Adamancipator Deck #773700 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Adamancipator Crystal - Tiamite x3, Half Slice of Nickeline x3, Adamancipator Conductor x3. Created Oct 24, 2026 by YGO Mod.

Deck Adamancipator TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53.7
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown from Adamancipator Risen monsters (Tiamite 3300 ATK, Dragite 3000 ATK) after excavation-driven Synchro setup; Snake-Eyes Vengeance Dragon and Swordsoul Supreme Sovereign - Chengying as additional Extra Deck boards
  • Turn 1 (going first): Open Adamancipator Conductor / Seeker / Researcher / Analyzer to excavate for a Rock Level 4 or lower, Mates or Crystal - Tiamite for searching, then Synchro into a Risen monster while holding Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Infinite Impermanence, Nibiru) to disrupt the opponent's first board, then rebuild through the Adamancipator excavation engine
  • Recovery: Excavation and Mates / Crystal searches recover Adamancipator monsters from the Deck; Half Slice of Nickeline and Crystal - Tiamite recycle Rock monsters from the GY
  • After siding: Not evaluated: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is built around a dense Adamancipator core (32 copies of the archetype core group, about 0.9997 chance of at least one in an opening 5 by hypergeometric estimate) that repeatedly reaches a live engine through several Tuner and excavation routes, so the opening is consistent (Inferred). Its system strength lies in layered interaction: about ten hand traps plus negation text across the Main Deck and Extra Deck give roughly 83% chance of a hand trap in a going-second 6-card hand (Inferred), which supports the going-second plan. Ceiling and median output could not be measured because the export contains no parseable recorded boards, so D3 and D4 rest on text reads only. The score is not driven by Adamancipator's popularity or by averaging card scores. It is capped because the list runs three copies of Ash Blossom & Joyous Spring against a limit of two, which makes the deck Illegal in the TCG format and limits this result to a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in opening 5) ≈ 0.80 and core engine access ≈ 1.00; hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Core-engine redundancy is high but 22 distinct Main Deck cards with several off-archetype hand traps create some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling judged from Risen Synchro effects and excavation text only (Inferred)
D4 Combo Floor & Median Output 42 No recorded combo distribution available; median estimated from starter redundancy and text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Conductor, Seeker, Researcher, Analyzer) and Synchro routes give alternate lines after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Mates, Crystal, Half Slice) and GY recursion recover resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Droll & Lock Bird, Effect Veiler, Infinite Impermanence and Snake-Eyes/Swordsoul negation text give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage ≈ 0.83 by hypergeometric estimate; no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 60 Risen - Tiamite (3300 ATK), Risen - Dragite and Chengying (3000 ATK) provide strong end-board attackers (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 42 Main Deck cards with 22 distinct names; 50.9% exact-name archetype purity and 28 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck of 15 with Synchro/Link/XYZ spread; several Extra cards depend on the Adamancipator Synchro core (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck was supplied (side count 0); post-side adaptability cannot be assessed and is scored low (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share absent, so this dimension is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step excavation and Synchro sequencing with many hand-trap timing decisions; moderate pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 53.7, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4); illegal cap (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53.7 + 0.20*45 - 12 = 40, then capped to 35 because the deck is Illegal (theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Adamancipator core gives near-certain engine access in the opening 5
  • Layered hand-trap and negation coverage for going second
  • Multiple Rock Synchro and excavation routes for redundancy
  • Strong end-board attackers (Risen - Tiamite, Risen - Dragite, Chengying)

Weaknesses

  • Illegal in TCG: Ash Blossom & Joyous Spring copy count exceeds the Semi-Limited limit
  • No Side Deck, so no post-side adaptability
  • Only 50.9% exact-name archetype purity; 28 off-archetype copies dilute the engine
  • No combo data to validate ceiling or median

Critical choke points

  • Excavation Main Phase effects requiring a Level 4 or lower Rock monster in the Deck
  • Synchro Summon of Risen monsters requiring specific Tuner and non-Tuner pairings
  • Ash Blossom copy count is an immediate legality failure until reduced to two
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Any Main Deck slot that keeps Ash at two copies (for example an additional Adamancipator card or a second Crystal - Tiamite) Restores legality under the Semi-Limited limit, which is the precondition for a normal Final score
2 Off-archetype tech slots (for example Weeping Idol or Sentry Soldier of Stone) Additional Adamancipator-named cards to raise exact-name purity Raises archetype purity and engine coherence without adding a non-engine dependency
3 None A 10-15 card Side Deck Adds post-side adaptability (D12) which is currently scored at a floor of 15

Evidence & confidence

  • Verified: Main Deck size 42 and Extra Deck size 15 are inside the TCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Droll & Lock Bird runs 1 copy within its Limited limit of 1; Adamancipator archetype purity is 50.9% by exact name; No Side Deck is supplied (side count 0)
  • Observed: Usage statistics show Adamancipator core cards at 100% inclusion in the archetype sample
  • Inferred: Opening-5 engine access ≈ 0.9997 from hypergeometric estimate; Going-second hand-trap access ≈ 0.83 from hypergeometric estimate; Interaction depth from negation and hand-trap text; Synchro end-board strength from printed ATK values and text
  • Provisional: Meta and format fit (D13) because no archetype meta-share or dated sample is supplied
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side plan cannot be evaluated

More TCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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