Fossil Deck #773702 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Half Slice of Nickeline x3, Adamancipator Conductor x3. Created Oct 24, 2026 by YGO Mod.

Deck Fossil TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
40± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown off the Rock/Adamancipator engine: Adamancipator Risen - Tiamite (3300 ATK) and Risen - Dragite (3000 ATK) once a Tuner plus non-Tuners are on field; Backup Synchro and Link bodies (Risen - Leonite, Risen - Raptite, Swordsoul Supreme Sovereign - Chengying, Snake-Eyes Vengeance Dragon) when the first boss is answered
  • Turn 1 (going first): Excavate-driven starter from hand (Adamancipator Conductor, Seeker, Researcher, Analyzer) to a Level-matched Synchro, with Ash Blossom, Infinite Impermanence and Effect Veiler held for the opponent's first Main Phase
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru) to stop the opponent's first board, then the Adamancipator engine to rebuild a Synchro boss
  • Recovery: Adamancipator Mates and Crystal - Tiamite recycle the engine from the GY, and Adamancipator Signs revives a Rock monster from the GY
  • After siding: Not evaluable: the deck has no Side Deck list (Side Deck size 0), so no post-side plan is shown

Why it scores here

The Adamancipator core is almost certain to be present: the evidence gives roughly a 99% chance of at least one core card in an opening five-card hand, and about 80% for at least one searcher, so the engine opens reliably (Inferred). Ten hand traps and six removal-text cards give the deck real interaction, and the going-second hand-trap hit rate of about 83% supports a reasonable going-second plan. Conversion is only moderately supported because the deck has no recorded combos, so ceiling and median scores are text-based inferences and kept near the middle. The score is pulled down by the legality failure (three Ash Blossom copies against a limit of two), which caps it at 40, and by the missing Side Deck, which removes any post-side evidence. Archetype popularity was not used to earn points, and the score comes from the list's structure rather than an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core card in opening 5) ≈ 0.995; searcher-text group P ≈ 0.80 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Many Rock monsters and hand traps that need a specific opponent action risk dead hands; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling is inferred from text only: Synchro bosses at 3000 to 3300 ATK behind an excavate engine (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Three Infinite Impermanence, three Ash Blossom, Effect Veiler and Droll & Lock Bird give several independent answers, and the Adamancipator starters are redundant (Inferred)
D6 Resource Economy, Recovery & Grind 58 Adamancipator Mates and Crystal recycle from the GY and Signs revives from GY; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Ten hand traps plus Koa'ki Meiru negations and Adamancipator Resonance give layered interaction, read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.83 for at least one of ten hand traps in six cards; no split data (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board ATK up to 3300 on Synchro bosses, with Swordsoul and -Eyes backups; no measured closing rate (Inferred)
D10 Main Deck Efficiency & Flexibility 55 42 Main Deck cards inside the 40 to 60 range, 22 distinct cards, with a high tech and hand-trap density (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck slots are full, mostly Synchro and Link with three Luminous and three Tiamite; several Extra cards are on-theme but flex (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck is present, so post-side adaptability cannot be evaluated and is scored at the floor (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 45 Synchro and Link lines with many hand-trap timing decisions and an excavate engine are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (hand-trap heavy); the Midrange profile is used for the structural score. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-4). Final formula: 0.80*Structural(59) + 0.20*TournamentReliability(55) = 58.2; modifiers -4 gives 54; Illegal status caps the final score at 40 (theoretical and structural only); Meta Power provisional, excluded

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine opens reliably: about 99% of opening hands contain an Adamancipator core card
  • Ten hand traps plus Koa'ki Meiru negation text give layered interaction
  • Synchro bosses reach 3000 to 3300 ATK with a clear Tuner plus non-Tuner route

Weaknesses

  • Illegal in the TCG format: three Ash Blossom copies against a limit of two
  • No Side Deck, so no post-side plan can be assessed
  • No recorded combo boards, so conversion is text-only inference

Critical choke points

  • Ash Blossom copy count is a legality failure until one copy is removed
  • Tuner availability for every Synchro line (Adamancipator Conductor, Seeker, Researcher, Analyzer)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring none required (deck is 42 Main, within 40 to 60) Restores legality: Semi-Limited allows 2 copies in TCG. The deck then becomes evaluable for a normal Final Contextual score.
2 none a Side Deck of 0 to 15 cards Post-side evidence (D12) is currently missing entirely

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring at 3 copies versus a legal limit of 2 (Semi-Limited); Droll & Lock Bird is Limited with 1 copy, legal; Main 42, Extra 15, Side 0; Main within 40 to 60; Archetype-core hypergeometric estimate ≈ 0.995 (usage-based)
  • Inferred: Engine accessibility, brick risk and interaction quality are estimated from text and hypergeometric draws; Going-second hand-trap coverage ≈ 0.83
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: Illegal list: the copy-limit violation caps the score, so the score reflects structure only No combos supplied: combo floor, median and ceiling are text-based inference No Side Deck (Side Deck size 0): D12 is provisional No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for this deck Data inconsistency: usage statistics marks several Extra Deck cards (e.g. Risen - Tiamite, Risen - Dragite, Risen - Leonite, Luminous) as in this deck false although the cards list includes them with copies; the cards list was trusted Title is null and the stored archetype Fossil conflicts with the Adamancipator-dominant list (exact-name purity 1.8%)

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