Clown Crew Deck #773703 — Yu-Gi-Oh! TCG
45 Main, 21 Extra, incl. Clown Crew Biancaviso x3, The Great Gallant Bandit x3, Clown Crew Cappello x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (45)
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Relinquished the Wicked Eye of Illusion x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x2
- Clown Crew Rehearsal x2
- Preparation of Rites x2
- Super Polymerization x1
- Ultimate Sky x2
- Ultimate Slayer x1
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x3
- Infinite Impermanence x3
- Solemn Accusation x2
Extra Deck (21)
- Clown Crew Diabolo x3
- Elder Entity Norden x1
- Clown Crew Dristy x3
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Clown Crew Meteor x3
- Enigmaster Packbit x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Clown Crew Fiends x3
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 45 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck summons (Clown Crew Dristy, Diabolo, Fiends, Meteor and the Link/Synchro/Fusion/Xyz board) that convert Tribute Summons into pressure; Ritual and Pendulum Clown Crew monsters (Cappello, Biancaviso, Flair) reaching 2500-3000 ATK bodies
- Turn 1 (going first): Open Clown Crew Flair or Rehearsal, Tribute into a Clown Crew engine, and Extra Deck summon; not verifiable without combo data
- Turn 2 (going second): Hold hand traps (Ash Blossom x2, Ghost Belle x2, Droll & Lock Bird, Nibiru, Infinite Impermanence x3) to interrupt the opponent, then rebuild through Matinee Operatics and Clown Crew New Face
- Recovery: Recursion from the GY through Clown Crew New Face and Matinee Operatics, and Tribute-triggered search from Dristy, Fiends, Meteor and Finale
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck reliably opens the Clown Crew core: the core group has an estimated 99.6% chance of at least one piece in the opening five cards, and the three-copy starters (Flair, Cappello, Soiree Operations, Malabarisme, Biancaviso, Infinite Impermanence, Fydraulis Harmonia) each sit near 30% for at least one copy in hand (Inferred, hypergeometric). Conversion is scored from card text only, since no recorded boards exist, so the Extra Deck engine (Dristy, Diabolo, Fiends, Meteor) and the 2500-3000 ATK bodies earn credit for their potential rather than for observed results. Survival rests on nine hand traps and roughly 18 negation-text and 20 removal-text cards, which give layered interaction on the system; the score does not come from averaging card scores. The deck is capped low because its Extra Deck holds 21 cards against a 15-card maximum, so it is Illegal and receives only a theoretical structural read; popularity of the archetype (the Clown Crew core shows 83-100% inclusion) confirms the list is real but does not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 Clown Crew core in 5 cards) ≈ 0.996; single-starter lines at 3 copies ≈ 0.30 per opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 7 singleton and 7 two-copy slots keep the hand varied, but 21 Extra Deck cards and 23 level-0 spells/traps raise dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ritual/Pendulum/Extra Deck engine text supports multi-summon boards; no recorded combos, so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output is unknown and set conservatively below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Nine hand traps plus recursion (Matinee Operatics, New Face) give independent answers to a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (11 searcher-text cards) and GY recursion provide grind, offset by Tribute costs on the engine (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 18 negation-text and 20 removal-text cards across multiple layers, including Ultimate Sky and Solemn Accusation (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Nine hand traps and Ash/Ghost Belle answer an established board when going second; Extra Deck boss monsters add pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss bodies at 2500-3000 ATK (Biancaviso, Fydraulis, Gallant Bandit, Avramax, Underworld Goddess, Nibiru) and double piercing from Diabolo (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 45 main cards in the legal 40-60 range; 22 distinct cards with a 50% exact-name archetype purity, the rest generic spells/traps or related sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck runs 21 cards against the 15-card limit, which is an Illegal list; the excess slots reduce flexibility (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so there is no post-side adaptability (Verified; no post-side data) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share data; Matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Tribute, Ritual and Extra Deck sequencing with many once-per-turn effects raises the decision load (Inferred) |
How the score was computed
Strategy profile: Combo primary; no secondary blend applied to weights. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal-extra-deck-size cap (0); banlist exposure (0); dependence on one Extra-Deck card (0). Final formula: Structural 56.2 (Combo profile) -> 0.80*56.2 + 0.20*48 = 54.6 unrounded; capped to 30 because the list is Illegal (Extra Deck 21 > 15), per the rubric's illegal-deck cap (theoretical/structural-only read). Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Clown Crew core reliably opens (≈99.6% at least one core card in hand five)
- Nine hand traps and about 38 negation/removal-text cards give layered interaction
- Extra Deck threat density: 2500-3000 ATK bosses and double piercing from Diabolo
Weaknesses
- Illegal list: Extra Deck exceeds the 15-card maximum by 6
- No side deck, so no post-side adaptation
- No recorded combos or tournament data, so floor and median are unknown
Critical choke points
- Tribute Summon enablers (Clown Crew engine) are required by most lines; losing them to a hand trap or board breaker stalls the board
- Single-copy Extra Deck and Main Deck lines (Norden, Vallon, Masquerena) add slots without a clear engine role
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Wind Pegasus @Ignister, Golden Cloud Beast - Malong, Vallon the Super Psy Skyblaster, Elder Entity Norden, I:P Masquerena, Enigmaster Packbit (6 single-copy Extra Deck slots) | none | Reduces the Extra Deck from 21 to 15, making the list legal; the removed cards are one-copy slots outside the Clown Crew engine |
| 2 | Side deck is empty | up to 15 side cards | Gives best-of-3 post-side options (D12 is currently 10) |
Evidence & confidence
- Verified: Main Deck 45 and Extra Deck 21 counts from the export; Extra Deck max 15 under tcg rules; all restricted cards within legal copies; Archetype purity 50% exact-name; spread across Clown Crew, generic, Solemn, @Ignister, Mekk-Knight, Relinquished, Skyblaster; Card stats (ATK/DEF, levels, links) and text excerpts for every distinct card
- Observed: Usage statistics: Clown Crew Flair 100%, Finale 100%, Cappello 92%, Biancaviso 83% inclusion for the archetype
- Inferred: P(at least one core starter in hand five) ≈ 0.996 and 3-copy starter ≈ 0.30 (hypergeometric); Interaction layering from text (hand traps and negation/removal read); Combo ceiling and closing power from card text, not recorded boards
- Provisional: Matchup and format fit (no tournament link or dated meta); Meta Power (null)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side (D12) is not evaluable
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