Gradius: Rush! Deck #773652 — Yu-Gi-Oh! Rush Duel Sevens
30 Main, 3 Extra, incl. Gradius' Option x3, Multiple x3, Super-Dimensional Lord British Space Fighter x3 - Skill: Avaricious Destiny Draw. Created Oct 24, 2026 by YGO Mod.
Deck Gradius: Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Avaricious Destiny Draw
Main Deck (30)
- Gradius' Option x3
- Multiple x3
- Super-Dimensional Lord British Space Fighter x3
- Vic Viper Beginning x1
- Vic Viper Spread Bomb x3
- Cyber Serpent x3
- Gradius x2
- Pot of Avarice x1
- Power Capsule Red x3
- Power Meter x3
- Shiny Shady x1
- Star Protector's Protection x3
- Widespread Ruin x1
Extra Deck (3)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 38 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: rush-duel-sevens
Legality
Main 33 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Per the guide snippet: Machine LIGHT monsters are Summoned, renamed to Gradius or Gradius' Option, then combined through Contact Fusion. The exact payoff cards cannot be confirmed because their text did not resolve.; Not established by the evidence.
- Turn 1 (going first): Open a starter from the 3-copy spam monsters, then spend the turn on the rename and combine line described in the guide. Turn-1 steps are unverified because no card text resolved.
- Turn 2 (going second): Not established by the evidence. No recorded board or interaction data exists, and no hand-trap or removal flags resolved.
- Recovery: Unknown. The 9 three-copy cards and the duplicated copies suggest redundancy, but recursion or float text did not resolve.
- After siding: Not applicable. The deck runs no Side Deck, so there is no post-side plan.
Why it scores here
The deck is a compact 33-card Rush Duel list built from 14 distinct cards, with nine cards at three copies, so its engine has redundancy and a 0.40 chance of at least one 3-copy card in the opening five. The guide describes a spam-rename-combine line that makes the deck a Combo shell, but no recorded board exists, so the ceiling and median are text-only inferences. Interaction is weak in the evidence: no hand traps, removal, or floodgates resolved, and the deck has no Side Deck, which lowers adaptability. Popularity and archetype usage do not earn points here; the 100% core-card presence confirms the list is real, not strong. The score is the Combo-profile weighted sum of the 14 dimensions plus a context modifier, not an average of card scores, and the low confidence comes from the unresolved passcodes.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy card in opening 5) = 0.40; starter identity unresolved, so starter access is estimated only (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 9x3, 1x2, 4x1 gives moderate redundancy; brick rate not measurable without card text (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | combos_evidence has 0 scored boards; ceiling is a text-only inference from the guide (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so no median or distribution exists; floor is an estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Multiple 3-copy spam cards suggest independent starters, but no interruption data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | No float, search, or recursion text resolved; resource economy is unknown (Inferred) |
| D7 | End-Board & Interaction Quality | 25 | No hand-trap, removal, or negate flags resolved; interaction is effectively absent in the evidence (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | No going-second split or board-breaker text resolved (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Guide describes combining monsters into a field, but no ATK or closing data resolved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 33 main cards at the 30-card minimum with 14 distinct cards is compact and coherent (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel has no Extra Deck; scored as a neutral 50 without a penalty (Verified) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is run, so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Spam-rename-combine is a multi-step line that is moderately complex to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: unresolved card text (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*39.65 + 0.20*45 - 3 = 37.7, rounded to 38 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 distinct cards in 33 main cards give a compact, coherent list
- Nine cards at 3 copies raise the chance that an engine starter is present in the opening hand
- All 13 usage-core cards are present, so the list follows the archetype-standard core
Weaknesses
- No card text resolved, so starters, payoffs, and interaction cannot be verified
- No recorded boards, so the combo ceiling and median are text-only
- No hand traps, removal, or floodgates resolved, leaving interaction weak
- No Side Deck, so post-side adaptability is absent
Critical choke points
- Dependence on the 3-copy spam monsters as the engine starters, with no verified second route
- The four 1-copy cards and the single 2-copy card may be non-redundant pieces if they are payoffs
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | none; resolve the 14 unresolved passcodes so card text is available | Without card text, every role, interaction, and recovery claim stays Inferred, and the score cannot move beyond low confidence. |
Evidence & confidence
- Verified: Legal size 33 within the 30-60 Rush Duel main range, with no copy violations; Usage-core cards are 100% present in this deck; Copy histogram: 9 cards x3, 1 x2, 4 x1
- Observed: Guide snippet describes a spam, rename, and Contact Fusion line (narrative, not recorded board data)
- Inferred: 0.40 probability of at least one 3-copy card in the opening 5; Interaction is weak, based on absent role flags; Pilotability is moderate, based on the described multi-step line
- Provisional: Meta and matchup fit, with no dated metagame sample or tournament link
- Data gaps: 14 passcodes in CardIDList did not resolve to a card and were counted as main deck No combos supplied, so combo floor, median, and ceiling are text-only No tournament link, so meta-share and per-pilot records are absent No win-rate telemetry exists, so going-first, going-second, and matchup signals are Inferred or Unknown Archetype detection is generic; the archetype core group figure is unreliable Meta Power is Provisional unless a dated metagame sample is supplied
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