Blue-Eyes Deck #773688 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 24, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters that Blue-Eyes White Dragon and Blue-Eyes Extra Deck summons enable (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr Divine Dragon, Indigo-Eyes Silver Dragon), all of which are 3000+ ATK; Blue-Eyes Jet Dragon and Blue-Eyes Spirit Dragon as 3000-class pressure once the starter line is live
  • Turn 1 (going first): Normal Summon Sage or Master with Eyes of Blue for Blue-Eyes White Dragon access, protect the starter with Ash Blossom, Infinite Impermanence and Maiden of White, then Synchro or Fusion into a boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Effect Veiler, Infinite Impermanence, Skull Meister, Nibiru) to stop the opponent's first board, then convert the surviving hand into a Synchro or Fusion boss
  • Recovery: Recurse via Sage with Eyes of Blue, Master with Eyes of Blue, Spirit with Eyes of Blue and Mausoleum of White from GY and Deck, and Blue-Eyes Jet Dragon's GY effects
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in this list

Why it scores here

This list is scored as a theoretical, structural-only evaluation because it is illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so it does not receive a normal final score. The deck reliably has hand-trap interaction (17 hand traps, about 91% chance of at least one going second) and a dense Extra Deck of 3000-4500 ATK bosses, which earn the interaction and closing scores (D7, D9). The engine is weaker: only three Blue-Eyes White Dragon are run, the chance of at least one in an opening hand going first is about 26%, and archetype purity is 21.7% across roughly twelve sub-archetypes, so consistency and main-deck efficiency are held back (D1, D2, D10). No combos or tournament data were supplied, so floor, median and ceiling are text-based inference only, and the deck has no side plan. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one Blue-Eyes White Dragon in opening 5) ≈ 0.26 for a 3-copy starter; engine split across Blue-Eyes, Primite, Mulcharmy, Stardust and Bystial (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 hand traps, 15 Tuner monsters and only 3 Normal Monsters create frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is text-based only: Blue-Eyes Ultimate, Neo Blue-Eyes Ultimate and Stardust Sifr boss lines are real but unverified by boards (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards supplied; median output is unknown and the sprawl suggests a low floor (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent negates (Ash, Ghost Belle, Impermanence, Effect Veiler, Skull Meister) and several recursion routes support recovery (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text (Sage, Master, Spirit with Eyes of Blue, Mausoleum) support rebuild, but resource spend is not measured (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density is high: 20 removal-text and 16 negation-text cards, with Solemn Judgment, Dragon's Mind and Droll & Lock Bird among the single copies (Verified text and Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is about 91% and Solemn, Feather Duster and Lightning Storm provide board breaking (Inferred)
D9 Offensive Pressure & Closing Power 66 Multiple 3000 to 4500 ATK bosses in the Extra Deck, with Neo Blue-Eyes Ultimate Dragon at 4500 ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 35 54 Main Deck cards with 30 distinct names, 20 tech cards and 21.7% exact archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread across 12 distinct names in four summon types; several bosses need specific summon routes (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample supplied; format fit is neutral and Provisional
D14 Pilotability & Error Tolerance 38 Several overlapping engines (Blue-Eyes, Stardust, Primite, Mulcharmy, Bystial) and multi-step Extra Deck routes make play demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation cap (-18). Final formula: THEORETICAL / STRUCTURAL-ONLY (illegal list): 0.80*Structural(50) + 0.20*TournamentReliability(40) + IllegalCap(-18) = 30; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap interaction (17 cards) with high going-second coverage
  • Strong Extra Deck closing power (3000 to 4500 ATK bosses)
  • Multiple independent negates and recursion routes for recovery

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring run 3 copies against a limit of 2
  • Low archetype purity (21.7%) across about twelve sub-archetypes; engine conflicts
  • Low chance of Blue-Eyes White Dragon in opening hand going first
  • No side deck

Critical choke points

  • Blue-Eyes White Dragon (3 copies) gates most Extra Deck boss lines
  • Ash Blossom and Maiden of White as the only protection for the starter
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited card or leave the slot empty (the list is 54 cards, within the 40 to 60 range) Fixes the only legality violation so the deck can receive a normal evaluation
2 Several single-copy tech cards from unrelated sub-archetypes (e.g. Druiswurm, Magnamhut, Primite Drillbeam) More copies of the core engine cards (Blue-Eyes White Dragon, Sage, Maiden) Raises engine accessibility and reduces sprawl (Inferred)
3 No change to Extra Deck until an engine decision is made Add a side deck of 15 cards Enables a post-side plan (D12 currently scores 10)

Evidence & confidence

  • Verified: Main 54, Extra 15, Side 0 counts; Ash Blossom & Joyous Spring 3 copies against Semi-Limited limit of 2; Extra Deck breakdown: 9 Synchro, 3 Link, 2 Fusion, 1 XYZ; Card stats such as Neo Blue-Eyes Ultimate Dragon at 4500 ATK
  • Inferred: Opening-hand draw odds and brick rates; Going-second hand-trap coverage; Pilotability and recovery plans
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link)
  • Data gaps: Illegal list (Ash Blossom 3 copies vs limit 2) No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Usage stats conflict with the card list: core cards marks Blue-Eyes Tyrant Dragon, Stardust Sifr, Crimson Dragon, Neo Blue-Eyes Ultimate and several other Extra Deck cards as in this deck:false, but the cards array lists them in the Extra zone; core_cards_present (16 of 25) is therefore unreliable

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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