Theorealize Deck #773693 — Yu-Gi-Oh! TCG

43 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck Theorealize TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, FTK/Alternate-Win
  • Format: tcg

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Power Patron / Ars Magna Link and Fusion boards, with Superdreadnought Rail Cannon Gustav Rocket (5000 ATK XYZ) as a closer (Inferred from text; no combo boards); Gustav Rocket direct damage and Vidolium / Nerva high-ATK boss monsters once the Extra Deck is online (Inferred)
  • Turn 1 (going first): Pendulum Treasure or Medius the Pure searches a Power Patron into hand, Pendulum Summon or Link Summon into the Power Patron Link engine (Inferred)
  • Turn 2 (going second): Use the 12 hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Effect Veiler, Infinite Impermanence, Droll and Lock Bird) to slow the opponent's board, then rebuild through Medius and Mulcharmy draw (Inferred)
  • Recovery: Recover from the GY and banishment through Medius the Pure self-summon, Theorealize Overdrive and Ars Magna monster recursion, with Mulcharmy Fuwalos drawing cards (Inferred)
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan (Verified from composition)

Why it scores here

The deck's main engine is a 16-copy Power Patron / Ars Magna / Theorealize core with multiple searchers (Pendulum Treasure, Medius the Pure, Mulcharmy Fuwalos, Ars Magna Citrinitas), and the hypergeometric estimate gives roughly 0.92 odds of at least one core card in a 5-card opening hand (Inferred). Interaction is dense, with 12 hand traps and several negate or removal effects, which earns the going-second and interaction dimensions. The deck has no recorded boards, so combo ceiling and median output are text-only inference and are scored conservatively. Offensive closing power comes from 5000-ATK Extra Deck threats, but the deck has no Side Deck, and it is Illegal because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so the score is capped as a theoretical, structural-only read. Popularity and archetype share did not earn points, no card scores were averaged, and Meta Power is null (provisional).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in 5-card hand) ~0.92 across 16 archetype-core copies; searcher text group ~0.98 in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Core proxy brick rate ~0.08 in hand 5; many singletons and conflicting Normal Summon and hand-trap dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling read from text only (Medius + Power Patron Link recursion, Ars Magna chains, Gustav Rocket) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and kept conservative (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Pendulum Treasure, Medius, Mulcharmy, Ars Magna) and 12 hand traps give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 Medius GY recursion, Theorealize Overdrive and Mulcharmy draw regenerate resources (Inferred)
D7 End-Board & Interaction Quality 75 12 hand traps and Nervedo / Artmage Impasto / Effect Veiler negation text give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Ghost Ogre / Ash Blossom answer a set-up board; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck has 5000-ATK Gustav Rocket, 5000-ATK Vidolium, 3300-ATK Nerva and 3000-ATK Mediclius, with direct damage text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 43 main cards over 22 distinct, with 12 tech and 12 hand-trap slots; compact enough but heavy on interaction slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across 14 distinct cards, with 7 Link and mixed Fusion / XYZ / Synchro coverage (Verified composition)
D12 Side Deck Adaptability 20 Zero Side Deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta sample; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across Pendulum, Link and Fusion lines, and interaction timing (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, structural only. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist / copy-limit exposure (-6). Final formula: Theoretical structural-only: 0.80*Structural + 0.20*TournamentReliability + modifiers = 51, capped at 35 because the deck is Illegal (copy-limit violation); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (22 cards) and a 16-copy core give high access to the engine (Inferred)
  • 12 hand traps and layered negation give strong going-second interaction (Inferred)
  • Multiple Extra Deck threats at 3000+ ATK provide closing power (Verified stats)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • No Side Deck, so no post-side adaptability
  • No recorded boards: combo ceiling and median cannot be measured
  • Many tech and hand-trap slots may dead-draw in some matchups (Inferred)

Critical choke points

  • Power Patron Link engine depends on the Medius / Pendulum Treasure searches being live (Inferred)
  • Ash Blossom copy count must be fixed before the list can be scored as Legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required (43 Main is already legal) Removes the only copy-limit violation so the deck can be evaluated as Legal
2 None A Side Deck of up to 15 cards Zero Side Deck cards removes any post-side plan; a side deck would lift D12 and best-of-3 adaptability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring run 3 vs legal 2; Main 43 and Extra 15 are within the size rules; Zero Side Deck cards; Banlist statuses for Droll, Terminus, S:P Little Knight and Gustav Max (all Limited, 1 copy each, legal)
  • Observed: Usage statistics show the archetype core is present in this list
  • Inferred: Opening-hand access to the engine (~0.92 and ~0.98); Interaction density and hand-trap value; Going-first and going-second estimates
  • Provisional: Meta Power (null); Matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null Shade the Obscure archetype field contains a parse artifact ('| supports_archetypes Power Patron'), so its archetype is treated as Power Patron by name only

More TCG Info

Theorealize

Theorealize Breakdown

 
 

 

 

 

 

 

 
 

 

 
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