Clown Crew Deck #773703 — Yu-Gi-Oh! TCG

45 Main, 21 Extra, incl. Clown Crew Biancaviso x3, The Great Gallant Bandit x3, Clown Crew Cappello x3. Created Oct 24, 2026 by YGO Mod.

Deck Clown Crew TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 45 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck summons (Clown Crew Dristy, Diabolo, Fiends, Meteor and the Link/Synchro/Fusion/Xyz board) that convert Tribute Summons into pressure; Ritual and Pendulum Clown Crew monsters (Cappello, Biancaviso, Flair) reaching 2500-3000 ATK bodies
  • Turn 1 (going first): Open Clown Crew Flair or Rehearsal, Tribute into a Clown Crew engine, and Extra Deck summon; not verifiable without combo data
  • Turn 2 (going second): Hold hand traps (Ash Blossom x2, Ghost Belle x2, Droll & Lock Bird, Nibiru, Infinite Impermanence x3) to interrupt the opponent, then rebuild through Matinee Operatics and Clown Crew New Face
  • Recovery: Recursion from the GY through Clown Crew New Face and Matinee Operatics, and Tribute-triggered search from Dristy, Fiends, Meteor and Finale
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck reliably opens the Clown Crew core: the core group has an estimated 99.6% chance of at least one piece in the opening five cards, and the three-copy starters (Flair, Cappello, Soiree Operations, Malabarisme, Biancaviso, Infinite Impermanence, Fydraulis Harmonia) each sit near 30% for at least one copy in hand (Inferred, hypergeometric). Conversion is scored from card text only, since no recorded boards exist, so the Extra Deck engine (Dristy, Diabolo, Fiends, Meteor) and the 2500-3000 ATK bodies earn credit for their potential rather than for observed results. Survival rests on nine hand traps and roughly 18 negation-text and 20 removal-text cards, which give layered interaction on the system; the score does not come from averaging card scores. The deck is capped low because its Extra Deck holds 21 cards against a 15-card maximum, so it is Illegal and receives only a theoretical structural read; popularity of the archetype (the Clown Crew core shows 83-100% inclusion) confirms the list is real but does not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 Clown Crew core in 5 cards) ≈ 0.996; single-starter lines at 3 copies ≈ 0.30 per opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 7 singleton and 7 two-copy slots keep the hand varied, but 21 Extra Deck cards and 23 level-0 spells/traps raise dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ritual/Pendulum/Extra Deck engine text supports multi-summon boards; no recorded combos, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output is unknown and set conservatively below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Nine hand traps plus recursion (Matinee Operatics, New Face) give independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (11 searcher-text cards) and GY recursion provide grind, offset by Tribute costs on the engine (Inferred)
D7 End-Board & Interaction Quality 62 18 negation-text and 20 removal-text cards across multiple layers, including Ultimate Sky and Solemn Accusation (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 58 Nine hand traps and Ash/Ghost Belle answer an established board when going second; Extra Deck boss monsters add pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss bodies at 2500-3000 ATK (Biancaviso, Fydraulis, Gallant Bandit, Avramax, Underworld Goddess, Nibiru) and double piercing from Diabolo (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 45 main cards in the legal 40-60 range; 22 distinct cards with a 50% exact-name archetype purity, the rest generic spells/traps or related sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck runs 21 cards against the 15-card limit, which is an Illegal list; the excess slots reduce flexibility (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no post-side adaptability (Verified; no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data; Matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute, Ritual and Extra Deck sequencing with many once-per-turn effects raises the decision load (Inferred)

How the score was computed

Strategy profile: Combo primary; no secondary blend applied to weights. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal-extra-deck-size cap (0); banlist exposure (0); dependence on one Extra-Deck card (0). Final formula: Structural 56.2 (Combo profile) -> 0.80*56.2 + 0.20*48 = 54.6 unrounded; capped to 30 because the list is Illegal (Extra Deck 21 > 15), per the rubric's illegal-deck cap (theoretical/structural-only read). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Clown Crew core reliably opens (≈99.6% at least one core card in hand five)
  • Nine hand traps and about 38 negation/removal-text cards give layered interaction
  • Extra Deck threat density: 2500-3000 ATK bosses and double piercing from Diabolo

Weaknesses

  • Illegal list: Extra Deck exceeds the 15-card maximum by 6
  • No side deck, so no post-side adaptation
  • No recorded combos or tournament data, so floor and median are unknown

Critical choke points

  • Tribute Summon enablers (Clown Crew engine) are required by most lines; losing them to a hand trap or board breaker stalls the board
  • Single-copy Extra Deck and Main Deck lines (Norden, Vallon, Masquerena) add slots without a clear engine role
Priority Remove Add Reason
1 Wind Pegasus @Ignister, Golden Cloud Beast - Malong, Vallon the Super Psy Skyblaster, Elder Entity Norden, I:P Masquerena, Enigmaster Packbit (6 single-copy Extra Deck slots) none Reduces the Extra Deck from 21 to 15, making the list legal; the removed cards are one-copy slots outside the Clown Crew engine
2 Side deck is empty up to 15 side cards Gives best-of-3 post-side options (D12 is currently 10)

Evidence & confidence

  • Verified: Main Deck 45 and Extra Deck 21 counts from the export; Extra Deck max 15 under tcg rules; all restricted cards within legal copies; Archetype purity 50% exact-name; spread across Clown Crew, generic, Solemn, @Ignister, Mekk-Knight, Relinquished, Skyblaster; Card stats (ATK/DEF, levels, links) and text excerpts for every distinct card
  • Observed: Usage statistics: Clown Crew Flair 100%, Finale 100%, Cappello 92%, Biancaviso 83% inclusion for the archetype
  • Inferred: P(at least one core starter in hand five) ≈ 0.996 and 3-copy starter ≈ 0.30 (hypergeometric); Interaction layering from text (hand traps and negation/removal read); Combo ceiling and closing power from card text, not recorded boards
  • Provisional: Matchup and format fit (no tournament link or dated meta); Meta Power (null)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side (D12) is not evaluable

More TCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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