Atlantis, City of the Sea Dragon Deck #773713 — Yu-Gi-Oh! TCG

52 Main, 20 Extra, incl. Marincess Blue Tang x3, Marincess Sea Horse x3, Marincess Sleepy Maiden x3. Created Oct 24, 2026 by YGO Mod.

Deck Atlantis, City of the Sea Dragon TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 35
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 52 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from Marincess and Atlantis/Umi link monsters, closing through high-ATK Link 4 monsters (Azure Ocean Dragon Lord, Marincess Wonder Heart, Marincess Great Bubble Reef) and Number monsters.; Recursion-driven board refills through Marincess Coral Triangle, Marincess Coral Anemone and Mulcharmy draw effects.
  • Turn 1 (going first): Open with a Marincess or Atlantis starter (Springirl, Sea Horse, Sleepy Maiden, Blue Tang, Siren Vortex), search a second starter, and build a Link 2 or Link 3 board into an EMZ link.
  • Turn 2 (going second): Use Ash Blossom and Nibiru as hand traps to stop the opponent's first Link or Xyz, then rebuild through Atlantis searchers and the Marincess Link chain.
  • Recovery: Recover from interruption with Marincess GY-to-hand effects (Blue Tang, Sea Angel, Blue Slug) and Atlantis searchers (Advent of Atlantis, Warchief, Call of Atlantis).
  • After siding: No side deck is registered, so no post-side plan exists in this list.

Why it scores here

The deck's consistency is the strongest part of the system: the Marincess and Atlantis archetype core (31 copies) gives a 0.99 chance of at least one core card in a 5-card opening hand (Inferred), and 16 searcher-text cards add a further 0.85 chance of a search in hand. Conversion is credible on paper because the Extra Deck holds several high-ATK Link 3 and Link 4 closers, but no recorded boards exist, so the ceiling and median are inferred from card text rather than measured. Interaction is broad (8 negation-text cards, 13 removal-text cards, and Ash Blossom plus Nibiru as hand traps), yet the list has no side deck and 62 of its 72 archetype-related copies are off-archetype, which weakens engine coherence. The score comes from consistency, interaction, and resilience measured on the system; it does not come from Atlantis being a popular archetype, and it does not average the individual card scores. The Extra Deck is 5 cards over the TCG limit, so the list is illegal and the score is capped low as a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype core card in opening hand of 5) = 0.99 across 31 copies; 3-copy starters with Springirl, Sea Horse, Sleepy Maiden, Blue Tang (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Copy histogram is heavy (12 cards at 3 copies); 16 searcher-text cards mitigate bricks, but sub-engine split and hand-trap dead draws remain (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling inferred from Link 3/4 closers and Marincess Link chain text (Inferred)
D4 Combo Floor & Median Output 40 No combo median available; floor estimated from starter diversity and the split between Marincess and Atlantis lines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Five hand traps plus Marincess Wave and Bubble Ring give multiple independent answers; several GY recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher and draw text (Cynet Mining, Blue Tang, Mulcharmy Fuwalos and Purulia) regenerate resources; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is strong from 8 negation-text and 13 removal-text cards, with Ash Blossom and Nibiru as hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap probability in a 6-card hand is 0.47 for 5 hand traps; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 60 Link 4 closers with 2400-2900 ATK plus Number 4 and Azure Ocean Dragon Lord give strong end-board pressure from card stats (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 52 main cards across 24 distinct names; 62 of 72 archetype-related copies are off-archetype, so coherence is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck holds 20 cards against a 15-card maximum, so the Extra Deck is illegal and over-sized by 5; several Xyz slots are off-archetype (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share absent, so this is Provisional
D14 Pilotability & Error Tolerance 45 Several engines (Marincess, Atlantis, Daedalus, Stealth Kragen, Number Xyz) require multi-step decision trees (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal-extra-deck-oversize (-9); no-side-deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*35 - 12 = 39; illegal-deck cap applied (Extra Deck 20 > 15), final score = min(39, 30) = 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 31 copies gives near-certain starter access in a 5-card hand (Inferred)
  • Five hand traps and broad negation/removal text give layered interaction (Inferred)
  • Several Link 4 closers with 2400-2900 ATK give end-board pressure (Verified stats)

Weaknesses

  • Extra Deck is 20 cards against a 15-card limit, so the list is illegal (Verified)
  • Only 10 of 72 archetype-related copies use the exact archetype name; engine coherence is split across Marincess, Atlantis and Daedalus (Verified)
  • No side deck and no post-side plan (Verified)
  • No recorded boards, so ceiling and median are text-only inference (Verified gap)

Critical choke points

  • Extra Deck size must drop to 15 before the list is playable
  • Engine depends on a Link monster being live to reach the Marincess chain; a single Ash Blossom or Nibiru answer can stall a turn-1 line (Inferred)
Priority Remove Add Reason
1 Five non-archetype Extra Deck cards (for example Gaia Stream, N.As.H. Knight, Full Armored Crystalzero Lancer, Number 103: Ragnazero, Number 4: Stealth Kragen) Nothing; the list needs 15 Extra Deck cards to be legal Extra Deck is 5 over the TCG maximum; removing non-archetype Xyz slots also restores engine coherence (Inferred)
2 Off-archetype Xyz and Link slots A side deck of 15 cards (for example extra hand traps and Marincess-specific answers) A side deck gives best-of-3 adaptability, which the current list lacks (Inferred)

Evidence & confidence

  • Verified: Extra Deck size 20 exceeds the TCG maximum of 15; Copy counts and banlist statuses (Ash Blossom Semi-Limited at 2 copies, legal); Archetype purity 13.9% exact-name; 62 of 72 archetype copies off-archetype; Side deck count is 0
  • Inferred: Starter consistency P(>=1 core in hand of 5) = 0.99; Interaction density from text roles; Going-second hand-trap coverage 0.47; Closing pressure from Link 4 stats and text
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Atlantis, City of the Sea Dragon

Atlantis, City of the Sea Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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