Blue-Eyes Deck #773688 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (54)
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Skull Meister x2
- Blue-Eyes White Dragon x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Master with Eyes of Blue x1
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- Solemn Judgment x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Sifr Divine Dragon x1
- Stardust Warrior x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 45 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters that Blue-Eyes White Dragon and Blue-Eyes Extra Deck summons enable (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr Divine Dragon, Indigo-Eyes Silver Dragon), all of which are 3000+ ATK; Blue-Eyes Jet Dragon and Blue-Eyes Spirit Dragon as 3000-class pressure once the starter line is live
- Turn 1 (going first): Normal Summon Sage or Master with Eyes of Blue for Blue-Eyes White Dragon access, protect the starter with Ash Blossom, Infinite Impermanence and Maiden of White, then Synchro or Fusion into a boss
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Effect Veiler, Infinite Impermanence, Skull Meister, Nibiru) to stop the opponent's first board, then convert the surviving hand into a Synchro or Fusion boss
- Recovery: Recurse via Sage with Eyes of Blue, Master with Eyes of Blue, Spirit with Eyes of Blue and Mausoleum of White from GY and Deck, and Blue-Eyes Jet Dragon's GY effects
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in this list
Why it scores here
This list is scored as a theoretical, structural-only evaluation because it is illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so it does not receive a normal final score. The deck reliably has hand-trap interaction (17 hand traps, about 91% chance of at least one going second) and a dense Extra Deck of 3000-4500 ATK bosses, which earn the interaction and closing scores (D7, D9). The engine is weaker: only three Blue-Eyes White Dragon are run, the chance of at least one in an opening hand going first is about 26%, and archetype purity is 21.7% across roughly twelve sub-archetypes, so consistency and main-deck efficiency are held back (D1, D2, D10). No combos or tournament data were supplied, so floor, median and ceiling are text-based inference only, and the deck has no side plan. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one Blue-Eyes White Dragon in opening 5) ≈ 0.26 for a 3-copy starter; engine split across Blue-Eyes, Primite, Mulcharmy, Stardust and Bystial (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 17 hand traps, 15 Tuner monsters and only 3 Normal Monsters create frequent dead or conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is text-based only: Blue-Eyes Ultimate, Neo Blue-Eyes Ultimate and Stardust Sifr boss lines are real but unverified by boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No parseable boards supplied; median output is unknown and the sprawl suggests a low floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent negates (Ash, Ghost Belle, Impermanence, Effect Veiler, Skull Meister) and several recursion routes support recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search text (Sage, Master, Spirit with Eyes of Blue, Mausoleum) support rebuild, but resource spend is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is high: 20 removal-text and 16 negation-text cards, with Solemn Judgment, Dragon's Mind and Droll & Lock Bird among the single copies (Verified text and Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage is about 91% and Solemn, Feather Duster and Lightning Storm provide board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Multiple 3000 to 4500 ATK bosses in the Extra Deck, with Neo Blue-Eyes Ultimate Dragon at 4500 ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 54 Main Deck cards with 30 distinct names, 20 tech cards and 21.7% exact archetype purity (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots spread across 12 distinct names in four summon types; several bosses need specific summon routes (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so there is no side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample supplied; format fit is neutral and Provisional |
| D14 | Pilotability & Error Tolerance | 38 | Several overlapping engines (Blue-Eyes, Stardust, Primite, Mulcharmy, Bystial) and multi-step Extra Deck routes make play demanding (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation cap (-18). Final formula: THEORETICAL / STRUCTURAL-ONLY (illegal list): 0.80*Structural(50) + 0.20*TournamentReliability(40) + IllegalCap(-18) = 30; Meta Power provisional/null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap interaction (17 cards) with high going-second coverage
- Strong Extra Deck closing power (3000 to 4500 ATK bosses)
- Multiple independent negates and recursion routes for recovery
Weaknesses
- Illegal: Ash Blossom & Joyous Spring run 3 copies against a limit of 2
- Low archetype purity (21.7%) across about twelve sub-archetypes; engine conflicts
- Low chance of Blue-Eyes White Dragon in opening hand going first
- No side deck
Critical choke points
- Blue-Eyes White Dragon (3 copies) gates most Extra Deck boss lines
- Ash Blossom and Maiden of White as the only protection for the starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal non-Semi-Limited card or leave the slot empty (the list is 54 cards, within the 40 to 60 range) | Fixes the only legality violation so the deck can receive a normal evaluation |
| 2 | Several single-copy tech cards from unrelated sub-archetypes (e.g. Druiswurm, Magnamhut, Primite Drillbeam) | More copies of the core engine cards (Blue-Eyes White Dragon, Sage, Maiden) | Raises engine accessibility and reduces sprawl (Inferred) |
| 3 | No change to Extra Deck until an engine decision is made | Add a side deck of 15 cards | Enables a post-side plan (D12 currently scores 10) |
Evidence & confidence
- Verified: Main 54, Extra 15, Side 0 counts; Ash Blossom & Joyous Spring 3 copies against Semi-Limited limit of 2; Extra Deck breakdown: 9 Synchro, 3 Link, 2 Fusion, 1 XYZ; Card stats such as Neo Blue-Eyes Ultimate Dragon at 4500 ATK
- Inferred: Opening-hand draw odds and brick rates; Going-second hand-trap coverage; Pilotability and recovery plans
- Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link)
- Data gaps: Illegal list (Ash Blossom 3 copies vs limit 2) No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Usage stats conflict with the card list: core cards marks Blue-Eyes Tyrant Dragon, Stardust Sifr, Crimson Dragon, Neo Blue-Eyes Ultimate and several other Extra Deck cards as in this deck:false, but the cards array lists them in the Extra zone; core_cards_present (16 of 25) is therefore unreliable
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