Clown Crew Deck #773679 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (55)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Clown Crew Cappello x3
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Tip x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Infinite Impermanence x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra-Deck Fusion, Synchro, Link and Ritual boss monsters (Clown Crew Biancaviso, Sleipnir, Clown Crew Dristy) enabled by Runick and Clown Crew Spells that convert Special Summons into board presence; Runick Quick-Play Spell pressure with banish and removal (Runick Destruction, Runick Flashing Fire) to clear blockers and then attack
- Turn 1 (going first): Open with Clown Crew Rehearsal or Runick Tip to search a second-engine card, then use Clown Crew Flair or Malabarisme to reach a Ritual or Fusion boss; expect a single starter line with no full-combo data in the evidence
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Infinite Impermanence to answer the opponent's first board, then rebuild through Runick GY recursion and Extra-Deck summons
- Recovery: Runick Fountain and Clown Crew New Face recur spells from GY and banish, and Clown Crew Finale or Flair re-search; recovery depends on GY Spell density, which the list supports only partially
- After siding: None available: the deck has no side deck, so the only adjustment is in the Main Deck, which the illegal copy counts must first correct
Why it scores here
The score is built from the deck as a system, not from its card scores: consistency and recovery are limited by two competing engines (Runick and Clown Crew) that share a 55-card main, 35 level-0 Spell/Trap slots, and 37.1 percent exact-archetype purity. Interaction is the strongest area, with 12 hand traps, 13 negation-text cards and 33 removal-text cards giving multiple layers of answers, which supports the Toolbox read and the going-second score. Floor and median output cannot be measured because no boards were supplied, so the combo dimensions carry Inferred text reads with wide uncertainty. Popularity did not earn points: the Clown Crew core is in the usage statistics, but that confirms the list is real rather than strong. The deck is Illegal as built (Ash Blossom and Runick Fountain are over their copy limits and there is no side deck), so the final score is capped at 35 and labelled structural-only; Meta Power stays null.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Clown Crew core (29 copies) gives P(at least one core card in a 5-card opening hand) about 0.98, but the single-copy-type starters at 3 copies each give only about 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 12 hand traps, 13 garnet-style Spells and 2-3 copies of most engine cards add dead-draw risk when the Runick or Clown Crew half is missing (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist, so ceiling is read from text only: Clown Crew Biancaviso, Sleipnir and Dristy give high-value summons if the Ritual or Fusion route goes through (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence contains no boards, so median output cannot be measured and is scored conservatively from starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Quick-Play Runick spells, 11 searchers and redundant hand traps give more than one route after interruption, but the two engines do not share starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 11 searcher-text cards and recursion from GY (Runick Fountain, New Face, Flair) support rebuilding; no resource data is available (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high (12 hand traps, 13 negation-text, 33 removal-text), and Ash Blossom and Ghost Belle are layered with other answers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second answers are strong (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird), and hand-trap access on the second turn is about 0.79 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 48 | Closing power depends on Clown Crew Biancaviso (2500 ATK), Sleipnir (1500 ATK) and Diabolo's double piercing; no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck has 25 distinct cards, 37.1 percent exact-archetype purity, and 35 level-0 Spell/Trap slots, so compactness is weak (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra cards across Fusion, Synchro, Xyz and Link, with 9 Fusion copies, but the Clown Crew Dristy, Fiends and Meteor copies are only 2 each (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck is present (0 of 0-15 side cards), so there is no post-side plan to score (Verified, no post-side data) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no meta share and no matchup record are supplied, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Three routes (Ritual, Pendulum Tribute and Extra Deck summons) plus two engine-specific Spell lines require many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Midrange secondary (disclosed; no separate ratio computed). Modifiers: none.
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