Medius Deck #773696 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 24, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage/Medius Fusion and Link pressure: Medius the Pure and Artmage Academic Acropolis search and summon Artmage Fusion/Link monsters (Artmage Non-Finito, Artmage Diactorus, Mediclius) to convert a starter into a board.; Power Patron Link and Xyz boss monsters (Jupiter, Purification Power Patron) after a Power Patron line is established; no recorded boards confirm this.
  • Turn 1 (going first): Open Medius the Pure or Artmage Power Patron, search Artmage Academic Arcane Arts Acropolis or Artmage Vandalism, then Fusion Summon an Artmage monster. Inferred from card text only; no boards supplied.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit and Infinite Impermanence to answer the opponent's first board, then rebuild through Medius and Theorealize effects. Inferred from text only.
  • Recovery: Recover through Artmage and Theorealize searchers (Artmage Litera, Theorealize Past Lull, Artmage Varnish) and GY-recursion from Medius the Pure. Text-based inference only.
  • After siding: Not applicable: the deck has 0 Side Deck cards, so there is no sideboarding plan.

Why it scores here

The score is computed from the system: an Artmage/Medius engine with a real Fusion and Link route, 9 hand traps and about 12 tech or negation cards for interaction, and a 15-card Extra Deck with reasonable coverage. The engine is fragile. Only 3 of 58 main-deck cards carry the exact Medius name, 70 copies are off-archetype, and 21 of 35 distinct main cards are singletons, so a starter is live in an opening 5 only about 24% of the time for a 3-copy card and about 9% for a singleton. No combos, boards or win-rate data were supplied, so the ceiling and median are text-only inferences. The deck is Illegal: Ash Blossom and Super Polymerization are over the Semi-Limited limit, so the score is capped at 30 and labelled structural-only. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 3-copy starter in 5 cards) ~0.24, archetype core group P(>=1 in hand5) ~0.89 but many core cards are singletons (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many singletons plus off-archetype staples and 9 hand traps raise brick and conflicting-hand risk; no brick data supplied (Inferred)
D3 Combo Conversion & Ceiling 50 Artmage Fusion and Link routes are real but the best line is absent (combo data has no parseable boards) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is inferred from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Medius, Artmage Power Patron, Theorealize searchers) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher text is high (25 cards), and Theorealize and Artmage recursion help the grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 9 hand traps, 12 tech cards and 12 negation-text cards give layered interaction (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 45 Going-second value rests on hand traps and Ghost Ogre; no board-breaker density or split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Offensive closers are Jupiter, Junora, Vidolium and Nervedo at 3500 to 5000 ATK on paper, but they are conditional and recorded boards are absent (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main cards with 70 off-archetype copies, 21 singletons and 35 distinct main cards are not compact (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 6 Fusion, 6 Link, 2 Xyz and 1 Synchro is a flexible spread with a legal 15-card Extra Deck (Verified)
D12 Side Deck Adaptability 10 No Side Deck cards at all, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Power Patron lines with many decision points and a 58-card main deck are error-prone (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-10); Banlist exposure (-4); Empty side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 8 = 40, then capped at 30 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Real Fusion and Link engine with Artmage Non-Finito, Artmage Diactorus, Mediclius and Junora
  • 9 hand traps plus Ash Blossom and Ghost Ogre give good going-second interaction
  • Extra Deck of 15 gives flexible Fusion, Link, Xyz and Synchro options

Weaknesses

  • Illegal: two cards are over the Semi-Limited copy limit
  • Only 3 exact Medius-name cards in the main deck, so the engine is diluted by 70 off-archetype copies
  • 21 singletons make the engine fragile to a single missing starter
  • No Side Deck

Critical choke points

  • Medius the Pure (2 copies) as the main starter for the Artmage Fusion route
  • Artmage Academic Arcane Arts Acropolis (1 copy) as the single Field Spell engine enabler
  • Ash Blossom and Super Polymerization are both over-limit and must be cut to 2 each to be legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-Semi-Limited card or an Artmage-name monster Brings the deck within the Semi-Limited copy limit
2 1 copy of Super Polymerization 1 Artmage or Medius searcher Brings the deck within the Semi-Limited copy limit and adds starter density
3 Off-archetype singleton tech cards Additional Medius or Artmage starters Raises the 3-copy starter count and lowers brick rate
4 0 cards (no side deck) A 5 to 10 card Side Deck with hand traps and anti-Power Patron cards Gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Super Polymerization are at 3 copies against a Semi-Limited limit of 2; Main 58, Extra 15, Side 0; main and extra sizes are within the GameplayType caps; Extra Deck: 6 Fusion, 6 Link, 2 Xyz, 1 Synchro; Three Limited cards each run at 1 copy
  • Observed: Usage statistics show 12 of 25 core cards present (48%)
  • Inferred: Starter access about 24% for 3-copy cards in an opening 5; Brick and engine conflict risk from 21 singletons and 70 off-archetype copies; Going-second value from 9 hand traps and Ghost Ogre; Route redundancy from several Artmage and Medius starters
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link or win-rate telemetry)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional unless a dated metagame sample is supplied deck title is null

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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