Orcust Deck #773709 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (55)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x2
- Skull Meister x2
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Cosmic Cyclone x3
- Dark Ruler No More x2
- Foolish Burial x1
- Forbidden Droplet x2
- Future Silence x2
- Orcustrated Babel x1
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Dominus Spark x2
- Orcust Crescendo x1
- Solemn Judgment x1
- Solemn Strike x2
- Typhoon x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Orcust Link and Xyz board (Galatea, Dingirsu, Enlilgirsu, Longirsu) built from Orcust monsters that recur from the GY, with Girsu and Harp Horror as the main recursive engine.; Gandora-G and World Legacy follow-ups once Shining Sarcophagus or a World Legacy link is online.
- Turn 1 (going first): Open a Main Deck Orcust or Mekk-Knight starter, search or send to GY with Girsu or Shining Sarcophagus, then Link Summon into Orcust link monsters while holding Ash Blossom and Dominus Impulse for interruption.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Skull Meister and Ghost Ogre to answer the opponent's first board, then rebuild through Orcust GY effects.
- Recovery: Recover from GY using Orcust Harp Horror, Orcust Cymbal Skeleton and Orcustrated Babel, which re-enable the Orcust engine after a disrupted turn.
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.
Why it scores here
The deck reliably opens a functional Orcust starter: the archetype core group has an estimated 0.959 chance of at least one copy in a 5-card opening hand (Inferred), and Girsu, Harp Horror and Shining Sarcophagus give it redundant entry points. Its interaction density is high, with 17 negation-text cards and 10 hand traps, so it can answer a first board from hand. Conversion and floor are only moderate, because no recorded boards exist and the list is 23% exact-archetype with 54 off-archetype copies, which dilutes the engine. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score. The deck is over the copy limit on two Semi-Limited cards and has no Side Deck, so the score is structural only and is capped by the illegal-list modifier.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 core Orcust starter in 5) ~0.96 from archetype core group; hypergeometric estimate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Brick proxy about 4% for the core group, but many off-archetype and reactive cards dilute hands; hand-quality read (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling read from card text only, e.g. Galatea and Dingirsu line-ups (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median available; floor estimated from starter diversity and off-archetype dilution (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Dominus Impulse, Solemn Strike and Ghost Ogre give several independent answers to one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion via Harp Horror, Cymbal Skeleton, Girsu and Babel from GY; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 17 negation-text cards and 10 hand traps, with Dominus Impulse and Solemn Judgment layering answers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand-trap coverage for going second is about 0.72 for at least one hand trap in 6 cards; no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Link and Xyz bosses (Galatea, Dingirsu, Enlilgirsu, Zombie Vampire, Dark Paladin) carry pressure; no board-level data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main cards with 26 Level-0 spells and traps and 23% exact-archetype purity; coherence is moderate (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 15 cards: 9 Link, 4 Xyz, 2 Fusion with several unused archetype links; coverage is moderately efficient (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so no post-side adaptability exists; scored 10 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data; provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Orcust recursion and link chains need careful sequencing; no pilot telemetry (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 52, then illegal-list modifier -12 = 40 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap layer (17 negation text, 10 hand traps)
- High probability of an Orcust starter in the opening hand (~0.96)
- Recursive Orcust GY effects support recovery after disruption
- Extra Deck covers multiple link and Xyz boss routes
Weaknesses
- Illegal list: two cards run over the Semi-Limited copy limit
- No Side Deck, so no post-side adaptability
- Low exact-archetype purity (23%) dilutes the engine
- No recorded combos, so ceiling and median are text-only estimates
Critical choke points
- Single Orcust starter density depends on Girsu and Harp Horror being drawn for the recursive engine
- Going-second hands depend on hand-trap count (Ash Blossom and Droll & Lock Bird)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Nothing; keep the list within the Semi-Limited limit of 2 | Legality is the blocking issue; the deck cannot receive a normal score until the copy limit is met. |
| 2 | One copy of Dominus Impulse | Nothing; keep the list within the Semi-Limited limit of 2 | Second copy-limit violation; removing it makes the list legal. |
| 3 | Off-archetype spells such as Dark Ruler No More or Future Silence | Side Deck cards answering the expected meta | Adds post-side plan and improves adaptability (D12). |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main Deck 55 cards, Extra 15 cards, Side 0 cards; Card text, banlist status and Extra-Deck breakdown from evidence pack
- Observed: Archetype usage: Girsu, Mulcharmy Fuwalos, Ash Blossom and Typhoon at 100% inclusion; Harp Horror, Cymbal Skeleton at 50%
- Inferred: Starter access about 0.96 from archetype core group; Hand-trap access about 0.72 for going-second hands; Interaction density and resilience read from card text; Brick and consistency read from off-archetype dilution
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side scoring has no data
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