Marincess Deck #773712 — Yu-Gi-Oh! TCG

52 Main, 20 Extra, incl. Marincess Blue Tang x3, Marincess Sea Horse x3, Marincess Sleepy Maiden x3. Created Oct 24, 2026 by YGO Mod.

Deck Marincess TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 48
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 52 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-4 and Link-3 Marincess/WATER monsters attacking, with Marincess Battle Ocean ATK boosts and high-ATK Link monsters such as Azure Ocean Dragon Lord - Neo-Daedalus Rage (2900 ATK) and Marincess Wonder Heart (2400 ATK) (Inferred from card text and stats); Xyz pressure from Number 103: Ragnazero and Stealth Kragen-style board removal, only if the Extra Deck is trimmed to a legal 15 (Inferred)
  • Turn 1 (going first): Open a Marincess starter (Springirl, Sea Horse, Blue Tang or Sleepy Maiden), search with Cynet Mining or Blue Tang, then Link Summon through Marincess Sea Angel or Marincess Blue Slug (Inferred from text; no recorded boards)
  • Turn 2 (going second): Use Ash Blossom & Joyous Spring, Nibiru, Marincess Wave or Call of Atlantis to break the opponent's first action, then rebuild through Link Summons (Inferred)
  • Recovery: Banish Marincess monsters from the GY for revival and use Marincess Dive to Special Summon a non-Link Marincess monster from the GY (Inferred from the excerpts)
  • After siding: None: the deck has 0 Side Deck cards, so there is no post-side plan (verified from legality counts)

Why it scores here

This list is illegal in TCG because the Extra Deck holds 20 cards against a maximum of 15, so it receives a structural-only read capped at 30 rather than a normal Final Contextual score. The structural read comes from the system, not from averaging card scores: the Marincess core (24 copies, P(at least one in a 5-card opening hand) about 0.96, Inferred) gives reliable access to starters, and the Link-heavy Extra Deck supplies high-ATK closers. Five hand traps and 8 negation-text cards add interaction, and 16 searcher-text cards support recovery. Archetype popularity and the 100% usage stats for core cards confirm the list is real and accessible, but they earned no points by themselves. The deck has no recorded boards, no tournament link, and no Side Deck, so the combo ceiling, median output and post-side scores are text-only estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 24 core Marincess cards in a 5-card hand) ≈ 0.96; individual starters at 3 copies each ≈ 0.27 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Brick proxy ≈ 0.04 from the core-group estimate; 41 of 52 Main Deck cards are off exact archetype name, which adds some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards (total combos 0); ceiling is a text-only read of Link-chain access and Battle Ocean boosts (Inferred)
D4 Combo Floor & Median Output 48 No recorded board distribution, so floor and median are unknown and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom x2, Nibiru x3 and other hand traps give more than one way to answer a first action; P(at least one hand trap in 6 cards going second) ≈ 0.47 (Inferred)
D6 Resource Economy, Recovery & Grind 64 16 searcher-text cards plus GY revival text support recovery across turns; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 62 8 negation-text and 13 removal-text cards, with Stealth Kragen-style destruction in the Extra Deck; no floodgates (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Negation via Wave, Ash and Call of Atlantis helps against an established board, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Link-4 monsters at 2400–2900 ATK with Battle Ocean ATK boosts give a high closing ceiling (verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 52 Main Deck cards in 24 distinct names with 12 three-ofs; 43.1% exact-archetype purity lowers coherence (verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 42 20 Extra cards exceed the limit of 15; 12 Link and 8 Xyz with several off-archetype Xyz (verified legality, Inferred efficiency)
D12 Side Deck Adaptability 25 Side Deck is 0 cards, so there is no post-side adaptability (verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Many Link-Summon paths and conditional GY effects raise the decision load; no measured error data (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal Extra Deck size (20 > 15) (-12); Engine dependence on Link-Summon chain (0). Final formula: Illegal cap: structural-only. Unmodified no-meta blend = 0.80*58 + 0.20*48 = 56, then modifiers (-12, total -26 applied through the illegal cap) => 30. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: 24 Marincess-named copies give high starter access
  • Redundant starters and searchers (16 searcher-text cards)
  • Several interaction routes: 5 hand traps, Marincess Wave, Call of Atlantis, Ash Blossom x2
  • High-ATK Link-4 closers

Weaknesses

  • Illegal: Extra Deck is 20 cards against a maximum of 15
  • Low exact-archetype purity (43.1%) across 9 related sub-archetypes
  • No Side Deck (0 cards)
  • No recorded combos, so ceiling and floor are unmeasured

Critical choke points

  • Link Summon chain: most Marincess lines need a Link-1 or Link-2 base (Sea Angel, Blue Slug, Crystal Heart, Coral Anemone) to be live
  • Extra Deck legality: until five Extra cards are cut the list cannot be played in a legal event
Priority Remove Add Reason
1 Full Armored Crystalzero Lancer, N.As.H. Knight, Number 103: Ragnazero, Number 101: Silent Honor ARK, Number 4: Stealth Kragen (any five of the off-archetype Xyz/Extra cards) None required; this brings the Extra Deck to 15 Removes the illegal size and cuts the off-archetype Xyz that the Marincess Link chain does not use (Inferred)
2 Off-archetype Main Deck cards (for example, Electric Jellyfish, Speedroid Taketomborg) A Side Deck of 3–5 cards for post-side plans A 0-card Side Deck leaves no post-side adaptability (verified composition)

Evidence & confidence

  • Verified: Main 52, Extra 20, Side 0; Extra exceeds the TCG limit of 15; Ash Blossom & Joyous Spring is Semi-Limited at 2 copies, which is legal at 2; Copy histogram 8 one-of / 4 two-of / 12 three-of; Core cards are at 100% usage in the archetype stats; 12 of 25 core cards are present
  • Inferred: P(at least one core Marincess card in a 5-card hand) ≈ 0.96; Brick proxy ≈ 0.04; Engine plans, interaction routes and recovery plans derived from card text; Structural scores and the -12 Extra-size modifier
  • Provisional: Meta power (null); Matchup fit and tournament reliability; Going-first and going-second splits
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry for going-first/second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Deck is illegal (Extra 20 > 15); the score is a capped structural-only read No Side Deck, so post-side scoring is unavailable

More TCG Info

Marincess

Marincess Breakdown

 
 

 

 

 

 

 

 
 

 

 
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