Bystial/Byssted Deck #773690 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 24, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
40± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr, Indigo-Eyes Silver Dragon) reached through Blue-Eyes and Primite engine lines (Inferred from card text); Hand-trap and removal-supported board control leading into Synchro or Fusion summons (Inferred)
  • Turn 1 (going first): Normal Summon a Level 1 Tuner (Sage with Eyes of Blue, Maiden of White, Effect Veiler) or Primite Dragon Ether Beryl, search a second engine piece, and Synchro toward a Blue-Eyes or Stardust boss (Inferred from text; no board data)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird, Nibiru) to answer the opponent's first board, then rebuild through Blue-Eyes White Dragon and Synchro (Inferred)
  • Recovery: Recursion through Mulcharmy draw effects, Ghost Belle and Ash Blossom graveyard effects, and Master with Eyes of Blue / Sage searches for Tuners (Inferred from text)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan (verified from evidence)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Blue-Eyes and Primite engine pieces (about 15 core copies) give roughly 82% odds of at least one searcher or core card in a 5-card opening hand, which supports a moderate consistency read (Inferred). Its 17 hand traps and 20 removal-text cards give it breadth of interaction and several ways to survive a single disruption. The Extra Deck (synchro and fusion bosses reaching 3500 to 4500 ATK) gives it a real closing ceiling. Against that, the list is illegal: three Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two, so the score is capped and labelled structural-only. There are no recorded combos, no tournament link and no side deck, so median output, post-side and matchup scores are inferred or provisional. Popularity and archetype usage did not earn points: the archetype core is only 0% exact-name purity, and off-archetype copies are 69 of 69 main-deck cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of a 3-copy starter in a 5-card hand) ≈ 0.26 per card; archetype core of 15 copies gives P ≈ 0.82 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 52 17 hand traps and 9 Tuner-type cards add conditional dead draws when no board is present; no brick simulation available (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling set by Extra Deck bosses (Neo Blue-Eyes Ultimate, Blue-Eyes Ultimate Spirit, Stardust Sifr); no recorded boards so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence and no median power index; floor scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and duplicated searchers give alternate lines after one interruption; no independent route data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and recursion (Mulcharmy draws, GY effects) offset spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Dragon's Mind give layered end-board interaction (Verified text + Inferred density)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and Solemn/Harpie answer an established board; board-breaker density from text (Inferred)
D9 Offensive Pressure & Closing Power 68 Closers at 3500 to 4500 ATK via Extra Deck bosses (Verified stats) with direct-attack text on Neo Blue-Eyes (Inferred)
D10 Main Deck Efficiency & Flexibility 48 54 main-deck cards in a 40 to 60 window; 30 distinct cards with 69 off-archetype copies, so flexibility is weak (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck cards split 9 synchro, 3 link, 2 fusion, 1 xyz; mostly used pieces with some redundancy (Verified composition)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Fusion lines with many hand-trap decision points (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Raw: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 54, with Meta provisional; modifiers -12 (banlist exposure) gives 42; capped to 40 because the deck is Illegal (over copy limit), so this is a theoretical, structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and removal-text suite (17 hand traps, 20 removal-text cards)
  • Multiple searchers for Tuners and Blue-Eyes pieces (15 searcher-text cards)
  • Strong Extra Deck closers at 3500 to 4500 ATK
  • Good Extra Deck use across synchro, fusion, link and xyz

Weaknesses

  • Illegal: three Ash Blossom & Joyous Spring against a limit of two
  • No side deck, so no post-side adaptation
  • Low archetype purity (0% exact-name); 69 off-archetype main-deck copies
  • No recorded combos, so the median and floor are unverified

Critical choke points

  • Ash Blossom & Joyous Spring is the most-run hand trap and is over the copy limit
  • Tuner availability: most Synchro lines need a Tuner from a narrow set of cards
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card or leave the slot empty (54 to 53 main is still within 40 to 60) Fixes the only legality violation; the deck cannot receive a normal score while illegal
2 none A 15-card side deck with targeted hand traps or floodgates The side deck is empty, so post-side adaptability is unmeasured and scores 10
3 1 to 2 off-archetype Tech cards More Blue-Eyes or Primite engine pieces Raises archetype purity and the chance of a live engine on T1

Evidence & confidence

  • Verified: Main 54, Extra 15, Side 0 against TCG size rules; Ash Blossom & Joyous Spring: 3 copies run, legal 2 (Semi-Limited); Limited cards at 1 copy each (Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Bystial Magnamhut, Bystial Druiswurm); Extra Deck composition (9 synchro, 3 link, 2 fusion, 1 xyz); Usage stats: all 9 core cards present
  • Inferred: Starter consistency ≈ 0.82 with the archetype core in hand (hypergeometric); Going-first and going-second plans from card text; Interaction density and board-breaking read from text roles
  • Provisional: Meta power (no dated meta sample); Matchup and format fit (no tournament link); Tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side scoring has no data

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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