Medius Deck #773696 — Yu-Gi-Oh! TCG
58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (58)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x1
- Droll & Lock Bird x1
- Kuriboh - Multiply! x3
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- The Winged Dragon of Ra - Sphere Mode x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Artmage Academic Arcane Arts Acropolis x1
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Hey, Space Trunade! x1
- Pendulum Treasure x3
- Pot of Sloth x2
- Prohibited Power Patron Portal - Terminus x1
- Super Polymerization x3
- Theorealize Liberation x1
- Theorealize Past Lull x1
- Triple Tactics Thrust x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Infinite Impermanence x2
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Dharc the Dark Charmer, Gloomy x1
- Exceed the Pendulum x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Artmage/Medius Fusion and Link pressure: Medius the Pure and Artmage Academic Acropolis search and summon Artmage Fusion/Link monsters (Artmage Non-Finito, Artmage Diactorus, Mediclius) to convert a starter into a board.; Power Patron Link and Xyz boss monsters (Jupiter, Purification Power Patron) after a Power Patron line is established; no recorded boards confirm this.
- Turn 1 (going first): Open Medius the Pure or Artmage Power Patron, search Artmage Academic Arcane Arts Acropolis or Artmage Vandalism, then Fusion Summon an Artmage monster. Inferred from card text only; no boards supplied.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit and Infinite Impermanence to answer the opponent's first board, then rebuild through Medius and Theorealize effects. Inferred from text only.
- Recovery: Recover through Artmage and Theorealize searchers (Artmage Litera, Theorealize Past Lull, Artmage Varnish) and GY-recursion from Medius the Pure. Text-based inference only.
- After siding: Not applicable: the deck has 0 Side Deck cards, so there is no sideboarding plan.
Why it scores here
The score is computed from the system: an Artmage/Medius engine with a real Fusion and Link route, 9 hand traps and about 12 tech or negation cards for interaction, and a 15-card Extra Deck with reasonable coverage. The engine is fragile. Only 3 of 58 main-deck cards carry the exact Medius name, 70 copies are off-archetype, and 21 of 35 distinct main cards are singletons, so a starter is live in an opening 5 only about 24% of the time for a 3-copy card and about 9% for a singleton. No combos, boards or win-rate data were supplied, so the ceiling and median are text-only inferences. The deck is Illegal: Ash Blossom and Super Polymerization are over the Semi-Limited limit, so the score is capped at 30 and labelled structural-only. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 3-copy starter in 5 cards) ~0.24, archetype core group P(>=1 in hand5) ~0.89 but many core cards are singletons (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many singletons plus off-archetype staples and 9 hand traps raise brick and conflicting-hand risk; no brick data supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Artmage Fusion and Link routes are real but the best line is absent (combo data has no parseable boards) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output cannot be measured and is inferred from starter density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Medius, Artmage Power Patron, Theorealize searchers) give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searcher text is high (25 cards), and Theorealize and Artmage recursion help the grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 9 hand traps, 12 tech cards and 12 negation-text cards give layered interaction (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value rests on hand traps and Ghost Ogre; no board-breaker density or split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Offensive closers are Jupiter, Junora, Vidolium and Nervedo at 3500 to 5000 ATK on paper, but they are conditional and recorded boards are absent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards with 70 off-archetype copies, 21 singletons and 35 distinct main cards are not compact (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 6 Fusion, 6 Link, 2 Xyz and 1 Synchro is a flexible spread with a legal 15-card Extra Deck (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck cards at all, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and Power Patron lines with many decision points and a 58-card main deck are error-prone (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-10); Banlist exposure (-4); Empty side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 8 = 40, then capped at 30 because the deck is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Real Fusion and Link engine with Artmage Non-Finito, Artmage Diactorus, Mediclius and Junora
- 9 hand traps plus Ash Blossom and Ghost Ogre give good going-second interaction
- Extra Deck of 15 gives flexible Fusion, Link, Xyz and Synchro options
Weaknesses
- Illegal: two cards are over the Semi-Limited copy limit
- Only 3 exact Medius-name cards in the main deck, so the engine is diluted by 70 off-archetype copies
- 21 singletons make the engine fragile to a single missing starter
- No Side Deck
Critical choke points
- Medius the Pure (2 copies) as the main starter for the Artmage Fusion route
- Artmage Academic Arcane Arts Acropolis (1 copy) as the single Field Spell engine enabler
- Ash Blossom and Super Polymerization are both over-limit and must be cut to 2 each to be legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-Semi-Limited card or an Artmage-name monster | Brings the deck within the Semi-Limited copy limit |
| 2 | 1 copy of Super Polymerization | 1 Artmage or Medius searcher | Brings the deck within the Semi-Limited copy limit and adds starter density |
| 3 | Off-archetype singleton tech cards | Additional Medius or Artmage starters | Raises the 3-copy starter count and lowers brick rate |
| 4 | 0 cards (no side deck) | A 5 to 10 card Side Deck with hand traps and anti-Power Patron cards | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom and Super Polymerization are at 3 copies against a Semi-Limited limit of 2; Main 58, Extra 15, Side 0; main and extra sizes are within the GameplayType caps; Extra Deck: 6 Fusion, 6 Link, 2 Xyz, 1 Synchro; Three Limited cards each run at 1 copy
- Observed: Usage statistics show 12 of 25 core cards present (48%)
- Inferred: Starter access about 24% for 3-copy cards in an opening 5; Brick and engine conflict risk from 21 singletons and 70 off-archetype copies; Going-second value from 9 hand traps and Ghost Ogre; Route redundancy from several Artmage and Medius starters
- Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link or win-rate telemetry)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional unless a dated metagame sample is supplied deck title is null
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