Ether Dragon Deck #773653 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Innocent Fadrawl x3, The Ultimate Flag x3, Amazing Dealer x3 - Skill: Destiny Draw: Divine Dragons. Created Oct 24, 2026 by YGO Mod.

Deck Ether Dragon Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Destiny Draw: Divine Dragons
 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 27, 2026
56± 8/ 100
Power Score
Structural 58
Reliability 55
Going First 63
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.7
Going First 63
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Level-9 boss monster (Eternity Ether Dragon per guide 1377) that destroys field cards and pressures the board; OTK potential per guide 1486 (unverified, card text unresolved).; Unverified. Guide 1486 describes a bomb-style OTK, but no combo boards exist to confirm it.
  • Turn 1 (going first): Land a Skill-driven level-9 boss summon (Destiny Draw per guides) on T1-T2, then use the boss's field-destruction effect to clear the opponent's backrow and monsters.
  • Turn 2 (going second): Same boss plan, but starting from six cards. Relies on the same Skill starter; no separate hand-trap or stun line is identifiable from the evidence.
  • Recovery: Redundancy from 9 triple-copy cards. Guide 1377 claims resource generation; not verifiable without card text.
  • After siding: None. The deck runs 0 side cards and the format allows up to 15, so there is no post-side plan.

Why it scores here

The deck's consistency is the strongest part of the evidence: 9 of its 12 distinct cards run three copies, and with only 3 singletons in a 30-card main, every opening 5-card hand must contain at least two cards from the triple-copy block (Inferred from the hypergeometric draw table). Each individual triple-copy card has a 43% chance of appearing in the opening 5 (Inferred). Conversion is the weak point: no recorded boards exist, the 12 passcodes did not resolve to card text, and the boss-and-Skill line comes only from guide prose, so floor, median and ceiling cannot be measured and are scored near neutral. Interaction is credited only through the guide's description of a boss that destroys field cards (Inferred), and the guide's OTK and metagame-dominance claims were not used. Usage-stat inclusion (all 11 core cards present) confirms the list is the standard build but earned no power points, and the absence of tournament or meta data kept D13 provisional. The score is not an average of card scores; it is a system read on consistency, interaction, and resource economy, reduced by the lack of a side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Each triple-copy card has P(>=1 in opening 5) = 0.4335; the 3 singletons cannot fill a 5-card hand alone, so every opening hand carries core cards; starter identity unresolved (Inferred).
D2 Opening-Hand Quality & Brick Management 62 Only 3 singleton slots, so hands are built from repeated copies of 9 types; low variety, low brick risk from missing parts but high redundancy (Inferred).
D3 Combo Conversion & Ceiling 58 Guide 1486 describes a level-9 Skill-summon OTK; no recorded boards and no card text to confirm the steps (Inferred from guide prose).
D4 Combo Floor & Median Output 50 No measured median: no boards in combo data. Held at a neutral 50 pending data, not a measurement (Provisional).
D5 Interruption Resilience & Route Redundancy 55 Guide 1377 describes repeated boss plays after disruption; no recursion or redundant-route text available to verify (Inferred).
D6 Resource Economy, Recovery & Grind 62 Guide 1377 describes the deck as resource-rich; no float or search text resolved to confirm (Inferred from guide).
D7 End-Board & Interaction Quality 66 Guide 1377 credits the boss with destroying any field card for 500 ATK; interaction density not measured (Inferred from guide).
D8 Going-Second & Board-Breaking Power 55 Going-second split unavailable (0 boards); no board-breaker or hand-trap text resolved to score this (Provisional).
D9 Offensive Pressure & Closing Power 58 Boss closing power is described in guides but no end-board ATK or piercing text is resolved to measure (Inferred from guide).
D10 Main Deck Efficiency & Flexibility 60 Exactly the 30-card main minimum with 12 distinct cards: compact and coherent, but little flexibility since 9 cards are triple-copy and there are no side swaps (Verified from composition, Inferred for flexibility).
D11 Extra Deck Efficiency & Coverage 50 No Extra Deck in Rush Duel and 0 Extra cards run; scored a neutral 50 as structurally not applicable (Verified structure).
D12 Side Deck Adaptability 30 0 side cards run; no post-side adjustment is available, so the score reflects the absence of any side plan (Verified from composition).
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; guide claims of metagame dominance are not used as evidence (Provisional).
D14 Pilotability & Error Tolerance 60 Guide-described sequence is short (Skill then boss summon) with few decision points, but the step count is not confirmed by card text (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 57.7, Going First ≈ 63, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Weak post-side plan (-2); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card main with 9 triple-copy cards, so the core engine is accessible in most opening hands.
  • Usage stats show all 11 archetype-core cards are present, so the list follows the standard build.
  • Guide-described boss that destroys field cards gives board-control potential (Inferred from guide).

Weaknesses

  • Only 12 distinct cards: low variety and little flexibility against different opponents.
  • No side deck, so there is no post-side plan for best-of-3 play.
  • No recorded boards, so floor, median and ceiling cannot be measured.
  • All 12 passcodes are unresolved, so card text, starters and banlist details cannot be checked.

Critical choke points

  • The Skill-based boss summon (per guides): if this line is absent, the deck has no verified second route.
  • Single boss as the main win condition; no alternative closer is identifiable from the evidence.
Priority Remove Add Reason
1 No card removed at this stage A side deck of up to 15 cards D12 scores 30 with 0 side cards; the format allows 0-15 side cards, so a post-side plan is available to add.
2 One copy of the lowest-impact triple-copy card A distinct tech or hand-trap card once card text is resolved Would raise variety beyond 12 distinct cards; the specific swap cannot be chosen until the passcodes resolve to card text.

Evidence & confidence

  • Verified: Legality: 30 main, 0 extra, 0 side; copy limits respected; banlist status Unlimited for all 12 listed passcodes (as exported).; Composition: 9 cards at 3 copies and 3 singletons, 12 distinct cards.; Usage stats: 11 archetype-core cards present, 100% core presence.; Hypergeometric draw odds: 0.4335 (triple) and 0.1667 (singleton) for opening 5.
  • Inferred: Every opening 5-card hand contains at least two cards from the triple-copy block (exact by counting).; Consistency and interaction scores drawn from guide prose (Skill-summoned level-9 boss, field destruction, resource-rich).; Going-first and going-second power are blends of inferred dimensions.
  • Provisional: D13 matchup and format fit (no tournament or dated meta).; Meta Power (null).; D4 floor and median held at neutral 50 without boards.
  • Data gaps: 12 passcodes in the deck could not be resolved to card names, types or text; starter and interaction roles are unverified. No combos or recorded boards; floor, median and ceiling are not measured. No tournament link; archetype meta share and pilot record absent. No win-rate telemetry for going-first, going-second, matchups or brick rates. Meta Power is Provisional without a dated metagame sample. No side deck, so post-side adaptability cannot be assessed beyond a structural read.

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