Magistus Deck #773665 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 24, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.7
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Magistus and Endymion Link/Fusion boards that equip, re-summon and pressure through Crowley, Zoroa, Chorozo, Regulus and Fairy Tail monsters (Inferred from card text); Fairy Tail Fusion and Xyz boards (Teller, Weaver, Wiccat) that use Fairy Tail - Luna and Matchgiru recursion (Inferred from card text)
  • Turn 1 (going first): Open on a Searcher or Normal Summon chain (Fairy Tail Ball, Regulus, Luna) into a Link or Fusion, using Instant Fusion and Endymion Empire for follow-up (Inferred; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler and Droll to stop the opponent's first summon or search, then rebuild through Mulcharmy draw effects (Inferred from text; 92% chance of at least one hand trap in a 6-card hand)
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is empty, while Witch of the Black Forest and Verre recover searches from the GY (Inferred)
  • After siding: Not available: the side deck is empty, so there is no post-side plan and the deck cannot adapt between games in a best-of-3 (Verified from legality data)

Why it scores here

This deck is scored as a system, not as an average of its cards. Its core Magistus and Endymion engine is well supported: about 95% of openings include at least one core-group card, and the searcher group reaches about 86% in a 5-card hand (Inferred from hypergeometric estimates). Its 18 hand traps and 20 negation-text cards give it a strong interaction layer, especially going second, where about 92% of 6-card hands contain a hand trap. Conversion and floor output could not be measured because no recorded boards exist, so combo scores are text-based only. Popularity and meta share did not earn points; the list is Illegal, so the final score is capped at structural-only levels. The deck runs three copies of Ash Blossom, two of Droll, and one each of Called by the Grave, Secret Village and Charmer Quartet, which breaks the copy and ban limits. Its empty side deck gives no way to adapt across games.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 core-group card in 5-card opening hand) ~0.95; P(>=1 searcher) ~0.86; engine is live on turns 1-2 in most openings (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and tech cards compete for hand slots with engine starters, and Normal Summon conflicts appear with the Fairy Tail and Endymion lines; no brick rate is computed (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text only, with Fusion, Link and Xyz chains plus Regulus and Luna recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards or median output available; floor is unmeasured and set to a moderate value (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Several independent starters (Mulcharmy draw, Ghost Ogre, Witch recovery, Fairy Tail Ball) reduce single-point failure, but many cards depend on the Extra Deck (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draws, 17 searcher-text cards and Witch recovery give reasonable grind; Extra Deck and Fusion costs are high (Inferred)
D7 End-Board & Interaction Quality 72 18 hand traps and 20 negation-text cards, plus Solemn Judgment and Chorozo, give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density is high, but there is no removal-heavy board breaking beyond Called by the Grave, which is Forbidden (Inferred)
D9 Offensive Pressure & Closing Power 58 Board ceiling includes Cosmo Queen (2900 ATK), Zoroa Verethragna (2900 ATK) and Chorozo; closing depends on recorded boards that are absent (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 31 distinct entries; 14.3% exact archetype purity and 60 off-archetype copies lower coherence (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across Fusion, Link and Xyz, with 13 distinct entries; the Extra Deck is full but mostly used (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there are no post-side plans; the score reflects zero adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data; archetype share is unknown and matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points, interaction timing and multi-step Fusion or Link lines raise error risk for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.7, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); empty_side_deck (0). Final formula: Illegal deck: 0.80*Structural (57.7) + 0.20*TournamentReliability (45) = 55.1 before modifiers; modifiers -12 give 43.1; capped at 35 because the deck is Illegal (structural-only, theoretical score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine card groups are highly accessible (about 95% of openings include one)
  • Heavy layered interaction: 18 hand traps and 20 negation-text cards
  • Compact Extra Deck with 13 distinct Fusion, Link and Xyz cards
  • Mulcharmy draw effects and searchers give grind

Weaknesses

  • Illegal: copy limits exceeded on 4 cards and 3 Forbidden cards included
  • No side deck, so no post-side adaptation
  • Low archetype purity (14.3% exact name) with 60 off-archetype copies
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Extra Deck dependence on Magistus and Endymion Link and Fusion monsters (Inferred)
  • Hand-trap density competes with engine starters in the opening hand (Inferred)
  • Forbidden cards must be removed before the deck is legal to play (Verified)
Priority Remove Add Reason
1 1 Called by the Grave, 1 Secret Village of the Spellcasters, 1 Charmer Quartet in Bloom Legal replacements within the Main or Extra limits Removes Forbidden cards so the list is legal in TCG (Verified)
2 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird Legal copies within the Semi-Limited and Limited caps Brings copy counts within banlist limits (Verified)
3 Off-archetype tech cards in excess Side deck of 10 to 15 cards Gives a post-side plan and better matchup adaptation in best-of-3 (Inferred)

Evidence & confidence

  • Verified: Main deck 55, Extra 15, Side 0 against TCG size rules 40-60, 0-15, 0-15; Five copy-limit violations, including three Forbidden cards; Archetype exact-name purity 14.3%; Hand trap, negation and searcher counts from card text
  • Inferred: Opening-hand probabilities for the core group, searchers and hand traps; Going-first and going-second plans from card text; Interaction strength from negation and hand-trap text; Resilience and recovery from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup results unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the source export

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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