Light Galaxy Deck #773656 — Yu-Gi-Oh! Rush Duel Sevens

34 Main, 4 Extra, incl. Transam Lika x3, Galactica Oblivion x3, Transam Ephyrai x3 - Skill: Galactica Fusion Draw. Created Oct 24, 2026 by YGO Mod.

Deck Light Galaxy Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Galactica Fusion Draw
 
 


Official AI Deck Power Analysis
Blind-Second/OTKConfidence: LowEvaluated Oct 27, 2026
38± 12/ 100
Power Score
Structural 40
Reliability 38
Going First 38
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 38
Going Second 33
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Blind-Second/OTK
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Burst damage from large monsters summoned through the Light Galaxy engine (guide-described OTK pattern, unverified against card text); Sustained board of large Light Galaxy monsters over several turns
  • Turn 1 (going first): Open a starter from the 2–3 copy cards and begin a summon chain toward a large monster; the specific starter and chain cannot be confirmed because all 19 distinct card ids are unresolved
  • Turn 2 (going second): Six-card hand with the same starter lines; no hand traps or disruption are identifiable from the evidence, so the going-second plan is unconfirmed
  • Recovery: Unknown: no recursion, search, or float text could be read because no card text was resolved
  • After siding: None: the deck runs 0 side cards and the evidence contains no side-deck information

Why it scores here

The deck is a compact 38-card Main Deck built from 19 distinct cards, with nine two-copy and five three-copy cards that give the starters some redundancy; the hypergeometric estimates put P(at least one three-copy card in a 5-card opening hand) at about 0.35 and P(at least one two-copy card) at about 0.25, so the engine is accessible but not reliably live on turn 1 (Inferred). Its ceiling is credited only from the guide text describing a burst OTK built around large Light Galaxy monsters; no recorded boards exist, so the combo ceiling and floor are text-only and were scored low-to-middle. Interaction is the clearest weakness: no hand traps, floodgates, or removal can be identified because every card's text is unresolved, and the deck runs no side deck, so it earns little for going-second resilience or post-side adaptation. The score comes from the structural profile of the deck as a system (consistency, burst conversion, and closing power against thin interaction), not from averaging card scores, and the Light Galaxy's popularity or the guide's claim of Tier 1 status earned no points. Confidence is Low because the list has no resolved card text and no combos.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy card in 5-card hand) ≈ 0.35, 2-copy ≈ 0.25; no starter identity confirmed (Inferred)
D2 Opening-Hand Quality & Brick Management 40 No type or role data for any card; brick rate cannot be estimated beyond copy histogram (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; burst ceiling taken only from guide text describing OTK large-monster summons (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so no median or distribution exists; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 40 19 distinct cards give some route diversity, but no recursion or redundancy text could be read (Inferred)
D6 Resource Economy, Recovery & Grind 35 No search, float, or recursion text resolved; resource economy cannot be assessed (Inferred)
D7 End-Board & Interaction Quality 25 Zero hand traps, floodgates, and removal flags, but these are artifacts of unresolved card text, so the low score is a lower bound (Inferred)
D8 Going-Second & Board-Breaking Power 30 No going-second split, no board-breaker text, and no non-engine interaction identified (Inferred)
D9 Offensive Pressure & Closing Power 50 Guide describes large monsters and burst damage; no ATK or piercing data resolved (Inferred)
D10 Main Deck Efficiency & Flexibility 55 38 Main Deck cards in the 30–60 range with no garnet or dead-slot data; compact by copy spread (Verified for counts, Inferred for quality)
D11 Extra Deck Efficiency & Coverage 50 No Extra Deck is used and the format permits 0–15, so no Extra-Deck cost or coverage applies; scored neutral (Verified)
D12 Side Deck Adaptability 20 Zero side cards; no post-side plan is possible from the evidence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the guide's Tier 1 claim is undated and unverified (Provisional)
D14 Pilotability & Error Tolerance 40 Guide describes a multi-step summon chain, but step count and decision points cannot be read from recorded boards (Inferred)

How the score was computed

Strategy profile: Primary Blind-Second/OTK weights; Midrange not blended, because the evidence cannot separate the two. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 0.80*39.9 + 0.20*38 - 2 ≈ 37.5, rounded to 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 38-card Main Deck with 19 distinct cards and copy spread that gives starter redundancy
  • High usage-stat consistency: every card in the deck is in the archetype core at 100% inclusion
  • Burst-damage identity described in guide text, which gives the deck a clear closing plan

Weaknesses

  • No resolved card text for any of the 19 distinct cards, so roles, interaction, and recursion cannot be verified
  • Zero interaction (no hand traps, floodgates, or removal identified), so the deck has little answer to disruption
  • No side deck, so there is no post-side plan and no adaptation
  • No recorded combos, so the ceiling and floor are unmeasured

Critical choke points

  • If the 2–3 copy starters are not in the opening hand, the deck has no confirmed turn-1 route (P ≈ 0.35 for a 3-copy card in a 5-card hand)
  • Single-copy cards (5 of 19 distinct) are one-card dependencies if they are required in the line
  • No recursion or resource text could be verified, so a single disruption may end the turn with no recovery
Priority Remove Add Reason
1 None: no card can be recommended for removal without resolved card text Resolve all 19 card ids in the deck export so role, interaction, and recovery can be evaluated Confidence is Low until card text is available; a score change requires that evidence
2 None Add a recorded combo sample for this deck to the export Without boards, the combo ceiling and median stay text-only inferences

Evidence & confidence

  • Verified: Legal status 'Legal with warning' with 38 Main, 0 Extra, 0 Side against 30–60 / 0–15 / 0–15 size rules, no violations; Copy histogram: 5 singles, 9 doubles, 5 triples across 19 distinct cards; Hypergeometric draw probabilities for 1, 2, and 3 copies; Usage stats: all 19 cards are core at 100% inclusion
  • Inferred: Opening-hand consistency estimates (P ≈ 0.35 for 3-copy, 0.25 for 2-copy); Burst OTK ceiling and closing power, from guide text only; Interaction is weak, from the absence of resolved hand-trap and removal text; Going-second weakness and recovery weakness
  • Provisional: Meta Power (null, no dated metagame sample); Format fit (D13), given the undated guide claim of Tier 1 status
  • Data gaps: All 19 distinct card ids are unresolved: name, type, text, level, and archetype are null No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and match record absent No side deck; post-side evaluation is impossible Legal with warning status has no listed size warning or violation in the evidence, so the source of the warning is unexplained Guide claims (OTK, Tier 1) are undated Vietnamese blog snippets and were not verified No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

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