Fairy Tail Deck #773666 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 24, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
25± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.4
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion/Link/Xyz
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Link/Xyz boards (Magistus, Endymion, Fairy Tail) converting into 2900 to 3000 ATK bosses such as Zoroa, the Magistus Verethragna, Cosmo Queen and Invoked Oceanus, if the summon routes are reached; Direct attack pressure from Fairy Tail monsters after Fairy Tail Ball and Tails of the Fairy Tails enable attacks
  • Turn 1 (going first): Opening-hand Fairy Tail or Endymion starter, search via Fairy Tail Ball or Regulus, then Link or Fusion into a Magistus or Fairy Tail boss; hand traps held for the opponent's first activation (Inferred, text only)
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll) to interrupt the opponent's starter, then rebuild through the Magistus and Endymion searchers (Inferred, text only)
  • Recovery: Hand traps and Mulcharmy draw effects recycle cards; Witchcrafter Genni and Witch of the Black Forest recover searches from the GY (Inferred, text only)
  • After siding: Not defined: side deck is empty (0 cards), so no post-side plan exists in this list

Why it scores here

The deck is illegal in its declared format: it runs three Forbidden cards (Called by the Grave, Secret Village of the Spellcasters, Charmer Quartet in Bloom) and exceeds the copy limits on Ash Blossom & Joyous Spring (3 vs 2) and Droll & Lock Bird (2 vs 1), so it is scored as a structural-only theoretical read and capped at 25. Structurally, the 28-copy archetype core gives about a 98% chance of at least one core card in a going-first opening hand (hypergeometric, Inferred), and the Extra Deck supplies Link, Fusion and Xyz boss routes reaching 2900 to 3000 ATK. Consistency is held back by the split across Fairy Tail, Magistus, Endymion and Mulcharmy (only 14% of copies are the exact Fairy Tail name) and by about 20 tech and hand-trap cards that are dead when no engine card is in hand. No combos were supplied, so floor, median and ceiling are text-only inference, and the side deck is empty. Popularity of the archetype did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening 5) ≈ 0.98 across 28 core copies; engine starts reliably on paper (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 hand-trap and 20 tech tags against a 55-card main with several level-0 and off-engine cards; brick risk is material (Inferred)
D3 Combo Conversion & Ceiling 55 Multiple Link/Fusion/Xyz boss routes in text (Zoroa Verethragna, Cosmo Queen, Invoked Oceanus), but no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 40 combo data has zero parseable boards, so median output is unknown and set low (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Infinite Impermanence give several disruption answers and some recursion (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards and Mulcharmy draw effects offset resource spend; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 58 Solemn Judgment, Typhoon and Ash-style negates provide layered interaction, but one Forbidden trap and one Forbidden spell are absent from a legal list (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density for going second is high, but there is no board-breaker count in the evidence (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2900 to 3000 ATK bosses and Fairy Tail direct-attack text give closing power if a board is established (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 main cards across 31 distinct names with 17 singletons and many off-plan cards; size is legal but the spread is loose (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across 13 distinct names, with a Forbidden Link monster occupying a slot (Verified count)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so no adaptability can be credited for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context or dated meta sample; archetype usage is niche-to-core only (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engine sub-archetypes and branching Extra Deck routes raise the decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53.4, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (Forbidden cards and over-limit copies) (-9); Engine conflict and low archetype purity (-3). Final formula: Uncapped: 0.80*Structural(53.4) + 0.20*TournamentReliability(45) + modifiers(-12) ≈ 40; capped at 25 because the list is Illegal (banned cards and copy-limit violations). Structural-only; Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine has high opening-hand access (about 98% for at least one core card, Inferred)
  • Several 2900 to 3000 ATK Extra Deck bosses give closing power
  • Layered hand-trap and negate suite for interruption

Weaknesses

  • Illegal in tcg: three Forbidden cards and two copy-limit violations
  • Multi-archetype engine with only 14% exact-name purity
  • No side deck, so no best-of-3 adaptability
  • Many off-plan tech and hand-trap cards that brick outside the engine

Critical choke points

  • Legality: the deck cannot be played as built until the Forbidden and over-limit cards are removed
  • Any Fairy Tail or Magistus starter that is interrupted with no second route in hand
Priority Remove Add Reason
1 Called by the Grave, Secret Village of the Spellcasters, Charmer Quartet in Bloom Legal replacements of the same role from the Extra Deck or main deck (for example, a legal Link monster for the Extra Deck slot) These are Forbidden in tcg; the list is illegal until they are removed
2 One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird Keep Ash Blossom at 2 and Droll at 1 Copy limits: Ash Blossom is Semi-Limited at 2, Droll is Limited at 1
3 Off-plan tech cards with low engine synergy A side deck of up to 15 cards The side deck is empty, so there is no post-side plan and no best-of-3 adaptability

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden cards run and copy-limit violations on Ash Blossom and Droll; Main 55 and Extra 15 are within size rules; side is 0; Archetype core group P(at least one in hand 5) ≈ 0.98; Exact-name purity 14.3%
  • Inferred: Opening-hand consistency for the engine; Brick and hand-trap dead-card risk; Going-first and going-second plans
  • Provisional: Median and ceiling output (no combos supplied); Meta Power and matchup fit (no dated metagame)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Side deck empty: no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More TCG Info

Fairy Tail

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