Orcust Deck #773707 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 24, 2026 by YGO Mod.

Deck Orcust TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 38
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz/Link bosses (Dark Requiem Xyz Dragon, Arc Rebellion Xyz Dragon, Evilswarm Ophion, Dingirsu, Enlilgirsu) built off Phantom Knights, Orcust and Mekk-Knight starters (Inferred); Mulcharmy draw pressure and Phantom Knights Rank-Up-Magic chains that stack Xyz material and board presence (Inferred)
  • Turn 1 (going first): Open a Mekk-Knight, Phantom Knights or Mulcharmy starter with a searcher, then bridge into a 2-material Xyz or Link summon while holding a hand trap for the opponent's first response (Inferred; no recorded boards)
  • Turn 2 (going second): Open a hand trap or Ash Blossom-style answer on the opponent's first summon, then rebuild the board through the Phantom Knights searchers and Mulcharmy draw (Inferred)
  • Recovery: Banish-from-GY revival effects (Orcust Harp Horror, Phantom Knights GY effects, Galatea-I) rebuild the board after a clear; the limited Extra slots and missing Orcust links cap how far this goes (Inferred)
  • After siding: None: the deck runs zero side-deck cards, so there is no post-side plan in a best-of-3 event (verified from legality.Side Deck size = 0)

Why it scores here

The deck is capped low because the list is Illegal: three copies each of Ash Blossom & Joyous Spring and Dominus Impulse exceed their Semi-Limited limit of 2, and the Extra Deck holds 16 cards against a maximum of 15. Its consistency is moderate rather than strong: the archetype core (23 cards) is almost always present in a 5-card opening hand (about 0.94, Inferred), but the starters are split across Phantom Knights, Orcust, Mulcharmy and Mekk-Knight, and only 6 of 56 Main Deck copies carry the exact Orcust name. The interaction package is the clearest strength: 11 hand traps, 13 negation texts and 35 removal texts give the deck layered answers, and the going-second hand-trap probability is about 0.75 (Inferred). Offensive closing power is credible because several Extra Deck bosses reach 2500 to 3000 ATK. The deck earns no points for popularity: archetype usage shows the list is real, but no tournament or win-rate data exists. Card scores were not averaged; the score reflects the system's consistency, interaction and closing power, reduced by the legality issues and the absence of any side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core open in a 5-card hand about 0.94; the 3-copy starters each about 0.25 in hand, spread across three engines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singleton slots, 11 hand traps that are dead without an opponent action, and mixed-archetype Main Deck; proxy brick about 0.06 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from card text only (Xyz/Link chains via Rank-Up-Magic and Girsu) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos; median output cannot be measured and is held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and several independent starters (Mulcharmy, Phantom Knights searchers, Orcust Harp Horror) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Phantom Knights searchers, Mulcharmy draw and GY-banish revival effects recover resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high by text: 13 negation and 35 removal texts, with Ash Blossom, Dominus Impulse and Infinite Impermanence (Inferred semantic; legality caveat applies)
D8 Going-Second & Board-Breaking Power 55 Lightning Storm, Harpie's Feather Duster, Infinite Impermanence and Evenly Matched give going-second board breaking; no split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses at 2500 to 3000 ATK (Dark Requiem, Arc Rebellion, Dingirsu, Enlilgirsu) and a 3000 ATK ceiling on the best boss (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 29 distinct, 18 tech and 14 singletons; large tech count dilutes engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 35 16 Extra cards against a 15-card limit; 5 core Extra cards missing (S:P Little Knight, Enlilgirsu, Dingirsu, Galatea-I, Galatea) and 6 Link plus 10 Xyz slots (Verified count, Inferred use)
D12 Side Deck Adaptability 5 Zero side-deck cards; no post-side plan exists in a best-of-3 event (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no archetype meta-share in the export; format fit cannot be checked (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines, Extra Deck chains and condition-heavy hand traps demand many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed as a 2:1 ratio in the structural profile. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (over-limit Semi-Limited cards) (-6); No side deck (-4); Extra Deck over size (-2). Final formula: Illegal list: normal formula 0.80*Structural + 0.20*TournamentReliability = 0.80*49 + 0.20*38 = 47 before modifiers; Meta provisional; capped low to 35 by the illegal-list modifiers (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps, 13 negation texts and 35 removal texts (Inferred semantic)
  • Core archetype reliably present in an opening hand (about 0.94, Inferred)
  • High-ATK Xyz and Link bosses in the Extra Deck (Verified stats)

Weaknesses

  • Illegal list: copy limits exceeded for two Semi-Limited cards and Extra Deck over 15 (Verified)
  • Mixed engines across several sub-archetypes; exact-name purity 8.3% (Verified)
  • No side deck (Verified)
  • Large tech and hand-trap count with conditional activation dilutes board development (Inferred)

Critical choke points

  • Extra Deck size and the missing Orcust link cards (S:P Little Knight, Enlilgirsu, Galatea) limit the boss options (Verified count)
  • Hand traps with activation conditions can sit dead in hand when the opponent does not act first (Inferred)
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse (3 to 2 copies) No replacement required; this restores legality Both cards exceed their Semi-Limited copy limit, which makes the list Illegal (Verified)
2 One Extra Deck card (for example one of the least-used Link or Xyz slots) None Brings the Extra Deck from 16 to the 15-card maximum (Verified)
3 Optional: one low-impact tech card from the 18 tech slots A 15-card side deck covering the matchups the list struggles with, such as the opponent's main threats No side deck exists; without one the best-of-3 plan is absent (Verified gap, Inferred need)

Evidence & confidence

  • Verified: Legality: 2 cards over Semi-Limited limit; Extra Deck 16 vs 15 maximum; Side deck count is zero; Exact-name archetype purity 8.3%; Extra Deck boss ATK values from card data
  • Inferred: Starter consistency and brick estimates from hypergeometric draws; Interaction quality from card-text read; Going-first and going-second plans from card text and archetype usage
  • Provisional: Meta health and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal, so the score is structural and theoretical only

More TCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top