Bystial/Byssted Deck #773690 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (54)
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Skull Meister x2
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Master with Eyes of Blue x1
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr, Indigo-Eyes Silver Dragon) reached through Blue-Eyes and Primite engine lines (Inferred from card text); Hand-trap and removal-supported board control leading into Synchro or Fusion summons (Inferred)
- Turn 1 (going first): Normal Summon a Level 1 Tuner (Sage with Eyes of Blue, Maiden of White, Effect Veiler) or Primite Dragon Ether Beryl, search a second engine piece, and Synchro toward a Blue-Eyes or Stardust boss (Inferred from text; no board data)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through Blue-Eyes White Dragon and Synchro (Inferred)
- Recovery: Recursion through Mulcharmy draw effects, Ghost Belle and Ash Blossom graveyard effects, and Master with Eyes of Blue / Sage searches for Tuners (Inferred from text)
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan (verified from evidence)
Why it scores here
The deck is scored as a system, not as an average of its cards. Its Blue-Eyes and Primite engine pieces (about 15 core copies) give roughly 82% odds of at least one searcher or core card in a 5-card opening hand, which supports a moderate consistency read (Inferred). Its 17 hand traps and 20 removal-text cards give it breadth of interaction and several ways to survive a single disruption. The Extra Deck (synchro and fusion bosses reaching 3500 to 4500 ATK) gives it a real closing ceiling. Against that, the list is illegal: three Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two, so the score is capped and labelled structural-only. There are no recorded combos, no tournament link and no side deck, so median output, post-side and matchup scores are inferred or provisional. Popularity and archetype usage did not earn points: the archetype core is only 0% exact-name purity, and off-archetype copies are 69 of 69 main-deck cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of a 3-copy starter in a 5-card hand) ≈ 0.26 per card; archetype core of 15 copies gives P ≈ 0.82 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 17 hand traps and 9 Tuner-type cards add conditional dead draws when no board is present; no brick simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling set by Extra Deck bosses (Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit, Stardust Sifr); no recorded boards so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence and no median power index; floor scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand traps and duplicated searchers give alternate lines after one interruption; no independent route data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and recursion (Mulcharmy draws, GY effects) offset spend; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Dragon's Mind give layered end-board interaction (Verified text + Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand traps and Solemn/Harpie answer an established board; board-breaker density from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Closers at 3500 to 4500 ATK via Extra Deck bosses (Verified stats) with direct-attack text on Neo Blue-Eyes (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 54 main-deck cards in a 40 to 60 window; 30 distinct cards with 69 off-archetype copies, so flexibility is weak (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra Deck cards split 9 synchro, 3 link, 2 fusion, 1 xyz; mostly used pieces with some redundancy (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck has 0 cards, so no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro and Fusion lines with many hand-trap decision points (Inferred from text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Raw: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 54, with Meta provisional; modifiers -12 (banlist exposure) gives 42; capped to 40 because the deck is Illegal (over copy limit), so this is a theoretical, structural-only score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and removal-text suite (17 hand traps, 20 removal-text cards)
- Multiple searchers for Tuners and Blue-Eyes pieces (15 searcher-text cards)
- Strong Extra Deck closers at 3500 to 4500 ATK
- Good Extra Deck use across synchro, fusion, link and xyz
Weaknesses
- Illegal: three Ash Blossom & Joyous Spring against a limit of two
- No side deck, so no post-side adaptation
- Low archetype purity (0% exact-name); 69 off-archetype main-deck copies
- No recorded combos, so the median and floor are unverified
Critical choke points
- Ash Blossom & Joyous Spring is the most-run hand trap and is over the copy limit
- Tuner availability: most Synchro lines need a Tuner from a narrow set of cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal card or leave the slot empty (54 to 53 main is still within 40 to 60) | Fixes the only legality violation; the deck cannot receive a normal score while illegal |
| 2 | none | A 15-card side deck with targeted hand traps or floodgates | The side deck is empty, so post-side adaptability is unmeasured and scores 10 |
| 3 | 1 to 2 off-archetype Tech cards | More Blue-Eyes or Primite engine pieces | Raises archetype purity and the chance of a live engine on T1 |
Evidence & confidence
- Verified: Main 54, Extra 15, Side 0 against TCG size rules; Ash Blossom & Joyous Spring: 3 copies run, legal 2 (Semi-Limited); Limited cards at 1 copy each (Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Bystial Magnamhut, Bystial Druiswurm); Extra Deck composition (9 synchro, 3 link, 2 fusion, 1 xyz); Usage stats: all 9 core cards present
- Inferred: Starter consistency ≈ 0.82 with the archetype core in hand (hypergeometric); Going-first and going-second plans from card text; Interaction density and board-breaking read from text roles
- Provisional: Meta power (no dated meta sample); Matchup and format fit (no tournament link); Tournament reliability
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side scoring has no data
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