Light Galaxy Deck #773656 — Yu-Gi-Oh! Rush Duel Sevens
34 Main, 4 Extra, incl. Transam Lika x3, Galactica Oblivion x3, Transam Ephyrai x3 - Skill: Galactica Fusion Draw. Created Oct 24, 2026 by YGO Mod.
Deck Light Galaxy Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Galactica Fusion Draw
Main Deck (34)
- Transam Lika x3
- Bright Sentinel x1
- Eternal Galactica Oblivion x2
- Extra Plorer x2
- Galactiara Eve x2
- Galactiara FUSE Eve x2
- Galactica Oblivion x3
- Star Traleo x1
- Transam Ephyrai x3
- Transam Linac x3
- Fusion x2
- Pot of Greed x1
- Secret Order x3
- Transam Nebula Fusion x2
- Universal Storm x2
- Buffered Slime x1
- Music Princess's Recital x1
Extra Deck (4)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 38 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Blind-Second/OTK
- Secondary strategies: Midrange
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Burst damage from large monsters summoned through the Light Galaxy engine (guide-described OTK pattern, unverified against card text); Sustained board of large Light Galaxy monsters over several turns
- Turn 1 (going first): Open a starter from the 2–3 copy cards and begin a summon chain toward a large monster; the specific starter and chain cannot be confirmed because all 19 distinct card ids are unresolved
- Turn 2 (going second): Six-card hand with the same starter lines; no hand traps or disruption are identifiable from the evidence, so the going-second plan is unconfirmed
- Recovery: Unknown: no recursion, search, or float text could be read because no card text was resolved
- After siding: None: the deck runs 0 side cards and the evidence contains no side-deck information
Why it scores here
The deck is a compact 38-card Main Deck built from 19 distinct cards, with nine two-copy and five three-copy cards that give the starters some redundancy; the hypergeometric estimates put P(at least one three-copy card in a 5-card opening hand) at about 0.35 and P(at least one two-copy card) at about 0.25, so the engine is accessible but not reliably live on turn 1 (Inferred). Its ceiling is credited only from the guide text describing a burst OTK built around large Light Galaxy monsters; no recorded boards exist, so the combo ceiling and floor are text-only and were scored low-to-middle. Interaction is the clearest weakness: no hand traps, floodgates, or removal can be identified because every card's text is unresolved, and the deck runs no side deck, so it earns little for going-second resilience or post-side adaptation. The score comes from the structural profile of the deck as a system (consistency, burst conversion, and closing power against thin interaction), not from averaging card scores, and the Light Galaxy's popularity or the guide's claim of Tier 1 status earned no points. Confidence is Low because the list has no resolved card text and no combos.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy card in 5-card hand) ≈ 0.35, 2-copy ≈ 0.25; no starter identity confirmed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | No type or role data for any card; brick rate cannot be estimated beyond copy histogram (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; burst ceiling taken only from guide text describing OTK large-monster summons (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so no median or distribution exists; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 40 | 19 distinct cards give some route diversity, but no recursion or redundancy text could be read (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | No search, float, or recursion text resolved; resource economy cannot be assessed (Inferred) |
| D7 | End-Board & Interaction Quality | 25 | Zero hand traps, floodgates, and removal flags, but these are artifacts of unresolved card text, so the low score is a lower bound (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | No going-second split, no board-breaker text, and no non-engine interaction identified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Guide describes large monsters and burst damage; no ATK or piercing data resolved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 38 Main Deck cards in the 30–60 range with no garnet or dead-slot data; compact by copy spread (Verified for counts, Inferred for quality) |
| D11 | Extra Deck Efficiency & Coverage | 50 | No Extra Deck is used and the format permits 0–15, so no Extra-Deck cost or coverage applies; scored neutral (Verified) |
| D12 | Side Deck Adaptability | 20 | Zero side cards; no post-side plan is possible from the evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; the guide's Tier 1 claim is undated and unverified (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Guide describes a multi-step summon chain, but step count and decision points cannot be read from recorded boards (Inferred) |
How the score was computed
Strategy profile: Primary Blind-Second/OTK weights; Midrange not blended, because the evidence cannot separate the two. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 0.80*39.9 + 0.20*38 - 2 ≈ 37.5, rounded to 38
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 38-card Main Deck with 19 distinct cards and copy spread that gives starter redundancy
- High usage-stat consistency: every card in the deck is in the archetype core at 100% inclusion
- Burst-damage identity described in guide text, which gives the deck a clear closing plan
Weaknesses
- No resolved card text for any of the 19 distinct cards, so roles, interaction, and recursion cannot be verified
- Zero interaction (no hand traps, floodgates, or removal identified), so the deck has little answer to disruption
- No side deck, so there is no post-side plan and no adaptation
- No recorded combos, so the ceiling and floor are unmeasured
Critical choke points
- If the 2–3 copy starters are not in the opening hand, the deck has no confirmed turn-1 route (P ≈ 0.35 for a 3-copy card in a 5-card hand)
- Single-copy cards (5 of 19 distinct) are one-card dependencies if they are required in the line
- No recursion or resource text could be verified, so a single disruption may end the turn with no recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None: no card can be recommended for removal without resolved card text | Resolve all 19 card ids in the deck export so role, interaction, and recovery can be evaluated | Confidence is Low until card text is available; a score change requires that evidence |
| 2 | None | Add a recorded combo sample for this deck to the export | Without boards, the combo ceiling and median stay text-only inferences |
Evidence & confidence
- Verified: Legal status 'Legal with warning' with 38 Main, 0 Extra, 0 Side against 30–60 / 0–15 / 0–15 size rules, no violations; Copy histogram: 5 singles, 9 doubles, 5 triples across 19 distinct cards; Hypergeometric draw probabilities for 1, 2, and 3 copies; Usage stats: all 19 cards are core at 100% inclusion
- Inferred: Opening-hand consistency estimates (P ≈ 0.35 for 3-copy, 0.25 for 2-copy); Burst OTK ceiling and closing power, from guide text only; Interaction is weak, from the absence of resolved hand-trap and removal text; Going-second weakness and recovery weakness
- Provisional: Meta Power (null, no dated metagame sample); Format fit (D13), given the undated guide claim of Tier 1 status
- Data gaps: All 19 distinct card ids are unresolved: name, type, text, level, and archetype are null No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and match record absent No side deck; post-side evaluation is impossible Legal with warning status has no listed size warning or violation in the evidence, so the source of the warning is unexplained Guide claims (OTK, Tier 1) are undated Vietnamese blog snippets and were not verified No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied
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