World Legacy Deck #773710 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck World Legacy TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
32± 8/ 100
Power Score
Structural 49
Reliability 45
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Orcust-based board pressure: Orcust Harp Horror / Cymbal Skeleton / Knightmare recursion feeding Orcust Link and Xyz monsters (Galatea, Longirsu, Dingirsu) and World Legacy finishers.; Extra Deck beatdown from Link and Xyz monsters (Enlilgirsu, Zombie Vampire, Dark Paladin) once the board is established.
  • Turn 1 (going first): Open a starter from the Orcust/Mekk-Knight core (Girsu, Harp Horror, Knightmare), search or recur a second Orcust body, and Link Summon into a board that protects itself with hand traps (Ash Blossom, Ghost Ogre, Skull Meister).
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Droll & Lock Bird) and Solemn/Dominus interaction to break the opponent's turn-one play, then rebuild from the GY through Orcust recursion.
  • Recovery: Recur Orcust monsters from the GY (Harp Horror, Cymbal Skeleton, Knightmare) and use Orcustrated Babel and Galatea-I to rebuild the Link line.
  • After siding: Not evaluable: the export contains no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a TCG limit of two, so the result is structural-only and capped low rather than given a normal final score. The engine is reasonably accessible: the archetype core group has about a 98% chance of at least one piece in a 5-card opening hand (hypergeometric, Inferred), and the Orcust recursion monsters give it a second line through the GY. Interaction is the deck's strongest area, with 10 hand traps, 17 negation-text cards and 28 removal-text cards, which supports the end-board and going-second read. Scoring is held back by the absence of recorded boards, so the ceiling and median are text-only inference, and by the lack of a Side Deck, which leaves nothing for a post-side plan. Popularity did not earn points: the usage stats confirm the archetype is real, but the list shows only 2.9% exact World Legacy purity and mixes Orcust, Dominus, Mekk-Knight, Dark Magician and Shining Sarcophagus engines. The score comes from the system's consistency, interaction and Extra Deck coverage, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core group has about 0.98 chance of at least one piece in a 5-card opening hand (hypergeometric); no combo traces to confirm the bootstrap (Inferred).
D2 Opening-Hand Quality & Brick Management 50 Sub-archetype mix (Orcust, Dominus, Mekk-Knight, Dark Magician, Shining Sarcophagus) suggests a moderate brick and dead-card rate across 28 distinct main cards (Inferred).
D3 Combo Conversion & Ceiling 40 No parseable boards exist, so the ceiling rests on a text-only read of Orcust recursion into Link and Xyz summons (Inferred).
D4 Combo Floor & Median Output 40 No combo median is available; the usual output is inferred from a mixed engine that depends on several sub-archetypes (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Several independent recursion and negation routes (Harp Horror, Cymbal Skeleton, Knightmare, Galatea-I) allow continuation after a single interruption (Inferred).
D6 Resource Economy, Recovery & Grind 45 Recursion from the GY and Orcustrated Babel help rebuild, but the 55-card main offers little float and no recorded resource data (Inferred).
D7 End-Board & Interaction Quality 65 10 hand traps and 17 negation-text cards provide layered interaction against summons and activations; durability is inferred from card text (Inferred).
D8 Going-Second & Board-Breaking Power 50 Hand traps and Solemn/Dominus interaction challenge a board going second, but there is no going-second split data (Inferred).
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses (Zombie Vampire 3000, Dark Paladin 2900, Enlilgirsu 2600) give closing power, though the main line that reaches them is unproven (Inferred).
D10 Main Deck Efficiency & Flexibility 45 55 main cards with a 40-card target and 9 singletons, plus 26 level-0 spells and traps, make the main deck heavy and only moderately compact (Verified count, Inferred read).
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 holds 9 Link, 4 Xyz and 2 Fusion monsters with a clear Orcust Link core and a flexible boss suite (Verified composition).
D12 Side Deck Adaptability 10 No Side Deck exists (0 cards), so there is no post-side adaptability to score (Verified).
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link is supplied, so matchup fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 45 Several decision points across Orcust recursion, hand-trap timing and Link/Xyz sequencing, with only the card text to guide the lines (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts (-4); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(45) = 48.2, plus modifiers (-8) = 40, then capped to 32 because legality is Illegal (theoretical/structural-only, not a normal final score).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (10 hand traps, 17 negation-text cards) that answers summons and activations
  • Orcust recursion gives a second line from the GY, so the engine does not depend on one opening starter
  • Extra Deck covers Link, Xyz and Fusion routes with several bosses

Weaknesses

  • Illegal as submitted: 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse against a limit of 2
  • Three engine identities (Orcust, Dominus/Dark Magician, Mekk-Knight) dilute the core and lower purity to 2.9%
  • No Side Deck, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Ash Blossom & Joyous Spring and Dominus Impulse must each drop to 2 copies before the list is legal
  • Orcust Link monsters (Galatea, Longirsu, Galatea-I) are needed for the main Extra Deck route
  • Orcust recursion monsters are the main rebuild route after a board is cleared
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any non-restricted card, or nothing if the deck drops to 54 main cards Removes the copy-limit violation so the deck can be legally scored.
2 1 copy of Dominus Impulse Any non-restricted card, or nothing if the deck drops to 54 main cards Removes the second copy-limit violation.
3 Off-archetype tech cards that do not feed the Orcust Link core Orcust-engine cards or a small Side Deck of 10-15 cards Reduces engine conflict and gives the deck a post-side plan.

Evidence & confidence

  • Verified: Legality: Illegal, with copy-limit violations on Ash Blossom & Joyous Spring and Dominus Impulse (3 copies each, legal limit 2); Main 55, Extra 15, Side 0 counts; main and extra sizes are within the TCG size rules; Exact archetype purity of 2.9% and the archetype spread from the composition data; Banlist statuses of Droll & Lock Bird, Foolish Burial, S:P Little Knight and Solemn Judgment (Limited, each run at 1)
  • Observed: Usage stats show 13 of 25 core cards present (52%)
  • Inferred: Archetype core group has about 0.98 chance of at least one piece in a 5-card opening hand; Engine consistency and brick-risk estimates for the 55-card main; Interaction density and resilience read from card text
  • Provisional: Matchup fit and meta standing, since no dated metagame or tournament data is supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup, brick or starter rates No Side Deck in the export, so post-side analysis is not possible Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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