Orcust Deck #773709 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Orcust TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz board (Galatea, Dingirsu, Enlilgirsu, Longirsu) built from Orcust monsters that recur from the GY, with Girsu and Harp Horror as the main recursive engine.; Gandora-G and World Legacy follow-ups once Shining Sarcophagus or a World Legacy link is online.
  • Turn 1 (going first): Open a Main Deck Orcust or Mekk-Knight starter, search or send to GY with Girsu or Shining Sarcophagus, then Link Summon into Orcust link monsters while holding Ash Blossom and Dominus Impulse for interruption.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Skull Meister and Ghost Ogre to answer the opponent's first board, then rebuild through Orcust GY effects.
  • Recovery: Recover from GY using Orcust Harp Horror, Orcust Cymbal Skeleton and Orcustrated Babel, which re-enable the Orcust engine after a disrupted turn.
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck reliably opens a functional Orcust starter: the archetype core group has an estimated 0.959 chance of at least one copy in a 5-card opening hand (Inferred), and Girsu, Harp Horror and Shining Sarcophagus give it redundant entry points. Its interaction density is high, with 17 negation-text cards and 10 hand traps, so it can answer a first board from hand. Conversion and floor are only moderate, because no recorded boards exist and the list is 23% exact-archetype with 54 off-archetype copies, which dilutes the engine. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score. The deck is over the copy limit on two Semi-Limited cards and has no Side Deck, so the score is structural only and is capped by the illegal-list modifier.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core Orcust starter in 5) ~0.96 from archetype core group; hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Brick proxy about 4% for the core group, but many off-archetype and reactive cards dilute hands; hand-quality read (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling read from card text only, e.g. Galatea and Dingirsu line-ups (Inferred)
D4 Combo Floor & Median Output 45 No combo median available; floor estimated from starter diversity and off-archetype dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Dominus Impulse, Solemn Strike and Ghost Ogre give several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Harp Horror, Cymbal Skeleton, Girsu and Babel from GY; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text cards and 10 hand traps, with Dominus Impulse and Solemn Judgment layering answers (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand-trap coverage for going second is about 0.72 for at least one hand trap in 6 cards; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 62 Link and Xyz bosses (Galatea, Dingirsu, Enlilgirsu, Zombie Vampire, Dark Paladin) carry pressure; no board-level data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 26 Level-0 spells and traps and 23% exact-archetype purity; coherence is moderate (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards: 9 Link, 4 Xyz, 2 Fusion with several unused archetype links; coverage is moderately efficient (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side adaptability exists; scored 10 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Orcust recursion and link chains need careful sequencing; no pilot telemetry (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52, then illegal-list modifier -12 = 40 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap layer (17 negation text, 10 hand traps)
  • High probability of an Orcust starter in the opening hand (~0.96)
  • Recursive Orcust GY effects support recovery after disruption
  • Extra Deck covers multiple link and Xyz boss routes

Weaknesses

  • Illegal list: two cards run over the Semi-Limited copy limit
  • No Side Deck, so no post-side adaptability
  • Low exact-archetype purity (23%) dilutes the engine
  • No recorded combos, so ceiling and median are text-only estimates

Critical choke points

  • Single Orcust starter density depends on Girsu and Harp Horror being drawn for the recursive engine
  • Going-second hands depend on hand-trap count (Ash Blossom and Droll & Lock Bird)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Nothing; keep the list within the Semi-Limited limit of 2 Legality is the blocking issue; the deck cannot receive a normal score until the copy limit is met.
2 One copy of Dominus Impulse Nothing; keep the list within the Semi-Limited limit of 2 Second copy-limit violation; removing it makes the list legal.
3 Off-archetype spells such as Dark Ruler No More or Future Silence Side Deck cards answering the expected meta Adds post-side plan and improves adaptability (D12).

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main Deck 55 cards, Extra 15 cards, Side 0 cards; Card text, banlist status and Extra-Deck breakdown from evidence pack
  • Observed: Archetype usage: Girsu, Mulcharmy Fuwalos, Ash Blossom and Typhoon at 100% inclusion; Harp Horror, Cymbal Skeleton at 50%
  • Inferred: Starter access about 0.96 from archetype core group; Hand-trap access about 0.72 for going-second hands; Interaction density and resilience read from card text; Brick and consistency read from off-archetype dilution
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scoring has no data

More TCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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