Metarion Deck #773660 — Yu-Gi-Oh! Rush Duel Sevens
38 Main, incl. Imaginary Actor x3, Imaginary Reactor x3, Metarion Ashurastar x3 - Skill: Full Metarion Script. Created Oct 24, 2026 by YGO Mod.
Deck Metarion Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Full Metarion Script
Main Deck (38)
- Evil Baller x2
- Fullmetarion Ashurastar x1
- Fullmetarion Vritrastar x1
- Imaginary Actor x3
- Imaginary Leading Actor x1
- Imaginary Reactor x3
- Metarion Ashurastar x3
- Metarion Medustar x1
- Metarion Vritrastar x2
- Serpainter x3
- Sword Dancer x3
- Barrage of Steel x1
- Fusion x3
- Metarion Fusion x3
- Monster Reincarnation x1
- Star Restart x3
- Imaginary Arc Surge x1
- Negate Attack x1
- Shiny Shady x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.65 |
| Going First | 50 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: none
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Unverified: no card text resolved; guide describes a Fusion-Summon-centred Metarion deck with Yuo Goha and the Cyborg support group; Unverified
- Turn 1 (going first): Unverified: starter identities unknown because all 19 passcodes are unresolved
- Turn 2 (going second): Unverified: no side deck and no card text to confirm a second-player plan
- Recovery: Unverified
- After siding: None: side_count is 0, so no post-side adaptation exists
Why it scores here
This 38-card Metarion list is scored as a system from its copy structure, guide-described Fusion plan, and archetype core presence, not from any average of card scores. Eight passcodes run three copies, so a 3-copy card is in an opening 5 about 35% of the time, and the chance that at least one copy of any of those eight cards is in hand is about 99.6% (Inferred). That makes the deck likely to start something on most hands, but it cannot tell whether the starters actually convert, because no card text resolved and no combo boards were recorded. Interaction, going-second, and closing scores sit near neutral because role tags are all false only as a result of unresolved cards, which is absence of data rather than absence of interaction. Archetype-standard core presence (19 of 19 core cards in the deck) shows the list is a real, accessible build, but this earns no power points. The score is Low confidence with a ±15 band, and no meta or tournament signal exists to adjust it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one copy of the eight 3-copy passcodes in a 5-card opening hand) ≈ 0.996; starter identity unknown (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 distinct passcodes with a 3/2/1 copy spread; no garnet or brick data available, so neutral (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling not measurable, neutral placeholder (Provisional) |
| D4 | Combo Floor & Median Output | 45 | No combo floor or median data; neutral placeholder (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple 2- and 3-copy cards suggest some route redundancy, but no independent lines are identified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | No resource or recursion text resolved; neutral (Provisional) |
| D7 | End-Board & Interaction Quality | 45 | All interaction role tags are false only because cards are unresolved; not evidence of no interaction (Provisional) |
| D8 | Going-Second & Board-Breaking Power | 45 | No going-second split or board-breaker text available; neutral placeholder (Provisional) |
| D9 | Offensive Pressure & Closing Power | 45 | No end-board ATK or boss data resolved; neutral placeholder (Provisional) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 38 main cards sit inside the 30–60 Rush size window with 19 distinct passcodes; compact enough to be consistent (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra size 0 is within the 0–15 rule; Fusion access cannot be checked from the evidence (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Guide describes a multi-step Fusion plan, but step count cannot be measured without boards (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.65, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: unresolved card data (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent copy structure: 8 cards at 3 copies and 3 at 2 copies, within the Rush main-deck window
- Standard Metarion core is fully present (19 of 19 usage-core cards)
- Compact 38-card main deck with no wasted slots by size rule
Weaknesses
- No card text resolved for any of the 19 passcodes, so every functional role is unverified
- No side deck, so no post-side adaptation
- No recorded boards, so ceiling and floor cannot be measured
Critical choke points
- Starter identity cannot be confirmed; the eight 3-copy cards are unknown, so any single-card dependency is unmeasured
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Resolve the 19 unresolved passcodes in the card database so the deck can be re-evaluated with text, banlist status, and role tags | Every score here is Inferred or Provisional because card names and text are missing; re-running with resolved cards would tighten the band | |
| 2 | A small side deck (within the 0–15 Rush side rule) of targeted answers to the archetype's common threats | A zero-card side deck leaves D12 at 20 and gives no post-side plan |
Evidence & confidence
- Verified: Legality: 38 main cards, extra 0, side 0 are within the rush-duel-sevens size rules; no copy-limit violations; Copy histogram 3/2/1 spread; Archetype usage: 19 of 19 core cards present; Side deck is empty
- Inferred: D1 consistency from hypergeometric draw odds (≈0.996 for any 3-copy card in hand); D10 compactness from the size window and distinct count; D14 step count from the guide description
- Provisional: Meta Power (null); D3, D4, D9, D13 placeholders from missing boards and meta data; Strategy label Midrange (from guide description, not card text)
- Data gaps: All 19 passcodes unresolved (name, type, text, banlist status all null); legality is 'Legal with warning' because banlist could not be checked per card No combos supplied; combo floor/median/ceiling are not measurable No tournament link; archetype meta-share and pilot record absent No card role tags resolved, so all hand-trap, floodgate and tech flags are false by absence of data Archetype exact-name purity cannot be measured because names are null No side deck Meta Power is Provisional unless a dated metagame sample is supplied
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