Despia Deck #773663 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 24, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz Fusion boards (Mirrorjade, Rindbrumm, Lubellion, Titaniklad, Borreload) and Despian Proskenion as the boss; Synchro and Fusion follow-ups through Ecclesia and Swordsoul Synchros, with Albion as a forbidden-card option that cannot be legally run
  • Turn 1 (going first): Summon Fallen of Albaz or Aluber from hand, add Branded/Dogmatika pieces, and Fusion Summon a Level 8 boss through Branded Fusion or Super Polymerization; hand traps protect the line (inferred from card text)
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Ogre, Skull Meister, Nibiru, Droll) to stop the opponent, then transition into the Fusion engine (inferred from card text)
  • Recovery: Recover through Fallen of Albaz and Branded/Dogmatika searchers from Deck or GY, plus Extra Deck revival effects on Despian Proskenion and Mirrorjade (inferred from card text)
  • After siding: No side deck is registered, so no post-side plan exists

Why it scores here

Scored as a connected Fusion system, not as an average of card power. The archetype core is heavily represented (P(at least one core card in a 5-card hand) ≈ 0.97, Inferred), so the deck opens functional plans often, and Fallen of Albaz plus its searchers give a real engine route. Interaction is the strongest area: 14 hand traps and 12 negation-text cards let it answer many plays on both turns, which supports the going-second score. The deck has no recorded boards, no median output, no tournament link and no side deck, so the floor and ceiling are text-only inference and confidence is Low. The score is capped because the list is Illegal: three copies of Semi-Limited cards, two copies of Limited cards and forbidden Albion and Called by the Grave cannot be played in the TCG format. Popularity did not earn points, since the deck's archetype usage data only confirms that the core cards are common.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core card in a 5-card opening hand) ≈ 0.97 across 27 core copies; 2-card bootstrap via Fallen of Albaz and searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and engine pieces compete for hand slots, and 13 single-copy cards add variance; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from text only: Fallen of Albaz Fusion routes to Level 8 bosses; no parseable recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; scored at neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple starters and hand traps provide alternate lines after one interruption; recursion is limited to Fusion revival text (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion text suggest some resource regeneration; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 72 14 hand traps and 12 negation-text cards cover both turns; removal text includes Called by the Grave and Gold Sarcophagus (Verified flags, Inferred read)
D8 Going-Second & Board-Breaking Power 58 Going-second value comes from hand traps and Droll-style lock pieces; board-breaking depends on forbidden Albion and Fusion boards (Inferred)
D9 Offensive Pressure & Closing Power 64 Boss ATK values: Despian Proskenion 3200, Borreload 3000, Mirrorjade 3000, The Dragon that Devours the Dogma 3000 (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 55 main-deck cards are legal in size, but only 7.1% are exact Despia names and 65 copies are off-archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots, 13 Fusion and 2 Synchro, with a forbidden Albion copy in the Extra Deck (Verified composition and legality)
D12 Side Deck Adaptability 10 The deck has 0 side cards, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or archetype meta-share data is attached, so format fit is Provisional and set to a neutral-low 45
D14 Pilotability & Error Tolerance 35 Dense Fusion chains with many hand-trap timing decisions raise the decision load (Inferred from text)

How the score was computed

Strategy profile: Combo primary, no meta sample (Meta provisional). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); dependence on one Extra-Deck card (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.4, then modifiers (-10) = 45.4; capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Fallen of Albaz and its searchers give multiple routes to a Fusion starter
  • 14 hand traps and 12 negation-text cards give interaction on both turns
  • Level 8 Fusion bosses with 3000 ATK are available

Weaknesses

  • Illegal copy counts on 7 cards and two forbidden cards
  • No side deck
  • Low archetype purity (7.1% exact name) with a wide spread of sub-archetypes
  • No recorded boards, so the combo floor is unknown

Critical choke points

  • Fallen of Albaz as the common starter for most Fusion routes
  • Branded Fusion and Super Polymerization as the Fusion enablers, both limited or semi-limited
Priority Remove Add Reason
1 Albion the Branded Dragon x2 and Called by the Grave x1 Legal substitutes from the same Fusion or Branded support space Forbidden cards make the list illegal in TCG; removing them is required before a normal score applies
2 One copy each of Ash Blossom, The Fallen & The Virtuous, Super Polymerization, Branded in High Spirits and Droll & Lock Bird Legal copy-limit adjustments Copies above the legal limits make the list illegal
3 A small side deck (up to 15) for post-side plans The deck has no side cards, so it has no post-side plan

Evidence & confidence

  • Verified: Illegal status: 7 copy-limit violations, including forbidden Albion and Called by the Grave; Main 55 and Extra 15 are within size rules; Side 0; Archetype composition: 7.1% exact-name purity; 13 Fusion and 2 Synchro in the Extra Deck; Printed ATK/DEF of key bosses (e.g. Despian Proskenion 3200)
  • Observed: Usage stats: 16 of 25 core cards present (64%)
  • Inferred: P(at least one core card in a 5-card hand) ≈ 0.97; Interaction density from hand-trap and negation text flags; Going-first and going-second plans from card text
  • Provisional: Meta Power and format fit (no dated metagame sample or tournament link); Median output (no recorded boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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