Shining Sarcophagus Deck #773711 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Shining Sarcophagus TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 35
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from Orcust/Mekk-Knight Link monsters (Enlilgirsu, Longirsu, Galatea) and Zombie Vampire, once Shining Sarcophagus or Orcust Harp Horror has put the engine online; Dark Paladin and Dark Magician of Destruction as Fusion/Special Summon follow-ups through Dark Magician and Dark Magician Girl
  • Turn 1 (going first): Open Shining Sarcophagus or Orcust Harp Horror, search the next Sarcophagus or Orcust piece with Future Silence, Gandora or Orcustrated Babel, and Link Summon into Orcust Link monsters
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Skull Meister, Nibiru and Droll to stop the opponent's first summon or search, then rebuild through Harp Horror and Girsu
  • Recovery: Recurse banished and GY Orcust monsters (Harp Horror, Cymbal Skeleton, Crescendo) and Orcustrated Babel to re-Link, using Galatea-I and Galatea to refill Extra Deck access
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

This list has an engine that is hard to find. Only 4 of 61 archetype-named copies are exact Shining Sarcophagus cards, and the rest is spread across Orcust, Dominus, Dark Magician, Mekk-Knight and Solemn, so the 'archetype core' probability (98%) mostly measures that some Orcust card appears, not that a working engine appears. Interaction is the deck's strongest area: 10 hand traps, 17 negation texts and 28 removal texts give it layered answers to the first summon or search. The floor is weak because Dominus Impulse and Dominus Spark have no Dominus monsters to support them, and 18 tech cards plus 26 Level 0 spells and traps add dead draws. The deck runs no side deck and has no combo, tournament or win-rate data, so the score rests on structure and text reads only. It is illegal as built, so the score is capped and labelled theoretical. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype-core group ~98% to open one copy, but exact Shining Sarcophagus purity is 5.7%; the engine relies on Orcust and Dark Magician pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 40 26 Level 0 spells/traps, 18 tech cards and 2 Dominus traps with no Dominus monsters create frequent dead or redundant hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Harp Horror to Girsu/Galatea to Link conversion is read from card text only (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown with zero recorded boards; floor set low by unsupported Dominus cards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom x3, Ghost Ogre x2, Skull Meister x2 and Droll give multiple response routes, while recursion depends on GY Orcust cards (Inferred)
D6 Resource Economy, Recovery & Grind 55 Harp Horror, Cymbal Skeleton and Crescendo recur from GY/banish, and Orcustrated Babel and Galatea-I add search (Inferred)
D7 End-Board & Interaction Quality 70 10 hand traps, 17 negation-text and 28 removal-text cards give layered interaction; Ash and Dominus are over the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 70 P(>=1 hand trap in going-second 6) ~72%; Dominus Spark and Dominus Impulse answer summons (Inferred)
D9 Offensive Pressure & Closing Power 65 Enlilgirsu 2600, Longirsu 2500, Zombie Vampire 3000 and Dark Paladin 2900 as closers, but Zombie Vampire and Dark Paladin are not in the deck's core list (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards of which 26 are Level 0 spells/traps and 18 are tech, lowering coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards across Link, Xyz and Fusion with 2 Galatea and 2 Dingirsu; Link coverage is broad (Verified composition)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or meta data; matchup fit is Provisional
D14 Pilotability & Error Tolerance 30 Many hand-trap and response decisions with 12 Extra Deck targets and a 15-card Link/Xyz route; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange profile; Stun not blended. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal-copy-limit (-18); no-side-deck (-3). Final formula: Illegal deck: theoretical/structural-only. Structural 53 (Midrange) is capped to 35 because two cards exceed copy limits; the normal 0.80*Structural + 0.20*TournamentReliability formula is not applied.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (10 hand traps, 17 negation texts)
  • Broad Link Summon access with 9 Link monsters in the Extra Deck
  • Recursion from the GY through Harp Horror, Cymbal Skeleton and Crescendo

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • Exact archetype purity is only 5.7%, so the engine is diffuse
  • Dominus traps with no Dominus monsters
  • No side deck

Critical choke points

  • Shining Sarcophagus and Harp Horror as the only archetype-specific starters
  • Galatea and Galatea-I as the Extra Deck gate for Link access
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse Legal-count replacements (e.g. a Shining Sarcophagus card or one more Orcust starter) Restores legality; the current list cannot receive a normal score
2 Dominus Spark and Dominus Impulse Shining Sarcophagus or Orcust searchers/starters Dominus traps have no Dominus monsters to support them and add dead draws
3 1 tech card (e.g. Foolish Burial) A side deck of 15 cards A side deck is required for post-side adaptability and best-of-3 play

Evidence & confidence

  • Verified: Main deck is 55 cards, Extra Deck 15, Side 0; within size rules; Ash Blossom and Dominus Impulse exceed Semi-Limited copy limit (3 vs 2); Exact Shining Sarcophagus purity 5.7% (4 of 70 archetype-named copies)
  • Inferred: Engine is diffuse across Orcust, Dominus, Dark Magician and Solemn; Interaction density is high from hand-trap and negation text; Floor is weakened by Dominus traps without Dominus monsters
  • Provisional: Meta Power and matchup fit (D13) have no dated sample; Going-first and going-second splits are estimates
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck; post-side plan cannot be evaluated No guides attached for the archetype Meta Power is Provisional without a dated metagame sample

More TCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top