlwind search on Blackwing Normal Summons, Blackwing Vayu / Gale recursion from the Graveyard, and Book of Moon reset (Inferred).
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; Heavy Storm and Trap Dustshoot cannot be legally replaced in this list without rebuilding.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Blackwing synchro core (Armor Master, Armed Wing, Silverwind, plus Stardust and Dark End Dragon) gives it real closing power, and the trap suite (Mirror Force, Torrential Tribute, Dimensional Prison, Solemn Judgment, Dust Tornado) gives it layered interaction. Its opening reliability is only moderate: 23 traps and 8 spells plus 31 Level-0 cards mean many hands are non-functional, and each 3-copy starter has only about a 25% chance of appearing in a going-first opening hand. The list has no recorded boards, no tournament link and no side deck, so its combo floor and median are text-only inference. Heavy Storm and Trap Dustshoot are Forbidden, which makes the list Illegal; per the rubric it is capped to a structural-only score and does not receive a normal final contextual score. Archetype popularity and meta-share were not used to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 3-copy starter in opening 5) ~0.25 per Blackwing starter; engine reliability is moderate (Inferred).
D2 Opening-Hand Quality & Brick Management 40 31 Level-0 cards and 23 traps in 55 Main Deck cards create high brick and dead-card risk (Inferred).
D3 Combo Conversion & Ceiling 35 No parseable boards; Blackwing synchro chain is plausible from card text but unrecorded (Inferred).
D4 Combo Floor & Median Output 30 combos_evidence total_combos 0; median output cannot be measured from this evidence (Provisional).
D5 Interruption Resilience & Route Redundancy 45 Several independent interaction traps and Blackwing recursion give some backup routes (Inferred).
D6 Resource Economy, Recovery & Grind 35 Black Whirlwind and Vayu/Gale recursion help recovery, but no resource telemetry exists (Inferred).
D7 End-Board & Interaction Quality 60 9 negation and 28 removal text hits across traps and monsters; Heavy Storm is illegal (Verified card text, Inferred quality).
D8 Going-Second & Board-Breaking Power 55 Torrential Tribute, Mirror Force and Dark Armed Dragon can challenge a board; going-second split is unrecorded (Inferred).
D9 Offensive Pressure & Closing Power 60 Synchro ATK reaches 2300-2800 (Stardust Dragon 2500, Silverwind 2800, Goyo Guardian 2800) (Verified stats).
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 27 distinct names and 3 copies of most core cards; the Level-0 bulk lowers density (Inferred).
D11 Extra Deck Efficiency & Coverage 55 14 Synchro and 1 Fusion in the Extra Deck with several Blackwing Tuners; reasonably coherent (Verified composition, Inferred use).
D12 Side Deck Adaptability 15 side_count is 0; no post-side plan exists (Verified composition).
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; archetype share is unavailable (Provisional).
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and trap sequencing with 28 decision-point cards is moderately demanding (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-12); illegal-deck cap (-5); no side deck (0). Final formula: Midrange-profile Structural 43 -> 0.80*43 + 0.20*38 = 42 pre-modifier; banlist modifier -12 -> 30; Illegal cap -> 25 (theoretical/structural-only). Meta Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Blackwing synchro closers with 2300-2800 ATK reach a strong board
  • Layered trap interaction (Mirror Force, Torrential Tribute, Dimensional Prison, Solemn Judgment, Dust Tornado)
  • Several recursion and search routes (Black Whirlwind, Vayu, Gale) support recovery

Weaknesses

  • Illegal: Heavy Storm and Trap Dustshoot are Forbidden
  • 31 Level-0 cards and 23 traps create high brick risk
  • Exact archetype purity is 0%, so engine coherence depends on Blackwing plus generic cards
  • No Side Deck

Critical choke points

  • Blackwing Tuner availability for every Blackwing synchro
  • Starter drawn in the opening hand (about 25% per 3-copy card going first)
Priority Remove Add Reason
1 Heavy Storm A legal Main Deck card of the player's choice Forbidden in TCG; the deck cannot be legal while it is run.
2 Trap Dustshoot A legal Main Deck card of the player's choice Forbidden in TCG; the deck cannot be legal while it is run.
3 Several Level-0 traps Blackwing or Synchro enablers Lowers brick risk and raises engine density (Inferred).

Evidence & confidence

  • Verified: Legality: Heavy Storm and Trap Dustshoot Forbidden and run 1 copy each, so Illegal; Main 55 / Extra 15 / Side 0 within size rules; Card text and stats for all listed cards
  • Inferred: Opening-hand starter probabilities (hypergeometric); Brick risk from Level-0 and trap density; Synchro engine and recovery plans from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional without a dated metagame sample No Side Deck registered

More TCG Info

Trap Hole

Trap Hole Breakdown

 
 

 

 

 

 

 

 
 

 

 
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