Primite Deck #773689 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (54)
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Skull Meister x2
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Master with Eyes of Blue x1
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes White Dragon and Blue-Eyes Jet Dragon boards, with Blue-Eyes Spirit Dragon and Stardust Warrior as extra-deck pressure (structural read only; no recorded boards); Bystial Druiswurm and Bystial Magnamhut 2500 ATK beaters via Special Summon from hand
- Turn 1 (going first): Normal Summon a Level 1 Tuner (Sage with Eyes of Blue, Maiden of White, Master with Eyes of Blue) to search or set up Blue-Eyes, with Infinite Impermanence, Ash Blossom and Ghost Belle held up as hand traps (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll and Lock Bird, Effect Veiler and Nibiru to stop the opponent's first summon or search, then Synchro into Blue-Eyes Spirit Dragon (Inferred)
- Recovery: Recursion from the GY through Maiden of White, Sage with Eyes of Blue, Ghost Belle and Ash Blossom, plus Dragon's Mind and Primite Drillbeam for interaction after a break (Inferred)
- After siding: Not available: the list runs an empty Side Deck, so no post-side plan exists in this build
Why it scores here
The deck is scored as a system: a Blue-Eyes core of 3 Blue-Eyes White Dragon, 3 Sage and Maiden tuners and Mulcharmy/Primite draw and search text gives a reasonably live opening (the archetype-core proxy is about 0.99 for at least one core card, though that is a proxy, not a starter probability). Its interaction stack (17 hand-trap-tagged cards, 16 negation-text and 20 removal-text cards) is the strongest signal and earns the highest dimension, with recursion keeping the deck going after a single interruption. It scores lower on floor and median output because no recorded boards exist, on brick and main-deck efficiency because the list is only 10% exact Primite (62 of 69 main-deck copies are off-archetype) and on side-deck adaptability because the Side Deck is empty. Popularity and archetype usage stats did not earn points on their own, and card scores were not averaged. The deck is Illegal (Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2), so the structural score is capped to 35 and marked theoretical only (Inferred).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Blue-Eyes White Dragon in opening 5) ≈ 0.26 per copy-set; archetype-core proxy 0.99; searcher-text group 0.82 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 17 hand-trap cards and 15 Tuners in 54 cards with no side and dead-card risk from off-archetype Harpie/Solemn copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only: Blue-Eyes Spirit Dragon with negation and Jet Dragon field protection (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median or power distribution available; floor is text-only and lowered for that (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Recursion from GY via Maiden, Sage, Ghost Belle and Ash Blossom plus 17 hand traps gives multiple independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 15 searcher-text cards and GY recursion offset a Synchro-heavy extra-deck spend (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 16 negation-text and 20 removal-text cards, with Solemn Judgment and Droll and Lock Bird as layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density (Ash Blossom, Ghost Belle, Droll, Veiler, Nibiru) against established boards; no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Blue-Eyes White Dragon 3000 ATK and Jet Dragon 3000 ATK with 2500 ATK Bystial beaters; no direct or piercing text beyond Jet Dragon (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54-card main with 30 distinct cards, but exact-name Primite purity is 10.1% (62 of 69 archetype-related copies off-archetype) (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck 15 cards: 9 Synchro, 3 Link, 2 Fusion, 1 Xyz with usage stats showing several staples absent (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 15 | Side Deck count is 0; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro and hand-trap timing with many decision points for a pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); weak post-side plan (-3). Final formula: Structural 56 → 0.80*56 + 0.20*45 + modifiers(-9) = 45; capped to 35 because the deck is Illegal (theoretical/structural only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 17 hand traps, 16 negation-text and 20 removal-text cards
- Recursion from the GY keeps the engine alive after a single interruption
- Searcher density (15) gives consistent access to Blue-Eyes White Dragon and Primite Lordly Lode
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
- Empty Side Deck: no post-side adaptation
- Low exact-name Primite purity (10.1%); the engine is Blue-Eyes, not Primite
- No recorded boards or win-rate data, so the floor and median are unverified
Critical choke points
- Blue-Eyes White Dragon count (3) gates most Blue-Eyes lines and the Fusion/Synchro extra-deck access
- Single Semi-Limited Ash Blossom copy-count violation makes the whole build illegal until fixed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | (none required; or a legal 1-card substitute) | Restores legality: the deck runs 3 copies against a Semi-Limited limit of 2, so the score is capped until this is fixed |
| 2 | Off-archetype tech copies with weak payoff (e.g. Mausoleum of White, Primite Drillbeam) | A Side Deck of 15 cards covering the most common opposing boards | A 0-card Side Deck gives no post-side plan (D12 = 15) and no adaptability in best-of-3 |
Evidence & confidence
- Verified: Main deck 54 and Extra deck 15 are within size rules; Ash Blossom & Joyous Spring runs 3 copies vs a Semi-Limited limit of 2 (violation); Limited cards Droll and Lock Bird, Solemn Judgment, Harpie's Feather Duster, Bystial Druiswurm and Bystial Magnamhut each run 1 copy (legal); Side Deck count is 0; Archetype exact-name purity 10.1%
- Observed: Usage stats: Primite Lordly Lode 100%, Harpie's Feather Duster 85.7%, Ash Blossom 85.7% inclusion in the archetype sample (small sample of 7 decks)
- Inferred: Opening-hand consistency estimates from hypergeometric draws; Interaction stack and going-second strength from card text; Recursion and route redundancy from GY effects
- Provisional: Meta Power and D13 matchup fit (no dated metagame sample or tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied empty Side Deck: no post-side evidence
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