World Legacy Deck #773710 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (55)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x2
- Skull Meister x2
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Cosmic Cyclone x3
- Dark Ruler No More x2
- Foolish Burial x1
- Forbidden Droplet x2
- Future Silence x2
- Orcustrated Babel x1
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Dominus Spark x2
- Orcust Crescendo x1
- Solemn Judgment x1
- Solemn Strike x2
- Typhoon x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Orcust-based board pressure: Orcust Harp Horror / Cymbal Skeleton / Knightmare recursion feeding Orcust Link and Xyz monsters (Galatea, Longirsu, Dingirsu) and World Legacy finishers.; Extra Deck beatdown from Link and Xyz monsters (Enlilgirsu, Zombie Vampire, Dark Paladin) once the board is established.
- Turn 1 (going first): Open a starter from the Orcust/Mekk-Knight core (Girsu, Harp Horror, Knightmare), search or recur a second Orcust body, and Link Summon into a board that protects itself with hand traps (Ash Blossom, Ghost Ogre, Skull Meister).
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Skull Meister, Droll & Lock Bird) and Solemn/Dominus interaction to break the opponent's turn-one play, then rebuild from the GY through Orcust recursion.
- Recovery: Recur Orcust monsters from the GY (Harp Horror, Cymbal Skeleton, Knightmare) and use Orcustrated Babel and Galatea-I to rebuild the Link line.
- After siding: Not evaluable: the export contains no Side Deck (0 cards), so there is no post-side plan.
Why it scores here
This list is illegal as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a TCG limit of two, so the result is structural-only and capped low rather than given a normal final score. The engine is reasonably accessible: the archetype core group has about a 98% chance of at least one piece in a 5-card opening hand (hypergeometric, Inferred), and the Orcust recursion monsters give it a second line through the GY. Interaction is the deck's strongest area, with 10 hand traps, 17 negation-text cards and 28 removal-text cards, which supports the end-board and going-second read. Scoring is held back by the absence of recorded boards, so the ceiling and median are text-only inference, and by the lack of a Side Deck, which leaves nothing for a post-side plan. Popularity did not earn points: the usage stats confirm the archetype is real, but the list shows only 2.9% exact World Legacy purity and mixes Orcust, Dominus, Mekk-Knight, Dark Magician and Shining Sarcophagus engines. The score comes from the system's consistency, interaction and Extra Deck coverage, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core group has about 0.98 chance of at least one piece in a 5-card opening hand (hypergeometric); no combo traces to confirm the bootstrap (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 50 | Sub-archetype mix (Orcust, Dominus, Mekk-Knight, Dark Magician, Shining Sarcophagus) suggests a moderate brick and dead-card rate across 28 distinct main cards (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards exist, so the ceiling rests on a text-only read of Orcust recursion into Link and Xyz summons (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No combo median is available; the usual output is inferred from a mixed engine that depends on several sub-archetypes (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent recursion and negation routes (Harp Horror, Cymbal Skeleton, Knightmare, Galatea-I) allow continuation after a single interruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion from the GY and Orcustrated Babel help rebuild, but the 55-card main offers little float and no recorded resource data (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | 10 hand traps and 17 negation-text cards provide layered interaction against summons and activations; durability is inferred from card text (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Solemn/Dominus interaction challenge a board going second, but there is no going-second split data (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses (Zombie Vampire 3000, Dark Paladin 2900, Enlilgirsu 2600) give closing power, though the main line that reaches them is unproven (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with a 40-card target and 9 singletons, plus 26 level-0 spells and traps, make the main deck heavy and only moderately compact (Verified count, Inferred read). |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 holds 9 Link, 4 Xyz and 2 Fusion monsters with a clear Orcust Link core and a flexible boss suite (Verified composition). |
| D12 | Side Deck Adaptability | 10 | No Side Deck exists (0 cards), so there is no post-side adaptability to score (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link is supplied, so matchup fit is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Several decision points across Orcust recursion, hand-trap timing and Link/Xyz sequencing, with only the card text to guide the lines (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts (-4); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(45) = 48.2, plus modifiers (-8) = 40, then capped to 32 because legality is Illegal (theoretical/structural-only, not a normal final score).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (10 hand traps, 17 negation-text cards) that answers summons and activations
- Orcust recursion gives a second line from the GY, so the engine does not depend on one opening starter
- Extra Deck covers Link, Xyz and Fusion routes with several bosses
Weaknesses
- Illegal as submitted: 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse against a limit of 2
- Three engine identities (Orcust, Dominus/Dark Magician, Mekk-Knight) dilute the core and lower purity to 2.9%
- No Side Deck, so there is no post-side adaptation
- No recorded boards, so the combo ceiling and median cannot be verified
Critical choke points
- Ash Blossom & Joyous Spring and Dominus Impulse must each drop to 2 copies before the list is legal
- Orcust Link monsters (Galatea, Longirsu, Galatea-I) are needed for the main Extra Deck route
- Orcust recursion monsters are the main rebuild route after a board is cleared
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | Any non-restricted card, or nothing if the deck drops to 54 main cards | Removes the copy-limit violation so the deck can be legally scored. |
| 2 | 1 copy of Dominus Impulse | Any non-restricted card, or nothing if the deck drops to 54 main cards | Removes the second copy-limit violation. |
| 3 | Off-archetype tech cards that do not feed the Orcust Link core | Orcust-engine cards or a small Side Deck of 10-15 cards | Reduces engine conflict and gives the deck a post-side plan. |
Evidence & confidence
- Verified: Legality: Illegal, with copy-limit violations on Ash Blossom & Joyous Spring and Dominus Impulse (3 copies each, legal limit 2); Main 55, Extra 15, Side 0 counts; main and extra sizes are within the TCG size rules; Exact archetype purity of 2.9% and the archetype spread from the composition data; Banlist statuses of Droll & Lock Bird, Foolish Burial, S:P Little Knight and Solemn Judgment (Limited, each run at 1)
- Observed: Usage stats show 13 of 25 core cards present (52%)
- Inferred: Archetype core group has about 0.98 chance of at least one piece in a 5-card opening hand; Engine consistency and brick-risk estimates for the 55-card main; Interaction density and resilience read from card text
- Provisional: Matchup fit and meta standing, since no dated metagame or tournament data is supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup, brick or starter rates No Side Deck in the export, so post-side analysis is not possible Meta Power is Provisional unless a dated metagame sample is supplied
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