Gradius: Rush! Deck #773652 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, 3 Extra, incl. Gradius' Option x3, Multiple x3, Super-Dimensional Lord British Space Fighter x3 - Skill: Avaricious Destiny Draw. Created Oct 24, 2026 by YGO Mod.

Deck Gradius: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Avaricious Destiny Draw
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
38± 12/ 100
Power Score
Structural 40
Reliability 45
Going First 38
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 38
Going Second 33
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: rush-duel-sevens

Legality

Main 33 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Per the guide snippet: Machine LIGHT monsters are Summoned, renamed to Gradius or Gradius' Option, then combined through Contact Fusion. The exact payoff cards cannot be confirmed because their text did not resolve.; Not established by the evidence.
  • Turn 1 (going first): Open a starter from the 3-copy spam monsters, then spend the turn on the rename and combine line described in the guide. Turn-1 steps are unverified because no card text resolved.
  • Turn 2 (going second): Not established by the evidence. No recorded board or interaction data exists, and no hand-trap or removal flags resolved.
  • Recovery: Unknown. The 9 three-copy cards and the duplicated copies suggest redundancy, but recursion or float text did not resolve.
  • After siding: Not applicable. The deck runs no Side Deck, so there is no post-side plan.

Why it scores here

The deck is a compact 33-card Rush Duel list built from 14 distinct cards, with nine cards at three copies, so its engine has redundancy and a 0.40 chance of at least one 3-copy card in the opening five. The guide describes a spam-rename-combine line that makes the deck a Combo shell, but no recorded board exists, so the ceiling and median are text-only inferences. Interaction is weak in the evidence: no hand traps, removal, or floodgates resolved, and the deck has no Side Deck, which lowers adaptability. Popularity and archetype usage do not earn points here; the 100% core-card presence confirms the list is real, not strong. The score is the Combo-profile weighted sum of the 14 dimensions plus a context modifier, not an average of card scores, and the low confidence comes from the unresolved passcodes.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy card in opening 5) = 0.40; starter identity unresolved, so starter access is estimated only (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 9x3, 1x2, 4x1 gives moderate redundancy; brick rate not measurable without card text (Inferred)
D3 Combo Conversion & Ceiling 35 combos_evidence has 0 scored boards; ceiling is a text-only inference from the guide (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so no median or distribution exists; floor is an estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Multiple 3-copy spam cards suggest independent starters, but no interruption data exists (Inferred)
D6 Resource Economy, Recovery & Grind 40 No float, search, or recursion text resolved; resource economy is unknown (Inferred)
D7 End-Board & Interaction Quality 25 No hand-trap, removal, or negate flags resolved; interaction is effectively absent in the evidence (Inferred)
D8 Going-Second & Board-Breaking Power 30 No going-second split or board-breaker text resolved (Inferred)
D9 Offensive Pressure & Closing Power 40 Guide describes combining monsters into a field, but no ATK or closing data resolved (Inferred)
D10 Main Deck Efficiency & Flexibility 55 33 main cards at the 30-card minimum with 14 distinct cards is compact and coherent (Verified)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck; scored as a neutral 50 without a penalty (Verified)
D12 Side Deck Adaptability 15 No Side Deck is run, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Spam-rename-combine is a multi-step line that is moderately complex to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: unresolved card text (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*39.65 + 0.20*45 - 3 = 37.7, rounded to 38 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 distinct cards in 33 main cards give a compact, coherent list
  • Nine cards at 3 copies raise the chance that an engine starter is present in the opening hand
  • All 13 usage-core cards are present, so the list follows the archetype-standard core

Weaknesses

  • No card text resolved, so starters, payoffs, and interaction cannot be verified
  • No recorded boards, so the combo ceiling and median are text-only
  • No hand traps, removal, or floodgates resolved, leaving interaction weak
  • No Side Deck, so post-side adaptability is absent

Critical choke points

  • Dependence on the 3-copy spam monsters as the engine starters, with no verified second route
  • The four 1-copy cards and the single 2-copy card may be non-redundant pieces if they are payoffs
Priority Remove Add Reason
1 none none; resolve the 14 unresolved passcodes so card text is available Without card text, every role, interaction, and recovery claim stays Inferred, and the score cannot move beyond low confidence.

Evidence & confidence

  • Verified: Legal size 33 within the 30-60 Rush Duel main range, with no copy violations; Usage-core cards are 100% present in this deck; Copy histogram: 9 cards x3, 1 x2, 4 x1
  • Observed: Guide snippet describes a spam, rename, and Contact Fusion line (narrative, not recorded board data)
  • Inferred: 0.40 probability of at least one 3-copy card in the opening 5; Interaction is weak, based on absent role flags; Pilotability is moderate, based on the described multi-step line
  • Provisional: Meta and matchup fit, with no dated metagame sample or tournament link
  • Data gaps: 14 passcodes in CardIDList did not resolve to a card and were counted as main deck No combos supplied, so combo floor, median, and ceiling are text-only No tournament link, so meta-share and per-pilot records are absent No win-rate telemetry exists, so going-first, going-second, and matchup signals are Inferred or Unknown Archetype detection is generic; the archetype core group figure is unreliable Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Gradius: Rush!

Gradius: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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